// ==UserScript==
// @name RoLocate
// @namespace https://oqarshi.github.io/
// @version 38.4
// @description Adds filter options to roblox server page. Alternative to paid extensions like RoPro, RoGold (Ultimate), RoQol, and RoKit.
// @author Oqarshi
// @match https://www.roblox.com/*
// @license CC-BY-NC-SA-4.0; https://creativecommons.org/licenses/by-nc-sa/4.0/
// @icon https://oqarshi.github.io/Invite/rolocate/assets/logo.svg
// @grant GM_xmlhttpRequest
// @grant GM_getValue
// @grant GM_listValues
// @grant GM_setValue
// @grant GM_deleteValue
// @require https://update.greasyfork.org/scripts/535590/1586769/Rolocate%20Base64%20Image%20Library%2020.js
// @require https://update.greasyfork.org/scripts/539427/1607754/Rolocate%20Server%20Region%20Data.js
// ==/UserScript==
(function() {
'use strict';
/*******************************************************
name of function: ConsoleLogEnabled
description: console.logs eveyrthing if settings is turned
on
*******************************************************/
function ConsoleLogEnabled(...args) {
if (localStorage.getItem("ROLOCATE_enableLogs") === "true") {
console.log("[ROLOCATE]", ...args);
}
}
/*******************************************************
name of function: notifications
description: the notifications function
*******************************************************/
function notifications(message, type = 'info', emoji = '', duration = 3000) {
if (localStorage.getItem('ROLOCATE_enablenotifications') !== 'true') {
return;
}
// Inject minimal CSS once
if (!document.getElementById('sleek-toast-styles')) {
const style = document.createElement('style');
style.id = 'sleek-toast-styles';
style.innerHTML = `
@keyframes slideIn {
from { opacity: 0; transform: translateX(100%); }
to { opacity: 1; transform: translateX(0); }
}
@keyframes slideOut {
from { opacity: 1; transform: translateX(0); }
to { opacity: 0; transform: translateX(100%); }
}
@keyframes shrink {
from { width: 100%; }
to { width: 0%; }
}
#toast-container {
position: fixed;
top: 20px;
right: 20px;
z-index: 999999;
display: flex;
flex-direction: column;
gap: 8px;
pointer-events: none;
}
.toast {
background: rgba(45, 45, 45, 0.95);
color: #e8e8e8;
padding: 12px 16px;
border-radius: 8px;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
font-size: 14px;
font-weight: 500;
min-width: 280px;
max-width: 400px;
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.15);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.25);
animation: slideIn 0.3s ease-out;
pointer-events: auto;
position: relative;
overflow: hidden;
}
.toast.removing {
animation: slideOut 0.3s ease-in forwards;
}
.toast:hover {
background: rgba(55, 55, 55, 0.98);
box-shadow: 0 6px 16px rgba(0, 0, 0, 0.3);
}
.toast-content {
display: flex;
align-items: center;
gap: 10px;
}
.toast-icon {
width: 16px;
height: 16px;
flex-shrink: 0;
}
.toast-emoji {
font-size: 16px;
flex-shrink: 0;
}
.toast-message {
flex: 1;
line-height: 1.4;
}
.toast-close {
position: absolute;
top: 4px;
right: 6px;
width: 20px;
height: 20px;
cursor: pointer;
opacity: 0.6;
display: flex;
align-items: center;
justify-content: center;
border-radius: 4px;
transition: all 0.2s;
}
.toast-close:hover {
opacity: 1;
background: rgba(255, 255, 255, 0.1);
}
.toast-close::before,
.toast-close::after {
content: '';
position: absolute;
width: 10px;
height: 1px;
background: #ccc;
}
.toast-close::before { transform: rotate(45deg); }
.toast-close::after { transform: rotate(-45deg); }
.progress-bar {
position: absolute;
bottom: 0;
left: 0;
height: 2px;
background: rgba(255, 255, 255, 0.25);
animation: shrink linear forwards;
}
.toast.success { border-left: 3px solid #4CAF50; }
.toast.error { border-left: 3px solid #F44336; }
.toast.warning { border-left: 3px solid #FF9800; }
.toast.info { border-left: 3px solid #2196F3; }
`;
document.head.appendChild(style);
}
// Get or create container
let container = document.getElementById('toast-container');
if (!container) {
container = document.createElement('div');
container.id = 'toast-container';
document.body.appendChild(container);
}
// Create toast
const toast = document.createElement('div');
toast.className = `toast ${type}`;
// Create content
const content = document.createElement('div');
content.className = 'toast-content';
// Add icon
const iconMap = {
success: '<svg width="16" height="16" fill="none" stroke="#4CAF50" stroke-width="2" viewBox="0 0 24 24"><path d="M20 6L9 17l-5-5"/></svg>',
error: '<svg width="16" height="16" fill="none" stroke="#F44336" stroke-width="2" viewBox="0 0 24 24"><path d="M18 6L6 18M6 6l12 12"/></svg>',
warning: '<svg width="16" height="16" fill="none" stroke="#FF9800" stroke-width="2" viewBox="0 0 24 24"><path d="M10.29 3.86L1.82 18a2 2 0 001.71 3h16.94a2 2 0 001.71-3L13.71 3.86a2 2 0 00-3.42 0zM12 9v4M12 17h.01"/></svg>',
info: '<svg width="16" height="16" fill="none" stroke="#2196F3" stroke-width="2" viewBox="0 0 24 24"><circle cx="12" cy="12" r="10"/><path d="M12 16v-4M12 8h.01"/></svg>'
};
const icon = document.createElement('div');
icon.className = 'toast-icon';
icon.innerHTML = iconMap[type] || iconMap.info;
content.appendChild(icon);
// Add emoji if provided
if (emoji) {
const emojiSpan = document.createElement('span');
emojiSpan.className = 'toast-emoji';
emojiSpan.textContent = emoji;
content.appendChild(emojiSpan);
}
// Add message
const messageSpan = document.createElement('span');
messageSpan.className = 'toast-message';
messageSpan.textContent = message;
content.appendChild(messageSpan);
toast.appendChild(content);
// Add close button
const closeBtn = document.createElement('div');
closeBtn.className = 'toast-close';
closeBtn.addEventListener('click', () => removeToast());
toast.appendChild(closeBtn);
// Add progress bar
const progressBar = document.createElement('div');
progressBar.className = 'progress-bar';
progressBar.style.animationDuration = `${duration}ms`;
toast.appendChild(progressBar);
container.appendChild(toast);
// Auto remove
let timeout = setTimeout(removeToast, duration);
// Pause on hover
toast.addEventListener('mouseenter', () => {
progressBar.style.animationPlayState = 'paused';
clearTimeout(timeout);
});
toast.addEventListener('mouseleave', () => {
progressBar.style.animationPlayState = 'running';
const remaining = (progressBar.offsetWidth / toast.offsetWidth) * duration;
timeout = setTimeout(removeToast, remaining);
});
function removeToast() {
clearTimeout(timeout);
toast.classList.add('removing');
setTimeout(() => toast.remove(), 300);
}
// Return control object
return {
remove: removeToast,
update: (newMessage) => messageSpan.textContent = newMessage,
setType: (newType) => {
toast.className = `toast ${newType}`;
icon.innerHTML = iconMap[newType] || iconMap.info;
},
setDuration: (newDuration) => {
clearTimeout(timeout);
progressBar.style.animation = `shrink ${newDuration}ms linear forwards`;
timeout = setTimeout(removeToast, newDuration);
},
updateEmoji: (newEmoji) => {
const emojiEl = toast.querySelector('.toast-emoji');
if (emojiEl) emojiEl.textContent = newEmoji;
}
};
}
/*******************************************************
name of function: Update_Popup
description: the update popup if an update is released
*******************************************************/
function Update_Popup() {
const VERSION = "V38.4";
const PREV_VERSION = "V37.4";
// Check if a version other than V38.4 exists and show the popup
const currentVersion = localStorage.getItem('version') || "V0.0"; // Get saved version or default to "V0.0"
if (currentVersion !== VERSION) {
localStorage.setItem('version', VERSION); // Set the new version
} else {
return; // If the current version is the latest, do not show the popup
}
// Remove any previous version flag if present
if (localStorage.getItem(PREV_VERSION)) {
localStorage.removeItem(PREV_VERSION);
}
const css = `
.first-time-popup {
display: flex;
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.25); /* Increased opacity for darker background without blur */
justify-content: center;
align-items: center;
z-index: 1000;
opacity: 0;
animation: fadeIn 0.5s ease-in-out forwards;
}
.first-time-popup-content {
background: linear-gradient(135deg, rgba(30, 30, 40, 0.95) 0%, rgba(15, 15, 25, 0.98) 100%);
border-radius: 24px;
padding: 35px;
width: 450px;
max-width: 90%;
box-shadow: 0 15px 40px rgba(0, 0, 0, 0.6), 0 0 0 1px rgba(255, 255, 255, 0.1);
text-align: center;
color: #fff;
transform: scale(0.85);
animation: scaleUp 0.6s cubic-bezier(0.165, 0.84, 0.44, 1) forwards;
position: relative;
overflow: hidden;
}
.first-time-popup-content::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
height: 3px;
background: linear-gradient(90deg, #4da6ff, #9966ff, #4da6ff);
background-size: 200% 100%;
animation: shimmer 3s infinite linear;
}
.popup-header {
font-size: 24px;
font-weight: 800;
color: #fff;
text-transform: uppercase;
letter-spacing: 1.5px;
margin-bottom: 8px;
text-align: center;
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
}
.popup-version {
font-size: 18px;
font-weight: bold;
color: #ffcc00;
margin-bottom: 20px;
display: inline-block;
padding: 5px 15px;
border-radius: 20px;
background: rgba(255, 204, 0, 0.1);
box-shadow: 0 0 0 1px rgba(255, 204, 0, 0.3);
}
.popup-info {
font-size: 15px;
color: #e0e0e0;
margin-bottom: 25px;
line-height: 1.7;
padding: 18px;
border-radius: 16px;
background: rgba(255, 255, 255, 0.03);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1), inset 0 0 0 1px rgba(255, 255, 255, 0.05);
}
.popup-info p {
margin: 12px 0;
}
.popup-info a {
color: #4da6ff;
text-decoration: none;
font-weight: bold;
transition: all 0.3s ease;
padding: 2px 5px;
border-radius: 4px;
background: rgba(77, 166, 255, 0.1);
}
.popup-info a:hover {
color: #80bfff;
text-decoration: none;
background: rgba(77, 166, 255, 0.2);
box-shadow: 0 0 0 1px rgba(77, 166, 255, 0.3);
}
.popup-footer {
font-size: 14px;
color: rgba(255, 255, 255, 0.6);
font-weight: 500;
margin-top: 15px;
transition: opacity 0.4s ease-out;
padding: 8px;
border-radius: 8px;
background: rgba(0, 0, 0, 0.2);
}
.popup-footer.hidden {
opacity: 0;
visibility: hidden;
}
.popup-note {
font-size: 13px;
font-weight: bold;
color: #ff6666;
margin-top: 12px;
}
.popup-logo {
display: block;
margin: 0 auto 20px;
width: 90px;
height: auto;
border-radius: 18px;
box-shadow: 0 6px 12px rgba(0, 0, 0, 0.3), 0 0 0 1px rgba(255, 255, 255, 0.1);
transform: translateY(0);
transition: transform 0.3s ease;
}
.popup-logo:hover {
transform: translateY(-3px);
}
.developer-message {
display: inline-block;
padding: 10px 15px;
margin: 10px 0;
background: rgba(40, 167, 69, 0.1);
border-left: 3px solid #28a745;
color: #bfffca;
border-radius: 3px;
font-weight: 500;
text-align: left;
line-height: 1.5;
}
.feature-item {
display: flex;
align-items: center;
margin: 12px 0;
text-align: left;
}
.feature-icon {
margin-right: 10px;
color: #4da6ff;
font-size: 18px;
}
.feature-highlight {
display: inline-block;
padding: 2px 8px;
background: rgba(77, 166, 255, 0.15);
border-radius: 4px;
color: #ffffff;
font-weight: bold;
}
.first-time-popup-close {
position: absolute;
top: 15px;
right: 20px;
font-size: 26px;
font-weight: bold;
cursor: pointer;
color: rgba(255, 255, 255, 0.6);
opacity: 0.4;
transition: all 0.3s ease;
pointer-events: none;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.first-time-popup-close.active {
opacity: 1;
pointer-events: auto;
background: rgba(255, 255, 255, 0.05);
}
.first-time-popup-close:hover {
color: #ff4d4d;
transform: rotate(90deg);
background: rgba(255, 77, 77, 0.1);
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes fadeOut {
from { opacity: 1; }
to { opacity: 0; }
}
@keyframes scaleUp {
0% { transform: scale(0.85); }
70% { transform: scale(1.03); }
100% { transform: scale(1); }
}
@keyframes scaleDown {
from { transform: scale(1); }
to { transform: scale(0.85); opacity: 0; }
}
@keyframes shimmer {
0% { background-position: 0% 0; }
100% { background-position: 200% 0; }
}
`;
const style = document.createElement('style');
style.type = 'text/css';
style.innerHTML = css;
document.head.appendChild(style);
const popupHTML = `
<div class="first-time-popup">
<div class="first-time-popup-content">
<span class="first-time-popup-close active">×</span>
<img class="popup-logo" src="${window.Base64Images.logo}" alt="Rolocate Logo">
<div class="popup-header">Rolocate Update</div>
<div class="popup-version">${VERSION}</div>
<div class="popup-info">
<div class="developer-message">
<span style="font-weight: bold;">From the Developer:</span> Please report any issues on GreasyFork if something breaks! Thank you for your support.
