14-snowy

网页飘雪的具体实现-14

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greasyfork.org/scripts/416897/873691/14-snowy.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

Particle3D=function(material){
	THREE.Particle.call(this,material);
	this.velocity=new THREE.Vector3(0,-8,0);
	this.velocity.rotateX(randomRange(-45,45));
	this.velocity.rotateY(randomRange(0,360));
	this.gravity=new THREE.Vector3(0,0,0);
	this.drag=1;
};
Particle3D.prototype=new THREE.Particle();
Particle3D.prototype.constructor=Particle3D;
Particle3D.prototype.updatePhysics=function(){
	this.velocity.multiplyScalar(this.drag);
	this.velocity.addSelf(this.gravity);
	this.position.addSelf(this.velocity);
}
var TO_RADIANS=Math.PI/180;
THREE.Vector3.prototype.rotateY=function(angle){
	cosRY=Math.cos(angle*TO_RADIANS);
	sinRY=Math.sin(angle*TO_RADIANS);
	var tempz=this.z;;
	var tempx=this.x;
	this.x=(tempx*cosRY)+(tempz*sinRY);
	this.z=(tempx*-sinRY)+(tempz*cosRY);
}
THREE.Vector3.prototype.rotateX=function(angle){
	cosRY=Math.cos(angle*TO_RADIANS);
	sinRY=Math.sin(angle*TO_RADIANS);
	var tempz=this.z;;
	var tempy=this.y;
	this.y=(tempy*cosRY)+(tempz*sinRY);
	this.z=(tempy*-sinRY)+(tempz*cosRY);
}
THREE.Vector3.prototype.rotateZ=function(angle){
	cosRY=Math.cos(angle*TO_RADIANS);
	sinRY=Math.sin(angle*TO_RADIANS);
	var tempx=this.x;;
	var tempy=this.y;
	this.y=(tempy*cosRY)+(tempx*sinRY);
	this.x=(tempy*-sinRY)+(tempx*cosRY);
}
function randomRange(min,max){
	return((Math.random()*(max-min))+ min);
}
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;

var container;

var particle;

var camera;
var scene;
var renderer;

var mouseX = 0;
var mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

var particles = []; 
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = 'images/ParticleSmoke.png'; 



function init() {

	container = document.createElement('div');
	document.body.appendChild(container);

	camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
	camera.position.z = 1000;

	scene = new THREE.Scene();
	scene.add(camera);
		
	renderer = new THREE.CanvasRenderer();
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
		
	for (var i = 0; i < 500; i++) {

		particle = new Particle3D( material);
		particle.position.x = Math.random() * 2000 - 1000;
		particle.position.y = Math.random() * 2000 - 1000;
		particle.position.z = Math.random() * 2000 - 1000;
		particle.scale.x = particle.scale.y =  1;
		scene.add( particle );
		
		particles.push(particle); 
	}

	container.appendChild( renderer.domElement );


	document.addEventListener( 'mousemove', onDocumentMouseMove, false );
	document.addEventListener( 'touchstart', onDocumentTouchStart, false );
	document.addEventListener( 'touchmove', onDocumentTouchMove, false );
	
	setInterval( loop, 1000 / 60 );
	
}

function onDocumentMouseMove( event ) {

	mouseX = event.clientX - windowHalfX;
	mouseY = event.clientY - windowHalfY;
}

function onDocumentTouchStart( event ) {

	if ( event.touches.length == 1 ) {

		event.preventDefault();

		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}

function onDocumentTouchMove( event ) {

	if ( event.touches.length == 1 ) {

		event.preventDefault();

		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}

//

function loop() {

for(var i = 0; i<particles.length; i++)
	{

		var particle = particles[i]; 
		particle.updatePhysics(); 

		with(particle.position)
		{
			if(y<-1000) y+=2000; 
			if(x>1000) x-=2000; 
			else if(x<-1000) x+=2000; 
			if(z>1000) z-=2000; 
			else if(z<-1000) z+=2000; 
		}				
	}

	camera.position.x += ( mouseX - camera.position.x ) * 0.05;
	camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
	camera.lookAt(scene.position); 

	renderer.render( scene, camera );

	
}