pingjs

JavaScript ping API for use in a web browser context. Released under the BSD-3-Clause license, see LICENSE.

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greasyfork.org/scripts/370057/610490/pingjs.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// See LICENSE for usage information

// The following lines allow the ping function to be loaded via commonjs, AMD,
// and script tags, directly into window globals.
// Thanks to https://github.com/umdjs/umd/blob/master/templates/returnExports.js
(function (root, factory) { if (typeof define === 'function' && define.amd) { define([], factory); } else if (typeof module === 'object' && module.exports) { module.exports = factory(); } else { root.ping = factory(); }
}(this, function () {

    /**
     * Creates and loads an image element by url.
     * @param  {String} url
     * @return {Promise} promise that resolves to an image element or
     *                   fails to an Error.
     */
    function request_image(url) {
        return new Promise(function(resolve, reject) {
            var img = new Image();
            img.onload = function() { resolve(img); };
            img.onerror = function() { reject(url); };
            img.src = url + '?random-no-cache=' + Math.floor((1 + Math.random()) * 0x10000).toString(16);
        });
    }

    /**
     * Pings a url.
     * @param  {String} url
     * @param  {Number} multiplier - optional, factor to adjust the ping by.  0.3 works well for HTTP servers.
     * @return {Promise} promise that resolves to a ping (ms, float).
     */
    function ping(url, multiplier) {
        return new Promise(function(resolve, reject) {
            var start = (new Date()).getTime();
            var response = function() { 
                var delta = ((new Date()).getTime() - start);
                delta *= (multiplier || 1);
                resolve(delta); 
            };
            request_image(url).then(response).catch(response);
            
            // Set a timeout for max-pings, 5s.
            setTimeout(function() { reject(Error('Timeout')); }, 5000);
        });
    }
    
    return ping;
}));