</div>
<div class="feature-item">
<span class="feature-icon">👌</span>
<div>Four new settings options added + CSS changes.</div>
</div>
<div class="feature-item">
<span class="feature-icon">🌎</span>
<div>Servers in Portland, Oregon; Seattle, Washington; and Columbus, Ohio have been added.</div>
</div>
<div class="feature-item">
<span class="feature-icon">🕷️</span>
<div>Bug fixes for other languages + improvements + code refactor.</div>
</div>
<div class="feature-item">
<span class="feature-icon">📚</span>
<div>Need help? Check out our <a href="https://oqarshi.github.io/Invite/rolocate/docs/" target="_blank">Documentation page</a> or create an issue on greasyfork! 😊</div>
</div>
<p style="margin-top: 15px; text-align: center; opacity: 0.8;">This message will not appear again until the next update.</p>
</div>
</div>
</div>
`;
const popupContainer = document.createElement('div');
popupContainer.innerHTML = popupHTML;
document.body.appendChild(popupContainer);
const closeButton = popupContainer.querySelector('.first-time-popup-close');
const popup = popupContainer.querySelector('.first-time-popup');
if (closeButton && popup) {
closeButton.addEventListener('click', () => {
popup.style.animation = 'fadeOut 0.4s ease-in-out forwards';
popup.querySelector('.first-time-popup-content').style.animation = 'scaleDown 0.4s ease-in-out forwards';
setTimeout(() => {
popup.remove();
}, 400);
});
} else {
ConsoleLogEnabled('Popup initialization failed: close button or popup not found.');
}
}
/*******************************************************
name of function: initializeLocalStorage
description: adds default settings
*******************************************************/
function initializeLocalStorage() {
// define default settings
const defaultSettings = {
enableLogs: false, // disabled by default
removeads: true, // enabled by default
togglefilterserversbutton: true, // enable by default
toggleserverhopbutton: true, // enable by default
AutoRunServerRegions: false, // disabled by default
ShowOldGreeting: false, // disabled by default
togglerecentserverbutton: true, // enable by default
quicknav: false, // disabled by default
prioritylocation: "automatic", // automatic by default
fastservers: false, // disabled by default
invertplayercount: false, // disabled by default
enablenotifications: true, // enabled by default
disabletrailer: true, // enabled by default
gamequalityfilter: false, // disabled by default
experiencedtime: false // disabled by default not in settings
};
// Loop through default settings and set them in localStorage if they don't exist
Object.entries(defaultSettings).forEach(([key, value]) => {
const storageKey = `ROLOCATE_${key}`;
if (localStorage.getItem(storageKey) === null) {
localStorage.setItem(storageKey, value);
}
});
}
//// testing for locations not in production
//(async () => {
// ConsoleLogEnabled("[GM Storage Dump] --- Start ---");
// const keys = await GM_listValues();
// for (const key of keys) {
// ConsoleLogEnabled(`[GM] ${key}:`, await GM_getValue(key));
// }
// ConsoleLogEnabled("[GM Storage Dump] --- End ---");
//})();//
//// testing for locations
//(async () => {
// const keys = await GM_listValues();
// for (const key of keys) {
// GM_deleteValue(key);
// ConsoleLogEnabled(`Deleted ${key}`);
// }
//})();
/*******************************************************
name of function: initializeCoordinatesStorage
description: finds coordinates
*******************************************************/
function initializeCoordinatesStorage() {
// coors alredyt in there
try {
const storedCoords = GM_getValue("ROLOCATE_coordinates");
if (!storedCoords) {
// make empty
GM_setValue("ROLOCATE_coordinates", JSON.stringify({
lat: "",
lng: ""
}));
} else {
// yea
const parsedCoords = JSON.parse(storedCoords);
if ((!parsedCoords.lat || !parsedCoords.lng) && localStorage.getItem("ROLOCATE_prioritylocation") === "manual") {
// if manual mode but no coordinates, revert to automatic
localStorage.setItem("ROLOCATE_prioritylocation", "automatic");
}
}
} catch (e) {
ConsoleLogEnabled("Error initializing coordinates storage:", e);
// not commenting this cause im bored
GM_setValue("ROLOCATE_coordinates", JSON.stringify({
lat: "",
lng: ""
}));
}
}
/*******************************************************
name of function: getSettingsContent
description: adds section to settings page
*******************************************************/
function getSettingsContent(section) {
if (section === "home") {
return `
<div class="home-section">
<img class="rolocate-logo" src="${window.Base64Images.logo}" alt="ROLOCATE Logo">
<div class="version">Rolocate: Version 38.4</div>
<div class="section-separator"></div>
<p>Rolocate Settings Menu.</p>
<p class="license-note">
Licensed under <a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener noreferrer">
CC BY-NC-SA 4.0</a> (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode" target="_blank" rel="noopener noreferrer">
legal code</a>)
</p>
</div>
`;
}
if (section === "appearance") {
return `
<div class="appearance-section">
<label class="toggle-slider section-hover">
<input type="checkbox" id="ShowOldGreeting">
<span class="slider"></span>
Show Old Greeting
<span class="help-icon" data-help="Show Old Greeting">?</span>
</label>
<label class="toggle-slider section-hover new_label">
<input type="checkbox" id="disabletrailer">
<span class="slider"></span>
Disable Trailer Autoplay
<span class="new">New
<span class="tooltip">Just Released/Updated</span>
</span>
<span class="help-icon" data-help="Disable Trailer Autoplay">?</span>
</label>
<label class="toggle-slider section-hover">
<input type="checkbox" id="removeads">
<span class="slider"></span>
Remove All Roblox Ads
<span class="help-icon" data-help="Remove All Roblox Ads">?</span>
</label>
<label class="toggle-slider section-hover new_label">
<input type="checkbox" id="gamequalityfilter">
<span class="slider"></span>
Game Quality Filter
<span class="new">New
<span class="tooltip">Just Released/Updated</span>
</span>
<button id="edit-gamequality-btn" class="edit-button" type="button" style="display: none;">Edit</button>
<span class="help-icon" data-help="Game Quality Filter">?</span>
</label>
<label class="toggle-slider section-hover">
<input type="checkbox" id="quicknav">
<span class="slider"></span> <!-- lmao dont question it -->
Quick Navigation
<button id="edit-quicknav-btn" class="edit-button" type="button" style="display: none;">Edit</button>
<span class="help-icon" data-help="Quick Navigation">?</span>
</label>
</div>
`;
}
if (section === "advanced") {
return `
<div class="advanced-section">
<span class="warning_advanced">For Experienced Users Only🧠🙃</span>
<div class="section-separator"></div>
<label class="toggle-slider section-hover">
<input type="checkbox" id="enableLogs">
<span class="slider"></span>
Enable Console Logs
<span class="help-icon" data-help="Enable Console Logs">?</span>
</label>
<label class="toggle-slider section-hover">
<input type="checkbox" id="togglefilterserversbutton">
<span class="slider"></span>
Enable Server Filters
<span class="help-icon" data-help="Enable Server Filters">?</span>
</label>
<label class="toggle-slider section-hover">
<input type="checkbox" id="toggleserverhopbutton">
<span class="slider"></span>
Enable Server Hop Button
<span class="help-icon" data-help="Enable Server Hop Button">?</span>
</label>
<label class="toggle-slider section-hover new_label">
<input type="checkbox" id="enablenotifications">
<span class="slider"></span>
Enable Notifications
<span class="new">New
<span class="tooltip">Just Released/Updated</span>
</span>
<span class="help-icon" data-help="Enable Notifications">?</span>
</label>
<div class="location-settings section-hover">
<div class="setting-header">
<span>Set Default Location Mode</span>
<span class="help-icon" data-help="Set default location">?</span>
</div>
<select id="prioritylocation-select">
<option value="manual" style="color: rgb(255, 40, 40);">Manual</option>
<option value="automatic" style="color: rgb(255, 40, 40);">Automatic</option>
</select>
<div id="location-hint">
<strong>Manual:</strong> Set your location manually below
<strong>Automatic:</strong> Auto detect your device's location
</div>
<div id="manual-coordinates" style="margin-top: 15px; display: none;">
<div class="coordinates-inputs" style="display: flex; gap: 10px; margin-bottom: 12px;">
<div style="flex: 1;">
<label for="latitude" style="display: block; margin-bottom: 8px; font-size: 14px;">Latitude</label>
<input type="text" id="latitude" placeholder="e.g. 40.7128"
style="width: 100%; padding: 10px 12px; border-radius: 8px; border: 1px solid rgba(255, 255, 255, 0.05);; background: rgba(255,255,255,0.05); color: #e0e0e0;">
</div>
<div style="flex: 1;">
<label for="longitude" style="display: block; margin-bottom: 8px; font-size: 14px;">Longitude</label>
<input type="text" id="longitude" placeholder="e.g. -74.0060"
style="width: 100%; padding: 10px 12px; border-radius: 8px; border: 1px solid rgba(255, 255, 255, 0.05);; background: rgba(255,255,255,0.05); color: #e0e0e0;">
</div>
</div>
<button id="save-coordinates" class="edit-nav-button" style="width: 100%; margin-top: 8px;">
Save Coordinates
</button>
<div class="hint-text" style="margin-top: 12px; font-size: 13px; color: #a0a0a0;">
Enter your location's decimal coordinates, or if you're not comfortable sharing them, use the nearest Roblox server coordinates (e.g., Los Angeles: 34.0549, -118.2426).
</div>
</div>
</div>
</div>
`;
}
if (section === "about") {
return `
<div class="about-section">
<h3 class="grayish-center">Credits</h3>
<p>This project was created by:</p>
<ul>
<li><strong>Developer:</strong> <a href="https://www.roblox.com/users/545334824/profile" target="_blank">Oqarshi</a></li>
<li><strong>Rolocate Source Code:</strong> <a href="https://greasyfork.org/en/scripts/523727-rolocate/code" target="_blank">GreasyFork</a></li>
<li><strong>Invite & FAQ Source Code:</strong> <a href="https://github.com/Oqarshi/Invite" target="_blank">GitHub</a></li>
<li><strong>Official Website:</strong> <a href="https://oqarshi.github.io/Invite/rolocate/index.html" target="_blank">RoLocate Website</a></li>
<li><strong>Suggest or Report Issues:</strong> <a href="https://greasyfork.org/en/scripts/523727-rolocate/feedback" target="_blank">Submit Feedback</a></li>
<li><strong>Inspiration:</strong> <a href="https://chromewebstore.google.com/detail/btroblox-making-roblox-be/hbkpclpemjeibhioopcebchdmohaieln" target="_blank">Btroblox Team</a></li>
</ul>
</div>
`;
}
if (section === "help") {
return `
<div class="help-section">
<div class="section-separator"></div>
<h3 class="grayish-center">General Tab</h3>
<ul>
<li id="help-Auto Server Regions"><strong>Auto Server Regions:</strong> <span>Replaces Roblox's 8 default servers with at least 8 servers, providing detailed info such as location and ping.</span></li>
<li id="help-Fast Server Search"><strong>Fast Server Search:</strong> <span>Boosts server search speed up to 100x (experimental). Replaces player thumbnails with Builderman/Roblox icons to bypass rate limits.</span></li>
<li id="help-Invert Player Count"><strong>Invert Player Count:</strong> <span>For server regions: shows low-player servers when enabled, high-player servers when disabled. You can also control this on the Roblox server popup.</span></li>
<li id="help-Recent Servers"><strong>Recent Servers:</strong> <span>Shows the most recent servers you have joined in the past 3 days.</span></li>
</ul>
<div class="section-separator"></div>
<h3 class="grayish-center">Appearance Tab</h3>
<ul>
<li id="help-Show Old Greeting"><strong>Show Old Greeting:</strong> <span>Shows the old greeting Roblox had on their home page.</span></li>
<li id="help-Disable Trailer Autoplay"><strong>Disable Trailer Autoplay:</strong> <span>Prevents trailers from autoplaying on Roblox game pages.</span></li>
<li id="help-Remove All Roblox Ads"><strong>Remove All Roblox Ads:</strong> <span>Blocks most ads on the Roblox site.</span></li>
<li id="help-Game Quality Filter"><strong>Game Quality Filter:</strong> <span>Removes games from the charts/discover page based on your settings.</span></li>
<li id="help-Quick Navigation"><strong>Quick Nav:</strong> <span>Ability to add quick navigations to the leftside panel of the Roblox page.</span></li>
</ul>
<div class="section-separator"></div>
<h3 class="grayish-center">Advanced Tab</h3>
<ul>
<li id="help-Enable Console Logs"><strong>Enable Console Logs:</strong> <span>Enables console.log messages from the script.</span></li>
<li id="help-Enable Server Filters"><strong>Enable Server Filters:</strong> <span>Enables server filter features on the game page.</span></li>
<li id="help-Enable Server Hop Button"><strong>Enable Server Hop Button:</strong> <span>Enables server hop feature on the game page.</span></li>
<li id="help-Enable Notifications"><strong>Enable Notifications:</strong> <span>Enables helpful notifications from the script.</span></li>
<li id="help-Set default location"><strong>Set default location:</strong> <span>Enables the user to set a default location for Roblox server regions. Turn this on if the script cannot automatically detect your location.</span></li>
</ul>
<div class="section-separator"></div>
<h3 class="grayish-center">Need more help?</h3>
<li>
You can visit the
<a href="https://oqarshi.github.io/Invite/rolocate/docs/#troubleshooting" target="_blank" class="about-link">
troubleshooting
</a>
or create an issue on
<a href="https://greasyfork.org/en/scripts/523727-rolocate/feedback" target="_blank" class="about-link">
greasyfork
</a>
for more assistance.
</li>
</div>
`;
}
// General tab (default)
return `
<div class="general-section">
<label class="toggle-slider section-hover experiment_label">
<input type="checkbox" id="AutoRunServerRegions">
<span class="slider"></span>
Auto Server Regions
<span class="experimental">Experimental
<span class="tooltip">Still being tested</span>
</span>
<span class="help-icon" data-help="Auto Server Regions">?</span>
</label>
<label class="toggle-slider section-hover experiment_label">
<input type="checkbox" id="fastservers">
<span class="slider"></span>
Fast Server Search
<span class="experimental">Experimental
<span class="tooltip">Still being tested</span>
</span>
<span class="help-icon" data-help="Fast Server Search">?</span>
</label>
<label class="toggle-slider section-hover new_label">
<input type="checkbox" id="invertplayercount">
<span class="slider"></span>
Invert Player Count
<span class="new">New
<span class="tooltip">Just Released/Updated</span>
</span>
<span class="help-icon" data-help="Invert Player Count">?</span>
</label>
<label class="toggle-slider section-hover">
<input type="checkbox" id="togglerecentserverbutton">
<span class="slider"></span>
Recent Servers
<span class="help-icon" data-help="Recent Servers">?</span>
</label>
</div>
`;
}
/*******************************************************
name of function: openSettingsMenu
description: opens setting menu and makes it look good
*******************************************************/
function openSettingsMenu() {
if (document.getElementById("userscript-settings-menu")) return;
// storage make go uyea
initializeLocalStorage();
initializeCoordinatesStorage();
const overlay = document.createElement("div");
overlay.id = "userscript-settings-menu";
overlay.innerHTML = `
<div class="settings-container">
<button id="close-settings" class="close-hover">✖</button>
<div class="settings-sidebar">
<h2>RoLocate</h2>
<ul>
<li class="active" data-section="home">🏠 Home</li>
<li data-section="general">⚙️ General</li>
<li data-section="appearance">🎨 Appearance</li>
<li data-section="advanced">🚀 Advanced</li>
<li data-section="help">📙 Help</li>
<li data-section="about">ℹ️ About</li>
</ul>
</div>
<div class="settings-content">
<h2 id="settings-title">Home</h2>
<div id="settings-body" class="animated-content">${getSettingsContent("home")}</div>
</div>
</div>
`;
document.body.appendChild(overlay);
// put css in
const style = document.createElement("style");
style.textContent = `
.grayish-center {
color: white;
font-weight: bold;
text-align: center;
position: relative;
display: inline-block;
font-size: 18px !important; /* idk whats overriding this but screw finding that */
}
.grayish-center::after {
content: "";
display: block;
margin: 4px auto 0;
width: 50%;
border-bottom: 2px solid #888888;
opacity: 0.6;
border-radius: 2px;
}
li a.about-link {
position: relative !important;
font-weight: bold !important;
color: #dc2626 !important;
text-decoration: none !important;
cursor: pointer !important;
transition: color 0.2s ease !important;
}
li a.about-link::after {
content: '' !important;
position: absolute !important;
left: 0 !important;
bottom: -2px !important;
height: 2px !important;
width: 100% !important;
background-color: #dc2626 !important;
transform: scaleX(0) !important;
transform-origin: left !important;
transition: transform 0.3s ease !important;
}
li a.about-link:hover {
color: #b91c1c !important;
}
li a.about-link:hover::after {
transform: scaleX(1) !important;
}
.about-section ul li a {
position: relative;
font-weight: bold;
color: #dc2626; /* red-600 */
text-decoration: none;
cursor: pointer;
transition: color 0.2s ease;
}
.about-section ul li a::after {
content: '';
position: absolute;
left: 0;
bottom: -2px;
height: 2px;
width: 100%;
background-color: #dc2626; /* red underline */
transform: scaleX(0);
transform-origin: left;
transition: transform 0.3s ease;
}
.about-section ul li a:hover {
color: #b91c1c; /* darker red on hover */
}
.about-section ul li a:hover::after {
transform: scaleX(1);
}
.license-note {
font-size: 0.8em;
color: #888;
margin-top: 8px;
}
.license-note a {
color: #888;
text-decoration: underline;
}
.edit-button {
margin-left: auto;
padding: 2px 8px;
font-size: 12px;
border: none;
border-radius: 6px;
background: linear-gradient(145deg, #3a3a3a, #2c2c2c);
color: #f0f0f0;
cursor: pointer;
font-weight: 500;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.05),
0 2px 4px rgba(0, 0, 0, 0.25);
transition: all 0.2s ease;
}
.edit-button:hover {
background: linear-gradient(145deg, #4a4a4a, #343434);
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.08),
0 3px 6px rgba(0, 0, 0, 0.35);
transform: translateY(-0.5px);
}
.help-icon {
display: inline-flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
background: rgba(220, 53, 69, 0.15);
border-radius: 50%;
font-size: 12px;
font-weight: 600;
color: #e02d3c;
cursor: pointer;
transition: all 0.2s ease;
margin-left: auto; /* Pushes it to the right */
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
position: relative;
border: 1px solid rgba(220, 53, 69, 0.2);
}
.help-icon:hover {
background: rgba(220, 53, 69, 0.25);
transform: translateY(-1px);
box-shadow: 0 3px 5px rgba(0, 0, 0, 0.15);
cursor: pointer;
}
/* Add tooltip on hover */
.help-icon::after {
content: "Click for help";
position: absolute;
bottom: -30px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.8);
color: white;
padding: 4px 8px;
border-radius: 4px;
font-size: 11px;
white-space: nowrap;
opacity: 0;
visibility: hidden;
transition: all 0.2s ease;
pointer-events: none;
}
.help-icon:hover::after {
opacity: 1;
visibility: visible;
}
.help-icon:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.1);
}
@keyframes pulse {
0% { box-shadow: 0 0 0 0 rgba(220, 53, 69, 0.4); }
70% { box-shadow: 0 0 0 6px rgba(220, 53, 69, 0); }
100% { box-shadow: 0 0 0 0 rgba(220, 53, 69, 0); }
}
.help-icon.attention {
animation: pulse 2s infinite;
}
.highlight-help-item {
animation: highlight 1.5s ease;
background: rgba(76, 175, 80, 0.1); /* Green highlight */
border-left: 3px solid #4CAF50; /* Green border */
}
@keyframes highlight {
0% { background: rgba(76, 175, 80, 0.3); } /* Green start */
100% { background: rgba(76, 175, 80, 0.1); } /* Green end */
}
.new_label .new {
margin-left: 8px;
color: #32cd32; /* LimeGreen */
font-size: 12px;
font-weight: bold;
background-color: rgba(50, 205, 50, 0.1); /* soft green background */
padding: 2px 6px;
border-radius: 3px;
position: relative;
z-index: 10001;
}
.new_label .tooltip {
visibility: hidden;
background-color: rgba(0, 0, 0, 0.75);
color: #fff;
font-size: 12px;
padding: 6px;
border-radius: 5px;
position: absolute;
top: 100%;
left: 50%;
transform: translateX(-50%);
white-space: nowrap;
z-index: 10001;
opacity: 0;
transition: opacity 0.3s;
}
.new_label .new:hover .tooltip {
visibility: visible;
opacity: 1;
z-index: 10001;
}
.experiment_label .experimental {
margin-left: 8px;
color: gold;
font-size: 12px;
font-weight: bold;
background-color: rgba(255, 215, 0, 0.1);
padding: 2px 6px;
border-radius: 3px;
position: relative; /* Needed for positioning the tooltip */
z-index: 10001;
}
.experiment_label .tooltip {
visibility: hidden;
background-color: rgba(0, 0, 0, 0.7);
color: #fff;
font-size: 12px;
padding: 6px;
border-radius: 5px;
position: absolute;
top: 100%;
left: 50%;
transform: translateX(-50%);
white-space: nowrap;
z-index: 10001;
opacity: 0;
transition: opacity 0.3s;
}
.experiment_label .experimental:hover .tooltip {
visibility: visible;
opacity: 1;
z-index: 10001;
}
@keyframes fadeIn {
from { opacity: 0; transform: scale(0.96); }
to { opacity: 1; transform: scale(1); }
}
@keyframes fadeOut {
from { opacity: 1; transform: scale(1); }
to { opacity: 0; transform: scale(0.96); }
}
@keyframes sectionFade {
from { opacity: 0; transform: translateY(12px); }
to { opacity: 1; transform: translateY(0); }
}
@keyframes slideIn {
from { transform: translateX(-20px); opacity: 0; }
to { transform: translateX(0); opacity: 1; }
}
#userscript-settings-menu {
position: fixed;
top: 0; left: 0;
width: 100vw; height: 100vh;
background: rgba(0,0,0,0.6);
display: flex;
align-items: center;
justify-content: center;
z-index: 10000;
animation: fadeIn 0.7s cubic-bezier(0.19, 1, 0.22, 1);
}
.settings-container {
display: flex;
position: relative;
width: 580px; /* Reduced from 680px */
height: 420px; /* Reduced from 480px */
background: linear-gradient(145deg, #1a1a1a, #232323);
border-radius: 12px; /* Slightly smaller radius */
overflow: hidden;
box-shadow: 0 25px 50px -12px rgba(0,0,0,0.7);
font-family: 'Inter', 'Segoe UI', Arial, sans-serif;
border: 1px solid rgba(255, 255, 255, 0.05);
}
#close-settings {
position: absolute;
top: 12px; /* Reduced from 16px */
right: 12px; /* Reduced from 16px */
background: transparent;
border: none;
color: #c0c0c0;
font-size: 20px; /* Reduced from 22px */
cursor: pointer;
z-index: 10001;
transition: all 0.5s ease;
width: 30px; /* Reduced from 34px */
height: 30px; /* Reduced from 34px */
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
}
#close-settings:hover {
color: #ff3b47;
background: rgba(255, 59, 71, 0.1);
transform: rotate(90deg);
}
.settings-sidebar {
width: 32%; /* Reduced from 35% */
background: #272727;
padding: 18px 12px; /* Reduced from 24px 15px */
color: white;
display: flex;
flex-direction: column;
align-items: center;
box-shadow: 6px 0 12px -6px rgba(0,0,0,0.3);
position: relative;
overflow: hidden;
}
.settings-sidebar h2 {
margin-bottom: 16px; /* Reduced from 20px */
font-weight: 600;
font-size: 22px; /* Reduced from 24px */
text-shadow: 0 1px 3px rgba(0,0,0,0.5);
text-decoration: none;
position: relative;
text-align: center;
}
.settings-sidebar h2::after {
content: "";
position: absolute;
left: 50%;
transform: translateX(-50%);
bottom: -6px; /* Reduced from -8px */
width: 36px; /* Reduced from 40px */
height: 3px;
background: white;
border-radius: 2px;
}
.settings-sidebar ul {
list-style: none;
padding: 0;
width: 100%;
margin-top: 5px; /* Reduced from 10px */
}
.settings-sidebar li {
padding: 10px 12px; /* Reduced from 14px */
margin: 6px 0; /* Reduced from 8px 0 */
text-align: left;
cursor: pointer;
transition: all 0.5s cubic-bezier(0.19, 1, 0.22, 1);
border-radius: 8px;
font-weight: 500;
font-size: 17px; /* increased from 15px */
position: relative;
animation: slideIn 0.5s cubic-bezier(0.19, 1, 0.22, 1);
animation-fill-mode: both;
display: flex;
align-items: center;
}
.settings-sidebar li:hover {
background: #444;
transform: translateX(5px);
}
.settings-sidebar .active {
background: #444;
color: white;
transform: translateX(0);
}
.settings-sidebar .active:hover {
transform: translateX(0);
}
.settings-sidebar li:hover::before {
height: 100%;
}
.settings-sidebar .active::before {
background: #dc3545;
}
/* Custom Scrollbar */
.settings-content {
flex: 1;
padding: 24px; /* Reduced from 32px */
color: white;
text-align: center;
max-height: 100%;
overflow-y: auto;
scrollbar-width: thin;
scrollbar-color: darkgreen black;
background: #1e1e1e;
position: relative;
}
/* Webkit (Chrome, Safari) Scrollbar */
.settings-content::-webkit-scrollbar {
width: 6px; /* Reduced from 8px */
}
.settings-content::-webkit-scrollbar-track {
background: #333;
border-radius: 3px; /* Reduced from 4px */
}
.settings-content::-webkit-scrollbar-thumb {
background: linear-gradient(180deg, #dc3545, #b02a37);
border-radius: 3px; /* Reduced from 4px */
}
.settings-content::-webkit-scrollbar-thumb:hover {
background: linear-gradient(180deg, #ff3b47, #dc3545);
}
.settings-content h2 {
margin-bottom: 24px; /* Reduced from 30px */
font-weight: 600;
font-size: 22px; /* Reduced from 24px */
color: white;
text-shadow: 0 1px 3px rgba(0,0,0,0.4);
letter-spacing: 0.5px;
position: relative;
display: inline-block;
padding-bottom: 6px; /* Reduced from 8px */
}
.settings-content h2::after {
content: "";
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 2px;
background: white;
border-radius: 2px;
}
.settings-content div {
animation: sectionFade 0.7s cubic-bezier(0.19, 1, 0.22, 1);
}
/* Toggle Slider Styles */
.toggle-slider {
display: flex;
align-items: center;
margin: 12px 0; /* Reduced from 16px 0 */
cursor: pointer;
padding: 8px 14px; /* Reduced from 10px 16px */
background: rgba(255, 255, 255, 0.03);
border-radius: 6px; /* Reduced from 8px */
transition: all 0.5s ease;
user-select: none;
border: 1px solid rgba(255, 255, 255, 0.05);
}
.toggle-slider:hover {
background: rgba(255, 255, 255, 0.05);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
transform: translateY(-2px);
}
.toggle-slider input {
display: none;
}
.toggle-slider .slider {
position: relative;
display: inline-block;
width: 42px; /* Reduced from 48px */
height: 22px; /* Reduced from 24px */
background-color: rgba(255, 255, 255, 0.2);
border-radius: 22px;
margin-right: 12px; /* Reduced from 14px */
transition: all 0.5s cubic-bezier(0.19, 1, 0.22, 1);
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.2);
}
.toggle-slider .slider::before {
content: "";
position: absolute;
height: 16px; /* Reduced from 18px */
width: 16px; /* Reduced from 18px */
left: 3px;
bottom: 3px;
background-color: white;
border-radius: 50%;
transition: all 0.5s cubic-bezier(0.19, 1, 0.22, 1);
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.3);
}
.toggle-slider input:checked + .slider {
background-color: #4CAF50;
box-shadow: 0 0 0 1px rgba(220, 53, 69, 0.05), inset 0 1px 3px rgba(0, 0, 0, 0.2);
}
.toggle-slider input:checked + .slider::before {
transform: translateX(20px); /* Reduced from 24px */
}
.toggle-slider input:checked + .slider::after {
opacity: 1;
}
.rolocate-logo {
width: 90px !important; /* Reduced from 110px */
height: 90px !important; /* Reduced from 110px */
object-fit: contain;
border-radius: 14px; /* Reduced from 16px */
display: block;
margin: 0 auto 16px auto; /* Reduced from 20px */
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.4);
transition: all 0.5s ease;
border: 2px solid rgba(220, 53, 69, 0.4);
}
.rolocate-logo:hover {
transform: scale(1.05);
}
.version {
font-size: 13px; /* Reduced from 14px */
color: #aaa;
margin-bottom: 24px; /* Reduced from 30px */
display: inline-block;
padding: 5px 14px; /* Reduced from 6px 16px */
background: rgba(220, 53, 69, 0.1);
border-radius: 18px; /* Reduced from 20px */
border: 1px solid rgba(220, 53, 69, 0.2);
}
.settings-content ul {
text-align: left;
list-style-type: none;
padding: 0;
margin-top: 16px; /* Reduced from 20px */
}
.settings-content ul li {
margin: 12px 0; /* Reduced from 16px 0 */
padding: 10px 14px; /* Reduced from 12px 16px */
background: rgba(255, 255, 255, 0.03);
border-radius: 6px; /* Reduced from 8px */
transition: all 0.4s ease;
}
.settings-content ul li:hover {
background: rgba(255, 255, 255, 0.05);
border-left: 3px solid #4CAF50;
transform: translateX(5px);
}
.settings-content ul li strong {
color: #4CAF50;
}
.warning_advanced {
font-size: 14px; /* Reduced from 16px */
color: #ff3b47;
font-weight: bold;
padding: 8px 14px; /* Reduced from 10px 16px */
background: rgba(220, 53, 69, 0.1);
border-radius: 6px;
margin-bottom: 16px; /* Reduced from 20px */
display: inline-block;
border: 1px solid rgba(220, 53, 69, 0.2);
}
.average_text {
font-size: 16px; /* Reduced from 18px */
color: #e0e0e0;
font-weight: 500;
margin-top: 12px; /* Reduced from 15px */
line-height: 1.5;
letter-spacing: 0.3px;
background: linear-gradient(90deg, #ff3b47, #ff6b74);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
display: inline-block;
}
.edit-nav-button {
padding: 6px 14px; /* Reduced from 8px 16px */
background: #4CAF50;
color: white;
border: none;
border-radius: 6px; /* Reduced from 8px */
cursor: pointer;
font-family: 'Inter', 'Helvetica', sans-serif;
font-size: 12px; /* Reduced from 13px */
font-weight: 600;
letter-spacing: 0.5px;
text-transform: uppercase;
transition: all 0.5s cubic-bezier(0.19, 1, 0.22, 1);
height: auto;
line-height: 1.5;
position: relative;
overflow: hidden;
}
.edit-nav-button:hover {
transform: translateY(-3px);
background: linear-gradient(135deg, #1e8449 0%, #196f3d 100%);
}
.edit-nav-button:hover::before {
left: 100%;
}
.edit-nav-button:active {
background: linear-gradient(135deg, #1e8449 0%, #196f3d 100%);
transform: translateY(1px);
}
/* Dropdown styling */
select {
width: 100%;
padding: 10px 14px; /* Reduced from 12px 16px */
border-radius: 6px; /* Reduced from 8px */
background: rgba(255, 255, 255, 0.05);
color: #e0e0e0;
font-size: 14px; /* Reduced from 14px */
appearance: none;
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="%23dc3545" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><polyline points="6 9 12 15 18 9"></polyline></svg>');
background-repeat: no-repeat;
background-position: right 14px center;
background-size: 14px;
transition: all 0.5s ease;
cursor: pointer;
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.1);
border-color: rgba(255, 255, 255, 0.05);
}
/* Dropdown hint styling */
#location-hint {
margin-top: 10px; /* Reduced from 12px */
font-size: 12px; /* Reduced from 13px */
color: #c0c0c0;
background: rgba(255, 255, 255, 0.05);
border-radius: 6px; /* Reduced from 8px */
padding: 10px 14px; /* Reduced from 12px 16px */
border: 1px solid rgba(255, 255, 255, 0.05);
line-height: 1.6;
transition: all 0.5s ease;
}
/* Section separator */
.section-separator {
width: 100%;
height: 1px;
background: linear-gradient(90deg, transparent, #272727, transparent);
margin: 24px 0; /* Reduced from 30px 0 */
}
/* Help section styles */
.help-section h3, .about-section h3 {
color: white;
margin-top: 20px; /* Reduced from 25px */
margin-bottom: 12px; /* Reduced from 15px */
font-size: 16px; /* Reduced from 18px */
text-align: left;
}
/* Hint text styling */
.hint-text {
font-size: 13px; /* Reduced from 14px */
color: #a0a0a0;
margin-top: 6px; /* Reduced from 8px */
margin-left: 16px; /* Reduced from 20px */
text-align: left;
}
/* Location settings styling */
.location-settings {
background: rgba(255, 255, 255, 0.03);
border-radius: 6px; /* Reduced from 8px */
padding: 14px; /* Reduced from 16px */
margin-top: 16px; /* Reduced from 20px */
border: 1px solid rgba(255, 255, 255, 0.05);
transition: all 0.5s ease;
}
.setting-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 10px; /* Reduced from 12px */
}
.setting-header span {
font-size: 14px; /* Reduced from 15px */
font-weight: 500;
}
.help-icon {
display: inline-flex;
align-items: center;
justify-content: center;
width: 18px; /* Reduced from 20px */
height: 18px; /* Reduced from 20px */
background: rgba(220, 53, 69, 0.2);
border-radius: 50%;
font-size: 11px; /* Reduced from 12px */
color: #ff3b47;
cursor: help;
transition: all 0.5s ease;
}
/* Manual coordinates input styling */
#manual-coordinates {
margin-top: 12px !important; /* Reduced from 15px */
}
.coordinates-inputs {
gap: 8px !important; /* Reduced from 10px */
margin-bottom: 10px !important; /* Reduced from 12px */
}
#manual-coordinates input {
padding: 8px 10px !important; /* Reduced from 10px 12px */
border-radius: 6px !important; /* Reduced from 8px */
font-size: 13px !important; /* Reduced from default */
}
#manual-coordinates label {
margin-bottom: 6px !important; /* Reduced from 8px */
font-size: 13px !important; /* Reduced from 14px */
}
#save-coordinates {
margin-top: 6px !important; /* Reduced from 8px */
}
/* Animated content */
.animated-content {
animation: sectionFade 0.7s cubic-bezier(0.19, 1, 0.22, 1);
}
`;
document.head.appendChild(style);
// hopefully this works
document.querySelectorAll(".settings-sidebar li").forEach((li, index) => {
// aniamtions stuff
li.style.animationDelay = `${0.05 * (index + 1)}s`;
li.addEventListener("click", function() {
const currentActive = document.querySelector(".settings-sidebar .active");
if (currentActive) currentActive.classList.remove("active");
this.classList.add("active");
const section = this.getAttribute("data-section");
const settingsBody = document.getElementById("settings-body");
const settingsTitle = document.getElementById("settings-title");
// aniamtions stuff
settingsBody.style.opacity = "0";
settingsBody.style.transform = "translateY(10px)";
settingsTitle.style.opacity = "0";
settingsTitle.style.transform = "translateY(10px)";
setTimeout(() => {
// aniamtions stuff
settingsTitle.textContent = section.charAt(0).toUpperCase() + section.slice(1);
settingsBody.innerHTML = getSettingsContent(section);
// quick nav stuff
if (section === "appearance") {
const quickNavCheckbox = document.getElementById("quicknav");
const editButton = document.getElementById("edit-quicknav-btn");
if (quickNavCheckbox && editButton) {
// Set initial display based on localStorage
editButton.style.display = localStorage.getItem("ROLOCATE_quicknav") === "true" ? "block" : "none";
// Update localStorage and edit button visibility when checkbox changes
quickNavCheckbox.addEventListener("change", function() {
const isEnabled = this.checked;
localStorage.setItem("ROLOCATE_quicknav", isEnabled);
editButton.style.display = isEnabled ? "block" : "none";
});
}
}
if (section === "appearance") {
const gameQualityCheckbox = document.getElementById("gamequalityfilter");
const editButton = document.getElementById("edit-gamequality-btn");
if (gameQualityCheckbox && editButton) {
// Set visibility on load
editButton.style.display = localStorage.getItem("ROLOCATE_gamequalityfilter") === "true" ? "block" : "none";
// Toggle visibility when the checkbox changes
gameQualityCheckbox.addEventListener("change", function() {
const isEnabled = this.checked;
editButton.style.display = isEnabled ? "block" : "none";
});
}
}
settingsBody.style.transition = "all 0.4s cubic-bezier(0.19, 1, 0.22, 1)";
settingsTitle.style.transition = "all 0.4s cubic-bezier(0.19, 1, 0.22, 1)";
void settingsBody.offsetWidth;
void settingsTitle.offsetWidth;
settingsBody.style.opacity = "1";
settingsBody.style.transform = "translateY(0)";
settingsTitle.style.opacity = "1";
settingsTitle.style.transform = "translateY(0)";
applyStoredSettings();
}, 200);
});
});
// Close button with enhanced animation
document.getElementById("close-settings").addEventListener("click", function() {
// Check if manual mode is selected with empty coordinates
const priorityLocation = localStorage.getItem("ROLOCATE_prioritylocation");
if (priorityLocation === "manual") {
try {
const coords = JSON.parse(GM_getValue("ROLOCATE_coordinates", '{"lat":"","lng":""}'));
if (!coords.lat || !coords.lng) {
notifications('Please set the latitude and longitude values for the manual location, or set it to automatic.', 'error', '⚠️', 8000);
return; // Prevent closing
}
} catch (e) {
ConsoleLogEnabled("Error checking coordinates:", e);
notifications('Error checking location settings', 'error', '⚠️', 8000);
return; // Prevent closing
}
}
// Proceed with closing if validation passes
const menu = document.getElementById("userscript-settings-menu");
menu.style.animation = "fadeOut 0.4s cubic-bezier(0.19, 1, 0.22, 1) forwards";
// Add rotation to close button when closing
this.style.transform = "rotate(90deg)";
setTimeout(() => menu.remove(), 400);
});
// Apply stored settings immediately when opened
applyStoredSettings();
// Add ripple effect to buttons
const buttons = document.querySelectorAll(".edit-nav-button, .settings-button");
buttons.forEach(button => {
button.addEventListener("mousedown", function(e) {
const ripple = document.createElement("span");
const rect = this.getBoundingClientRect();
const size = Math.max(rect.width, rect.height);
const x = e.clientX - rect.left - size / 2;
const y = e.clientY - rect.top - size / 2;
ripple.style.cssText = `
position: absolute;
background: rgba(255,255,255,0.4);
border-radius: 50%;
pointer-events: none;
width: ${size}px;
height: ${size}px;
top: ${y}px;
left: ${x}px;
transform: scale(0);
transition: transform 0.6s, opacity 0.6s;
`;
this.appendChild(ripple);
setTimeout(() => {
ripple.style.transform = "scale(2)";
ripple.style.opacity = "0";
setTimeout(() => ripple.remove(), 600);
}, 10);
});
});
// Handle help icon clicks
document.addEventListener('click', function(e) {
if (e.target.classList.contains('help-icon')) {
// Prevent the event from bubbling up to the toggle button
e.stopPropagation();
e.preventDefault();
const helpItem = e.target.getAttribute('data-help');
if (helpItem) {
// Switch to help tab
const helpTab = document.querySelector('.settings-sidebar li[data-section="help"]');
if (helpTab) helpTab.click();
// Scroll to the corresponding help item after a short delay
setTimeout(() => {
const helpElement = document.getElementById(`help-${helpItem}`);
if (helpElement) {
helpElement.scrollIntoView({
behavior: 'smooth',
block: 'center'
});
helpElement.classList.add('highlight-help-item');
setTimeout(() => {
helpElement.classList.remove('highlight-help-item');
}, 1500);
}
}, 300);
}
}
});
}
/*******************************************************
name of function: showQuickNavPopup
description: quick nav popup menu
*******************************************************/
function showQuickNavPopup() {
// Remove existing quick nav if it exists
const existingNav = document.getElementById("premium-quick-nav");
if (existingNav) existingNav.remove();
// POPUP CREATION
// Create overlay
const overlay = document.createElement("div");
overlay.id = "quicknav-overlay";
overlay.style.position = "fixed";
overlay.style.top = "0";
overlay.style.left = "0";
overlay.style.width = "100%";
overlay.style.height = "100%";
overlay.style.backgroundColor = "rgba(0,0,0,0)"; // Darker overlay for dark mode
overlay.style.backdropFilter = "blur(1px)";
overlay.style.zIndex = "10000";
overlay.style.opacity = "0";
overlay.style.transition = "opacity 0.3s ease";
// Create popup
const popup = document.createElement("div");
popup.id = "premium-quick-nav-popup";
popup.style.position = "fixed";
popup.style.top = "50%";
popup.style.left = "50%";
popup.style.transform = "translate(-50%, -50%) scale(0.95)";
popup.style.opacity = "0";
popup.style.background = "linear-gradient(145deg, #0a0a0a, #121212)"; // Darker background for dark mode
popup.style.color = "white";
popup.style.padding = "32px";
popup.style.borderRadius = "16px";
popup.style.boxShadow = "0 20px 40px rgba(0,0,0,0.5), 0 0 0 1px rgba(255,255,255,0.05)";
popup.style.zIndex = "10001";
popup.style.width = "600px";
popup.style.maxWidth = "90%";
popup.style.maxHeight = "85vh";
popup.style.overflowY = "auto";
popup.style.transition = "transform 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275), opacity 0.4s ease";
// Get saved quick navs (if any)
const saved = JSON.parse(localStorage.getItem("ROLOCATE_quicknav_settings") || "[]");
// Build header
const header = `
<div style="position: relative; margin-bottom: 24px; text-align: center;">
<h2 style="margin: 0 0 8px; font-size: 28px; font-weight: 600; background: linear-gradient(90deg, #4CAF50, #8BC34A); -webkit-background-clip: text; background-clip: text; color: transparent;">Quick Navigation</h2>
<p style="margin: 0; font-size: 16px; color: #a0a0a0; font-weight: 300;">Configure up to 9 custom navigation shortcuts</p>
<div style="width: 60px; height: 4px; background: linear-gradient(90deg, #4CAF50, #8BC34A); margin: 16px auto; border-radius: 2px;"></div>
</div>
`;
// Build inputs for 9 links in a 3x3 grid
const inputsGrid = `
<div class="quicknav-inputs-grid" style="display: grid; grid-template-columns: repeat(3, 1fr); gap: 16px; margin-bottom: 24px;">
${Array.from({length: 9}, (_, i) => `
<div class="quicknav-input-group" style="background: rgba(255,255,255,0.03); padding: 16px; border-radius: 12px; border: 1px solid rgba(255,255,255,0.05);">
<p style="font-weight: 500; font-size: 14px; margin: 0 0 8px; color: #A5D6A7;">${i + 1}</p>
<input type="text" id="quicknav-name-${i}" placeholder="Name" value="${saved[i]?.name || ""}"
style="width: 100%; padding: 10px 12px; margin-bottom: 8px; border-radius: 8px; border: none; background: rgba(255,255,255,0.05); color: white; font-size: 14px; transition: all 0.2s;">
<input type="text" id="quicknav-link-${i}" placeholder="URL" value="${saved[i]?.link || ""}"
style="width: 100%; padding: 10px 12px; border-radius: 8px; border: none; background: rgba(255,255,255,0.05); color: white; font-size: 14px; transition: all 0.2s;">
</div>
`).join("")}
</div>
`;
// Build footer with buttons
const footer = `
<div style="display: flex; justify-content: flex-end; gap: 12px;">
<button id="cancel-quicknav" style="background: transparent; color: #a0a0a0; border: 1px solid rgba(255,255,255,0.1); padding: 12px 20px; border-radius: 8px; cursor: pointer; font-weight: 500; transition: all 0.2s;">
Cancel
</button>
<button id="save-quicknav" style="background: linear-gradient(90deg, #4CAF50, #388E3C); color: white; border: none; padding: 12px 24px; border-radius: 8px; cursor: pointer; font-weight: 500; box-shadow: 0 4px 12px rgba(76, 175, 80, 0.3); transition: all 0.2s;">
Save Changes
</button>
</div>
`;
// Combine all sections
popup.innerHTML = header + inputsGrid + footer;
// Add elements to DOM
document.body.appendChild(overlay);
document.body.appendChild(popup);
// POPUP EVENTS
// Add input hover and focus effects
popup.querySelectorAll('input').forEach(input => {
input.addEventListener('focus', () => {
input.style.background = 'rgba(255,255,255,0.1)';
input.style.boxShadow = '0 0 0 2px rgba(76, 175, 80, 0.4)';
});
input.addEventListener('blur', () => {
input.style.background = 'rgba(255,255,255,0.05)';
input.style.boxShadow = 'none';
});
input.addEventListener('mouseover', () => {
if (document.activeElement !== input) {
input.style.background = 'rgba(255,255,255,0.08)';
}
});
input.addEventListener('mouseout', () => {
if (document.activeElement !== input) {
input.style.background = 'rgba(255,255,255,0.05)';
}
});
});
// Add button hover effects
const saveBtn = popup.querySelector('#save-quicknav');
saveBtn.addEventListener('mouseover', () => {
saveBtn.style.background = 'linear-gradient(90deg, #66BB6A, #4CAF50)';
saveBtn.style.boxShadow = '0 4px 15px rgba(76, 175, 80, 0.4)';
saveBtn.style.transform = 'translateY(-1px)';
});
saveBtn.addEventListener('mouseout', () => {
saveBtn.style.background = 'linear-gradient(90deg, #4CAF50, #388E3C)';
saveBtn.style.boxShadow = '0 4px 12px rgba(76, 175, 80, 0.3)';
saveBtn.style.transform = 'translateY(0)';
});
const cancelBtn = popup.querySelector('#cancel-quicknav');
cancelBtn.addEventListener('mouseover', () => {
cancelBtn.style.background = 'rgba(255,255,255,0.05)';
});
cancelBtn.addEventListener('mouseout', () => {
cancelBtn.style.background = 'transparent';
});
// Animate in
setTimeout(() => {
overlay.style.opacity = "1";
popup.style.opacity = "1";
popup.style.transform = "translate(-50%, -50%) scale(1)";
}, 10);
// POPUP CLOSE FUNCTION
function closePopup() {
overlay.style.opacity = "0";
popup.style.opacity = "0";
popup.style.transform = "translate(-50%, -50%) scale(0.95)";
setTimeout(() => {
overlay.remove();
popup.remove();
}, 300);
}
// Save on click
popup.querySelector("#save-quicknav").addEventListener("click", () => {
const quickNavSettings = [];
for (let i = 0; i < 9; i++) {
const name = document.getElementById(`quicknav-name-${i}`).value.trim();
const link = document.getElementById(`quicknav-link-${i}`).value.trim();
if (name && link) {
quickNavSettings.push({
name,
link
});
}
}
localStorage.setItem("ROLOCATE_quicknav_settings", JSON.stringify(quickNavSettings));
closePopup();
});
// Cancel button
popup.querySelector("#cancel-quicknav").addEventListener("click", closePopup);
// Close when clicking overlay
overlay.addEventListener("click", (e) => {
if (e.target === overlay) {
closePopup();
}
});
// Close with ESC key
document.addEventListener("keydown", function escClose(e) {
if (e.key === "Escape") {
closePopup();
document.removeEventListener("keydown", escClose);
}
});
// AUTO-INIT AND KEYBOARD SHORTCUT
// Set up keyboard shortcut (Alt+Q)
document.addEventListener("keydown", function keyboardShortcut(e) {
if (e.altKey && e.key === "q") {
showQuickNavPopup();
}
});
}
/*******************************************************
name of function: applyStoredSettings
description: makes sure local storage is stored in correctly
*******************************************************/
function applyStoredSettings() {
// Handle all checkboxes
document.querySelectorAll("input[type='checkbox']").forEach(checkbox => {
const storageKey = `ROLOCATE_${checkbox.id}`;
const savedValue = localStorage.getItem(storageKey);
checkbox.checked = savedValue === "true";
checkbox.addEventListener("change", () => {
localStorage.setItem(storageKey, checkbox.checked);
});
});
// Handle dropdown for prioritylocation-select
const prioritySelect = document.getElementById("prioritylocation-select");
if (prioritySelect) {
const storageKey = "ROLOCATE_prioritylocation";
const savedValue = localStorage.getItem(storageKey) || "automatic";
prioritySelect.value = savedValue;
// Show/hide coordinates inputs based on selected value
const manualCoordinates = document.getElementById("manual-coordinates");
if (manualCoordinates) {
manualCoordinates.style.display = savedValue === "manual" ? "block" : "none";
// Set input values from stored coordinates if available
if (savedValue === "manual") {
try {
const savedCoords = JSON.parse(GM_getValue("ROLOCATE_coordinates", '{"lat":"","lng":""}'));
document.getElementById("latitude").value = savedCoords.lat || "";
document.getElementById("longitude").value = savedCoords.lng || "";
// If manual mode but no coordinates saved, revert to automatic
if (!savedCoords.lat || !savedCoords.lng) {
prioritySelect.value = "automatic";
localStorage.setItem(storageKey, "automatic");
manualCoordinates.style.display = "none";
}
} catch (e) {
ConsoleLogEnabled("Error loading saved coordinates:", e);
}
}
}
prioritySelect.addEventListener("change", () => {
const newValue = prioritySelect.value;
localStorage.setItem(storageKey, newValue);
// Show/hide coordinates inputs based on new value
if (manualCoordinates) {
manualCoordinates.style.display = newValue === "manual" ? "block" : "none";
// When switching to manual mode, load any saved coordinates
if (newValue === "manual") {
try {
const savedCoords = JSON.parse(GM_getValue("ROLOCATE_coordinates", '{"lat":"","lng":""}'));
document.getElementById("latitude").value = savedCoords.lat || "";
document.getElementById("longitude").value = savedCoords.lng || "";
// If no coordinates exist, keep the inputs empty
} catch (e) {
ConsoleLogEnabled("Error loading saved coordinates:", e);
}
}
}
});
}
// Button click handlers
const editQuickNavBtn = document.getElementById("edit-quicknav-btn");
if (editQuickNavBtn) {
editQuickNavBtn.addEventListener("click", () => {
showQuickNavPopup();
});
}
const editQualityGameBtn = document.getElementById("edit-gamequality-btn")
if (editQualityGameBtn) {
editQualityGameBtn.addEventListener("click", () => {
openGameQualitySettings();
});
}
const fastServersToggle = document.getElementById("fastservers");
if (fastServersToggle) {
fastServersToggle.addEventListener("change", () => {
if (fastServersToggle.checked) {
notifications('Fast Server Search: 100x faster on Violentmonkey, ~2x on Tampermonkey. Replaces thumbnails with builderman to bypass rate limits.', 'info', '🧪', 2000);
}
});
}
const AutoRunServerRegions = document.getElementById("AutoRunServerRegions");
if (AutoRunServerRegions) {
AutoRunServerRegions.addEventListener("change", () => {
if (AutoRunServerRegions.checked) {
notifications('Auto Server Regions works best when paired with Fast Server Search in Advanced Settings.', 'info', '🧪', 2000);
}
});
}
// Save coordinates button handler
const saveCoordinatesBtn = document.getElementById("save-coordinates");
if (saveCoordinatesBtn) {
saveCoordinatesBtn.addEventListener("click", () => {
const latInput = document.getElementById("latitude");
const lngInput = document.getElementById("longitude");
const lat = latInput.value.trim();
const lng = lngInput.value.trim();
// If manual mode but no coordinates provided, revert to automatic
if (!lat || !lng) {
const prioritySelect = document.getElementById("prioritylocation-select");
if (prioritySelect) {
prioritySelect.value = "automatic";
localStorage.setItem("ROLOCATE_prioritylocation", "automatic");
document.getElementById("manual-coordinates").style.display = "none";
// show feedback to user even if they dont see it
saveCoordinatesBtn.textContent = "Reverted to Automatic!";
saveCoordinatesBtn.style.background = "#4CAF50";
setTimeout(() => {
saveCoordinatesBtn.textContent = "Save Coordinates";
saveCoordinatesBtn.style.background = "background: #4CAF50;";
}, 2000);
}
return;
}
// Validate coordinates
const latNum = parseFloat(lat);
const lngNum = parseFloat(lng);
if (isNaN(latNum) || isNaN(lngNum) || latNum < -90 || latNum > 90 || lngNum < -180 || lngNum > 180) {
notifications('Invalid coordinates! Latitude must be between -90 and 90, and longitude between -180 and 180.', 'error', '⚠️', '8000');
return;
}
// Save valid coordinates
const coordinates = {
lat,
lng
};
GM_setValue("ROLOCATE_coordinates", JSON.stringify(coordinates));
// Ensure we're in manual mode
localStorage.setItem("ROLOCATE_prioritylocation", "manual");
if (prioritySelect) {
prioritySelect.value = "manual";
}
// Provide feedback
saveCoordinatesBtn.textContent = "Saved!";
saveCoordinatesBtn.style.background = "linear-gradient(135deg, #1e8449 0%, #196f3d 100%);";
setTimeout(() => {
saveCoordinatesBtn.textContent = "Save Coordinates";
saveCoordinatesBtn.style.background = "background: #4CAF50;";
}, 2000);
});
}
}
/*******************************************************
name of function: AddSettingsButton
description: adds settings button
*******************************************************/
function AddSettingsButton() {
const base64Logo = window.Base64Images.logo;
const navbarGroup = document.querySelector('.nav.navbar-right.rbx-navbar-icon-group');
if (!navbarGroup || document.getElementById('custom-logo')) return;
const li = document.createElement('li');
li.id = 'custom-logo-container';
li.style.position = 'relative';
li.innerHTML = `
<img id="custom-logo"
style="
margin-top: 6px;
margin-left: 6px;
width: 26px;
cursor: pointer;
border-radius: 4px;
transition: all 0.2s ease-in-out;
"
src="${base64Logo}">
<span id="custom-tooltip"
style="
visibility: hidden;
background-color: black;
color: white;
text-align: center;
padding: 5px;
border-radius: 5px;
position: absolute;
top: 35px;
left: 50%;
transform: translateX(-50%);
white-space: nowrap;
font-size: 12px;
opacity: 0;
transition: opacity 0.2s ease-in-out;
">
Settings
</span>
`;
const logo = li.querySelector('#custom-logo');
const tooltip = li.querySelector('#custom-tooltip');
logo.addEventListener('click', () => openSettingsMenu());
logo.addEventListener('mouseover', () => {
logo.style.width = '30px';
logo.style.border = '2px solid white';
tooltip.style.visibility = 'visible';
tooltip.style.opacity = '1';
});
logo.addEventListener('mouseout', () => {
logo.style.width = '26px';
logo.style.border = 'none';
tooltip.style.visibility = 'hidden';
tooltip.style.opacity = '0';
});
navbarGroup.appendChild(li);
}
/*******************************************************
name of function: removeAds
description: remove roblox ads. This one is for checking if
settings are turned on.
*******************************************************/
function removeAds() {
if (localStorage.getItem("ROLOCATE_removeads") !== "true") {
return;
}
const iframeSelector = `.ads-container iframe,.abp iframe,.abp-spacer iframe,.abp-container iframe,.top-abp-container iframe,
#AdvertisingLeaderboard iframe,#AdvertisementRight iframe,#MessagesAdSkyscraper iframe,.Ads_WideSkyscraper iframe,
.profile-ads-container iframe, #ad iframe, iframe[src*="roblox.com/user-sponsorship/"]`;
const iframes = document.getElementsByTagName("iframe");
const scripts = document.getElementsByTagName("script");
const doneMap = new WeakMap();
/*******************************************************
name of function: removeElements
description: remove the roblox elements where ads are in
*******************************************************/
function removeElements() {
// Remove Iframes
for (let i = iframes.length; i--;) {
const iframe = iframes[i];
if (!doneMap.get(iframe) && iframe.matches(iframeSelector)) {
iframe.remove();
doneMap.set(iframe, true);
}
}
// Remove Scripts
for (let i = scripts.length; i--;) {
const script = scripts[i];
if (doneMap.get(script)) {
continue;
}
doneMap.set(script, true);
if (script.src && (
script.src.includes("imasdk.googleapis.com") ||
script.src.includes("googletagmanager.com") ||
script.src.includes("radar.cedexis.com") ||
script.src.includes("ns1p.net")
)) {
script.remove();
} else {
const cont = script.textContent;
if (!cont.includes("ContentJS") && (
cont.includes("scorecardresearch.com") ||
cont.includes("cedexis.com") ||
cont.includes("pingdom.net") ||
cont.includes("ns1p.net") ||
cont.includes("Roblox.Hashcash") ||
cont.includes("Roblox.VideoPreRollDFP") ||
cont.includes("Roblox.AdsHelper=") ||
cont.includes("googletag.enableServices()") ||
cont.includes("gtag('config'")
)) {
script.remove();
} else if (cont.includes("Roblox.EventStream.Init")) {
script.textContent = cont.replace(/"[^"]*"/g, "\"\"");
}
}
}
// Hide Sponsored Game Cards (existing method)
document.querySelectorAll(".game-card-native-ad").forEach(ad => {
const gameCard = ad.closest(".game-card-container");
if (gameCard) {
gameCard.style.display = "none";
}
});
// Block Sponsored Ads Game Card
document.querySelectorAll("div.gamecardcontainer").forEach(container => {
if (container.querySelector("div.game-card-native-ad")) {
container.style.display = "none";
}
});
// Block Sponsored Section On HomePage
document.querySelectorAll(".game-sort-carousel-wrapper").forEach(wrapper => {
const sponsoredLink = wrapper.querySelector('a[href*="Sponsored"]');
if (sponsoredLink) {
wrapper.style.display = "none";
}
});
// NEW: Remove elements with class "sdui-feed-item-container"
document.querySelectorAll(".sdui-feed-item-container").forEach(node => {
node.remove();
});
}
// Observe DOM for dynamically added elements
new MutationObserver(removeElements).observe(document.body, {
childList: true,
subtree: true
});
removeElements(); // Initial run
}
function openGameQualitySettings() {
// Prevent multiple modals from opening
if (document.getElementById('game-settings-modal')) {
return;
}
// Create modal overlay
const overlay = document.createElement('div');
overlay.id = 'game-settings-modal';
overlay.setAttribute('role', 'dialog');
overlay.setAttribute('aria-modal', 'true');
overlay.setAttribute('aria-labelledby', 'modal-title');
overlay.style.cssText = `
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.6);
display: flex;
justify-content: center;
align-items: center;
z-index: 10000;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
opacity: 0;
transition: opacity 0.2s ease;
`;
// Create modal container
const modal = document.createElement('div');
modal.style.cssText = `
background: #1a1a1a;
border-radius: 16px;
padding: 32px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.5);
width: 480px;
max-width: 90vw;
max-height: 90vh;
overflow-y: auto;
transform: scale(0.95) translateY(20px);
transition: all 0.2s ease;
color: #ffffff;
border: 1px solid #404040;
`;
// Create form element for better semantics
const form = document.createElement('form');
form.setAttribute('novalidate', '');
// Create title
const title = document.createElement('h2');
title.id = 'modal-title';
title.textContent = 'Game Quality Settings';
title.style.cssText = `
margin: 0 0 24px 0;
font-size: 24px;
font-weight: 600;
color: #e0e0e0;
text-align: center;
line-height: 1.3;
`;
// Create game rating section
const ratingSection = document.createElement('div');
ratingSection.style.cssText = `
margin-bottom: 32px;
padding: 24px;
background: #2a2a2a;
border-radius: 10px;
border: 1px solid #404040;
`;
const ratingFieldset = document.createElement('fieldset');
ratingFieldset.style.cssText = `
border: none;
padding: 0;
margin: 0;
`;
const ratingLegend = document.createElement('legend');
ratingLegend.textContent = 'Game Rating Threshold';
ratingLegend.style.cssText = `
font-weight: 600;
color: #e0e0e0;
font-size: 16px;
margin-bottom: 16px;
padding: 0;
`;
const ratingContainer = document.createElement('div');
ratingContainer.style.cssText = `
display: flex;
align-items: center;
gap: 16px;
`;
const ratingSlider = document.createElement('input');
ratingSlider.type = 'range';
ratingSlider.id = 'game-rating-slider';
ratingSlider.name = 'gameRating';
ratingSlider.min = '1';
ratingSlider.max = '100';
ratingSlider.step = '1';
ratingSlider.value = localStorage.getItem('ROLOCATE_gamerating') || '75';
ratingSlider.setAttribute('aria-label', 'Game rating threshold percentage');
ratingSlider.style.cssText = `
flex: 1;
height: 6px;
border-radius: 3px;
background: #333333;
outline: none;
cursor: pointer;
-webkit-appearance: none;
appearance: none;
`;
// Add slider styling
const sliderStyles = document.createElement('style');
sliderStyles.textContent = `
#game-rating-slider::-webkit-slider-thumb {
-webkit-appearance: none;
width: 20px;
height: 20px;
border-radius: 50%;
background: #166534;
cursor: pointer;
border: 2px solid #ffffff;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
}
#game-rating-slider::-moz-range-thumb {
width: 20px;
height: 20px;
border-radius: 50%;
background: #166534;
cursor: pointer;
border: 2px solid #ffffff;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
}
#game-rating-slider:focus::-webkit-slider-thumb {
box-shadow: 0 0 0 3px rgba(22, 101, 52, 0.25);
}
#game-rating-slider:focus::-moz-range-thumb {
box-shadow: 0 0 0 3px rgba(22, 101, 52, 0.25);
}
`;
document.head.appendChild(sliderStyles);
const ratingDisplay = document.createElement('div');
ratingDisplay.style.cssText = `
min-width: 60px;
text-align: center;
font-weight: 600;
color: #cccccc;
font-size: 16px;
`;
const ratingValue = document.createElement('span');
ratingValue.id = 'rating-value';
ratingValue.textContent = `${ratingSlider.value}%`;
ratingValue.setAttribute('aria-live', 'polite');
const ratingDescription = document.createElement('p');
ratingDescription.style.cssText = `
margin: 12px 0 0 0;
font-size: 14px;
color: #b0b0b0;
line-height: 1.4;
`;
ratingDescription.textContent = 'Show games with ratings at or above this threshold';
ratingSlider.addEventListener('input', function() {
ratingValue.textContent = `${this.value}%`;
});
ratingDisplay.appendChild(ratingValue);
ratingContainer.appendChild(ratingSlider);
ratingContainer.appendChild(ratingDisplay);
ratingFieldset.appendChild(ratingLegend);
ratingFieldset.appendChild(ratingContainer);
ratingFieldset.appendChild(ratingDescription);
ratingSection.appendChild(ratingFieldset);
// Create player count section
const playerSection = document.createElement('div');
playerSection.style.cssText = `
margin-bottom: 32px;
padding: 24px;
background: #2a2a2a;
border-radius: 10px;
border: 1px solid #404040;
`;
const playerFieldset = document.createElement('fieldset');
playerFieldset.style.cssText = `
border: none;
padding: 0;
margin: 0;
`;
const playerLegend = document.createElement('legend');
playerLegend.textContent = 'Player Count Range';
playerLegend.style.cssText = `
font-weight: 600;
color: #e0e0e0;
font-size: 16px;
margin-bottom: 16px;
padding: 0;
`;
const inputGrid = document.createElement('div');
inputGrid.style.cssText = `
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
margin-bottom: 12px;
`;
// Minimum player count input
const minContainer = document.createElement('div');
const minLabel = document.createElement('label');
minLabel.textContent = 'Minimum Players';
minLabel.setAttribute('for', 'min-players');
minLabel.style.cssText = `
display: block;
margin-bottom: 6px;
font-weight: 500;
color: #e0e0e0;
font-size: 14px;
`;
// Load existing player count settings
const existingPlayerCount = localStorage.getItem('ROLOCATE_playercount');
let minPlayerValue = '2500';
let maxPlayerValue = 'unlimited';
if (existingPlayerCount) {
try {
const playerCountData = JSON.parse(existingPlayerCount);
minPlayerValue = playerCountData.min || '2500';
maxPlayerValue = playerCountData.max || 'unlimited';
} catch (e) {
// If parsing fails, use defaults
console.warn('Failed to parse player count data, using defaults');
}
}
const minInput = document.createElement('input');
minInput.type = 'number';
minInput.id = 'min-players';
minInput.name = 'minPlayers';
minInput.min = '0';
minInput.max = '1000000';
minInput.value = minPlayerValue;
minInput.setAttribute('aria-describedby', 'player-count-desc');
minInput.style.cssText = `
width: 100%;
padding: 12px;
background: #333333;
border: 2px solid #555555;
border-radius: 8px;
color: #ffffff;
font-size: 14px;
transition: border-color 0.15s ease;
outline: none;
box-sizing: border-box;
`;
// Maximum player count input
const maxContainer = document.createElement('div');
const maxLabel = document.createElement('label');
maxLabel.textContent = 'Maximum Players';
maxLabel.setAttribute('for', 'max-players');
maxLabel.style.cssText = `
display: block;
margin-bottom: 6px;
font-weight: 500;
color: #495057;
font-size: 14px;
`;
const maxInput = document.createElement('input');
maxInput.type = 'text';
maxInput.id = 'max-players';
maxInput.name = 'maxPlayers';
maxInput.value = maxPlayerValue;
maxInput.setAttribute('aria-describedby', 'player-count-desc');
maxInput.placeholder = 'Enter number or "unlimited"';
maxInput.style.cssText = `
width: 100%;
padding: 12px;
background: #333333;
border: 2px solid #555555;
border-radius: 8px;
color: #ffffff;
font-size: 14px;
transition: border-color 0.15s ease;
outline: none;
box-sizing: border-box;
`;
const playerDescription = document.createElement('p');
playerDescription.id = 'player-count-desc';
playerDescription.style.cssText = `
margin: 0;
font-size: 14px;
color: #b0b0b0;
line-height: 1.4;
`;
playerDescription.textContent = 'Filter games by active player count. Use "unlimited" for no upper limit.';
// Error message container
const errorContainer = document.createElement('div');
errorContainer.style.cssText = `
margin-top: 12px;
padding: 8px 12px;
background: #2a2a2a;
color: #ff4757;
border: 1px solid #ff6b6b;
border-radius: 8px;
font-size: 14px;
display: none;
`;
// Input validation and focus effects
[minInput, maxInput].forEach(input => {
input.addEventListener('focus', function() {
this.style.borderColor = '#166534';
this.style.boxShadow = '0 0 0 3px rgba(22, 101, 52, 0.25)';
});
input.addEventListener('blur', function() {
this.style.borderColor = '#555555';
this.style.boxShadow = 'none';
validateInputs();
});
input.addEventListener('input', validateInputs);
});
function validateInputs() {
errorContainer.style.display = 'none';
const minValue = parseInt(minInput.value);
const maxValue = maxInput.value.toLowerCase() === 'unlimited' ? Infinity : parseInt(maxInput.value);
let isValid = true;
let errorMessage = '';
if (isNaN(minValue) || minValue < 0) {
isValid = false;
errorMessage = 'Minimum player count must be a valid number greater than or equal to 0.';
} else if (maxInput.value.toLowerCase() !== 'unlimited' && (isNaN(maxValue) || maxValue < 0)) {
isValid = false;
errorMessage = 'Maximum player count must be a valid number or "unlimited".';
} else if (maxValue !== Infinity && minValue > maxValue) {
isValid = false;
errorMessage = 'Minimum player count cannot be greater than maximum player count.';
}
if (!isValid) {
errorContainer.textContent = errorMessage;
errorContainer.style.display = 'block';
}
return isValid;
}
minContainer.appendChild(minLabel);
minContainer.appendChild(minInput);
maxContainer.appendChild(maxLabel);
maxContainer.appendChild(maxInput);
inputGrid.appendChild(minContainer);
inputGrid.appendChild(maxContainer);
playerFieldset.appendChild(playerLegend);
playerFieldset.appendChild(inputGrid);
playerFieldset.appendChild(playerDescription);
playerFieldset.appendChild(errorContainer);
playerSection.appendChild(playerFieldset);
// Create button container
const buttonContainer = document.createElement('div');
buttonContainer.style.cssText = `
display: flex;
justify-content: flex-end;
gap: 12px;
margin-top: 32px;
`;
// Create cancel button
const cancelButton = document.createElement('button');
cancelButton.type = 'button';
cancelButton.textContent = 'Cancel';
cancelButton.style.cssText = `
padding: 12px 24px;
background: #333333;
color: #cccccc;
border: 2px solid #555555;
border-radius: 8px;
cursor: pointer;
font-size: 14px;
font-weight: 500;
transition: all 0.15s ease;
outline: none;
`;
cancelButton.addEventListener('mouseenter', function() {
this.style.backgroundColor = '#404040';
this.style.borderColor = '#666666';
});
cancelButton.addEventListener('mouseleave', function() {
this.style.backgroundColor = '#333333';
this.style.borderColor = '#555555';
});
cancelButton.addEventListener('focus', function() {
this.style.boxShadow = '0 0 0 3px rgba(108, 117, 125, 0.25)';
});
cancelButton.addEventListener('blur', function() {
this.style.boxShadow = 'none';
});
// Create save button
const saveButton = document.createElement('button');
saveButton.type = 'submit';
saveButton.textContent = 'Save Settings';
saveButton.style.cssText = `
padding: 12px 24px;
background: #166534;
color: white;
border: 2px solid #166534;
border-radius: 8px;
cursor: pointer;
font-size: 14px;
font-weight: 500;
transition: all 0.15s ease;
outline: none;
`;
saveButton.addEventListener('mouseenter', function() {
this.style.backgroundColor = '#14532d';
this.style.borderColor = '#14532d';
});
saveButton.addEventListener('mouseleave', function() {
this.style.backgroundColor = '#166534';
this.style.borderColor = '#166534';
});
saveButton.addEventListener('focus', function() {
this.style.boxShadow = '0 0 0 3px rgba(22, 101, 52, 0.25)';
});
saveButton.addEventListener('blur', function() {
this.style.boxShadow = 'none';
});
// Form submission handler
form.addEventListener('submit', function(e) {
e.preventDefault();
if (!validateInputs()) {
return;
}
try {
const playerCountData = {
min: minInput.value,
max: maxInput.value
};
localStorage.setItem('ROLOCATE_gamerating', ratingSlider.value);
localStorage.setItem('ROLOCATE_playercount', JSON.stringify(playerCountData));
closeModal();
} catch (error) {
console.error('Failed to save settings:', error);
errorContainer.textContent = 'Failed to save settings. Please try again.';
errorContainer.style.display = 'block';
}
});
cancelButton.addEventListener('click', closeModal);
function closeModal() {
modal.style.transform = 'scale(0.95) translateY(20px)';
overlay.style.opacity = '0';
setTimeout(() => {
if (document.body.contains(overlay)) {
document.body.removeChild(overlay);
}
if (document.head.contains(sliderStyles)) {
document.head.removeChild(sliderStyles);
}
}, 200);
}
buttonContainer.appendChild(cancelButton);
buttonContainer.appendChild(saveButton);
// Assemble form
form.appendChild(title);
form.appendChild(ratingSection);
form.appendChild(playerSection);
form.appendChild(buttonContainer);
modal.appendChild(form);
overlay.appendChild(modal);
// Close modal on overlay click
overlay.addEventListener('click', function(e) {
if (e.target === overlay) {
closeModal();
}
});
// Keyboard navigation support
overlay.addEventListener('keydown', function(e) {
if (e.key === 'Escape') {
closeModal();
}
if (e.key === 'Tab') {
const focusableElements = modal.querySelectorAll(
'input, button, [tabindex]:not([tabindex="-1"])'
);
const firstElement = focusableElements[0];
const lastElement = focusableElements[focusableElements.length - 1];
if (e.shiftKey && document.activeElement === firstElement) {
e.preventDefault();
lastElement.focus();
} else if (!e.shiftKey && document.activeElement === lastElement) {
e.preventDefault();
firstElement.focus();
}
}
});
// Add modal to page and trigger animation
document.body.appendChild(overlay);
// Trigger entrance animation
requestAnimationFrame(() => {
overlay.style.opacity = '1';
modal.style.transform = 'scale(1) translateY(0)';
});
// Focus first input for accessibility
setTimeout(() => {
ratingSlider.focus();
}, 250);
}
/*******************************************************
name of function: qualityfilterRobloxGames
description: game quality filtererererer
*******************************************************/
function qualityfilterRobloxGames() {
// Check if game quality filter is enabled
const filterEnabled = localStorage.getItem('ROLOCATE_gamequalityfilter');
if (filterEnabled !== 'true') {
return; // Do nothing if filter is not enabled
}
// Check if we're on a valid Roblox page
const currentUrl = window.location.href.toLowerCase();
const validPaths = [
'/charts/',
'/charts#/',
'/home/',
'/discover',
'/games/'
];
// Check for language prefix (e.g., /en/, /es/, /fr/, etc.)
const languagePattern = /roblox\.com\/[a-z]{2}\/|roblox\.com\//;
let isValidPage = false;
if (languagePattern.test(currentUrl)) {
for (let path of validPaths) {
// Check both with and without language prefix
if (currentUrl.includes('roblox.com' + path) ||
currentUrl.match(new RegExp('roblox\\.com/[a-z]{2}' + path.replace('/', '\\/')))) {
isValidPage = true;
break;
}
}
}
if (!isValidPage) {
return; // Do nothing if not on a valid page
}
// Get filter criteria from localStorage
const gameRatingThreshold = parseInt(localStorage.getItem('ROLOCATE_gamerating') || '80');
const playerCountData = JSON.parse(localStorage.getItem('ROLOCATE_playercount') || '{"min":"5000","max":"unlimited"}');
const minPlayerCount = parseInt(playerCountData.min);
const maxPlayerCount = playerCountData.max === 'unlimited' ? Infinity : parseInt(playerCountData.max);
// Function to parse player count from text (handles K, M suffixes)
function parsePlayerCount(countText) {
if (!countText) return 0;
const cleanText = countText.replace(/[,\s]/g, '').toLowerCase();
let multiplier = 1;
let numberPart = cleanText;
if (cleanText.includes('k')) {
multiplier = 1000;
numberPart = cleanText.replace('k', '');
} else if (cleanText.includes('m')) {
multiplier = 1000000;
numberPart = cleanText.replace('m', '');
}
const number = parseFloat(numberPart);
return isNaN(number) ? 0 : number * multiplier;
}
// Function to filter games
function filterGameCards() {
// Find all game cards using multiple selectors
const gameCards = document.querySelectorAll([
'li.game-card',
'li[data-testid="wide-game-tile"]',
'.grid-item-container.game-card-container'
].join(', '));
gameCards.forEach(card => {
try {
// Find rating percentage - try multiple selectors
let ratingElement = card.querySelector('.vote-percentage-label');
let rating = 0;
if (ratingElement) {
const ratingText = ratingElement.textContent || ratingElement.innerText;
const ratingMatch = ratingText.match(/(\d+)%/);
if (ratingMatch) {
rating = parseInt(ratingMatch[1]);
}
} else {
// Try alternative selectors for different card types
const altSelectors = [
'[data-testid="game-tile-stats-rating"] .vote-percentage-label',
'.game-card-info .vote-percentage-label',
'.base-metadata .vote-percentage-label'
];
for (let selector of altSelectors) {
ratingElement = card.querySelector(selector);
if (ratingElement) {
const ratingText = ratingElement.textContent || ratingElement.innerText;
const ratingMatch = ratingText.match(/(\d+)%/);
if (ratingMatch) {
rating = parseInt(ratingMatch[1]);
break;
}
}
}
}
// Find player count
const playerCountElement = card.querySelector('.playing-counts-label');
let playerCount = 0;
let hasPlayerCount = false;
if (playerCountElement) {
const countText = playerCountElement.textContent || playerCountElement.innerText;
playerCount = parsePlayerCount(countText);
hasPlayerCount = true;
}
// Apply filters - BOTH requirements must be met to show the game
let shouldShow = true;
// Check rating filter - game must meet rating threshold
if (rating < gameRatingThreshold) {
shouldShow = false;
}
// Check player count filter - game must meet player count requirements
// Only apply player count filter if the card has player count info
if (hasPlayerCount && (playerCount < minPlayerCount || playerCount > maxPlayerCount)) {
shouldShow = false;
}
// Hide or show the game card
if (shouldShow) {
card.style.display = '';
} else {
card.style.display = 'none';
}
} catch (error) {
console.warn('Error filtering game card:', error);
}
});
}
// Initial filter
filterGameCards();
// Set up observer to watch for new game cards being added
const observer = new MutationObserver(function(mutations) {
let shouldRefilter = false;
mutations.forEach(function(mutation) {
// Check if new nodes were added
if (mutation.type === 'childList' && mutation.addedNodes.length > 0) {
// Check if any of the added nodes contain game cards
mutation.addedNodes.forEach(function(node) {
if (node.nodeType === 1) { // Element node
if (node.matches && (
node.matches('li.game-card') ||
node.matches('li[data-testid="wide-game-tile"]') ||
node.matches('.grid-item-container.game-card-container') ||
node.querySelector('li.game-card, li[data-testid="wide-game-tile"], .grid-item-container.game-card-container')
)) {
shouldRefilter = true;
}
}
});
}
});
if (shouldRefilter) {
// Debounce the filtering to avoid excessive calls
clearTimeout(observer.timeoutId);
observer.timeoutId = setTimeout(filterGameCards, 100);
}
});
// Start observing
observer.observe(document.body, {
childList: true,
subtree: true
});
// Store observer reference for potential cleanup
window.robloxGameFilterObserver = observer;
}
/*******************************************************
name of function: showOldRobloxGreeting
description: shows old roblox greeting if setting is
turned on
*******************************************************/
async function showOldRobloxGreeting() {
ConsoleLogEnabled("Function showOldRobloxGreeting() started.");
// Check if the URL is roblox.com/home
if (!window.location.href.includes("roblox.com/home")) {
ConsoleLogEnabled("Not on roblox.com/home. Exiting function.");
return; // stops execution if not on the home page
}
// Check LocalStorage before proceeding
if (localStorage.getItem("ROLOCATE_ShowOldGreeting") !== "true") {
ConsoleLogEnabled("ShowOldGreeting is disabled. Exiting function.");
return; // stops execution if setting is off
}
ConsoleLogEnabled("Waiting 500ms before proceeding.");
await new Promise(r => setTimeout(r, 500));
/*******************************************************
name of function: observeElement
description: Finds pecific element to place old greeting
*******************************************************/
function observeElement(selector) {
ConsoleLogEnabled(`Observing element: ${selector}`);
return new Promise((resolve) => {
const observer = new MutationObserver(() => {
const element = document.querySelector(selector);
if (element) {
ConsoleLogEnabled(`Element found: ${selector}`);
observer.disconnect();
resolve(element);
}
});
observer.observe(document.body, {
childList: true,
subtree: true
});
});
}
/*******************************************************
name of function: fetchAvatar
description: find user avatar from the page
*******************************************************/
async function fetchAvatar(selector, fallbackImage) {
ConsoleLogEnabled(`Fetching avatar from selector: ${selector}`);
for (let attempt = 0; attempt < 3; attempt++) {
ConsoleLogEnabled(`Attempt ${attempt + 1} to fetch avatar.`);
const imgElement = document.querySelector(selector);
if (imgElement && imgElement.src !== fallbackImage) {
ConsoleLogEnabled(`Avatar found: ${imgElement.src}`);
return imgElement.src;
}
await new Promise(r => setTimeout(r, 1500));
}
ConsoleLogEnabled("Avatar not found, using fallback image.");
return fallbackImage;
}
let homeContainer = await observeElement("#HomeContainer .section:first-child");
ConsoleLogEnabled("Home container located.");
let userNameElement = document.querySelector("#navigation.rbx-left-col > ul > li > a .font-header-2");
ConsoleLogEnabled(`User name found: ${userNameElement ? userNameElement.innerText : "Unknown"}`);
let user = {
name: userNameElement ? `Hello, ${userNameElement.innerText}!` : "Hello, Roblox User!",
avatar: await fetchAvatar("#navigation.rbx-left-col > ul > li > a img", window.Base64Images.image_place_holder)
};
ConsoleLogEnabled(`Final user details: Name - ${user.name}, Avatar - ${user.avatar}`);
let headerContainer = document.createElement("div");
headerContainer.classList.add("new-header");
// Removed fade-in opacity initialization here
let profileFrame = document.createElement("div");
profileFrame.classList.add("profile-frame");
let profileImage = document.createElement("img");
profileImage.src = user.avatar;
profileImage.classList.add("profile-img");
profileFrame.appendChild(profileImage);
let userDetails = document.createElement("div");
userDetails.classList.add("user-details");
let userName = document.createElement("h1");
userName.classList.add("user-name");
userName.textContent = user.name;
userDetails.appendChild(userName);
headerContainer.appendChild(profileFrame);
headerContainer.appendChild(userDetails);
ConsoleLogEnabled("Replacing old home container with new header.");
homeContainer.replaceWith(headerContainer);
let styleTag = document.createElement("style");
styleTag.textContent = `
.new-header {
display: flex;
align-items: center;
margin-bottom: 30px;
/* Removed opacity transition */
}
.profile-frame {
width: 150px;
height: 150px;
border-radius: 50%;
overflow: hidden;
border: 3px solid #121215;
display: flex;
justify-content: center;
align-items: center;
}
.profile-img {
width: 100%;
height: 100%;
object-fit: cover;
}
.user-details {
margin-left: 20px;
display: flex;
align-items: center;
}
.user-name {
font-size: 1.2em;
font-weight: bold;
color: white;
}
`;
document.head.appendChild(styleTag);
ConsoleLogEnabled("Style tag added.");
}
/*******************************************************
name of function: observeURLChanges
description: observes url changes for the old old greeting
*******************************************************/
let lastUrl = window.location.href.split("#")[0]; // Store only the base URL
function observeURLChanges() {
let lastUrl = window.location.href.split("#")[0];
const checkUrl = () => {
const currentUrl = window.location.href.split("#")[0];
if (currentUrl !== lastUrl) {
ConsoleLogEnabled(`URL changed from ${lastUrl} to ${currentUrl}`);
lastUrl = currentUrl;
if (currentUrl.includes("roblox.com/home")) {
ConsoleLogEnabled("Detected return to home page. Reloading greeting.");
showOldRobloxGreeting();
}
}
};
// Intercept pushState and replaceState
const interceptHistoryMethod = (method) => {
const original = history[method];
history[method] = function(...args) {
original.apply(this, args);
checkUrl();
};
};
interceptHistoryMethod('pushState');
interceptHistoryMethod('replaceState');
window.addEventListener('popstate', checkUrl); // For back/forward navigation
}
/*******************************************************
name of function: quicknavbutton
description: Adds the quick nav buttons to the side panel
if it is turned on
*******************************************************/
function quicknavbutton() {
if (localStorage.getItem('ROLOCATE_quicknav') === 'true') {
const settingsRaw = localStorage.getItem('ROLOCATE_quicknav_settings');
if (!settingsRaw) return;
let settings;
try {
settings = JSON.parse(settingsRaw);
} catch (e) {
ConsoleLogEnabled('Failed to parse ROLOCATE_quicknav_settings:', e);
return;
}
const sidebar = document.querySelector('.left-col-list');
if (!sidebar) return;
const premiumButton = sidebar.querySelector('.rbx-upgrade-now');
const style = document.createElement('style');
style.textContent = `
.rolocate-icon-custom {
display: inline-block;
width: 24px;
height: 24px;
margin-left: 3px;
background-image: url("${window.Base64Images.quicknav}");
background-size: contain;
background-repeat: no-repeat;
transition: filter 0.2s ease;
}
`;
document.head.appendChild(style);
settings.forEach(({
name,
link
}) => {
const li = document.createElement('li');
const a = document.createElement('a');
a.className = 'dynamic-overflow-container text-nav';
a.href = link;
a.target = '_self';
const divIcon = document.createElement('div');
const spanIcon = document.createElement('span');
spanIcon.className = 'rolocate-icon-custom';
divIcon.appendChild(spanIcon);
const spanText = document.createElement('span');
spanText.className = 'font-header-2 dynamic-ellipsis-item';
spanText.title = name;
spanText.textContent = name;
a.appendChild(divIcon);
a.appendChild(spanText);
li.appendChild(a);
if (premiumButton && premiumButton.parentElement === sidebar) {
sidebar.insertBefore(li, premiumButton);
} else {
sidebar.appendChild(li);
}
});
}
}
/*******************************************************
name of function: validateManualMode
description: Check if user set their location manually
or if it is still in automatic. Some error handling also
*******************************************************/
function validateManualMode() {
// Check if in manual mode
if (localStorage.getItem("ROLOCATE_prioritylocation") === "manual") {
ConsoleLogEnabled("Manual mode detected");
try {
// Get stored coordinates
const coords = JSON.parse(GM_getValue("ROLOCATE_coordinates", '{"lat":"","lng":""}'));
ConsoleLogEnabled("Coordinates fetched:", coords);
// If coordinates are empty, switch to automatic
if (!coords.lat || !coords.lng) {
localStorage.setItem("ROLOCATE_prioritylocation", "automatic");
ConsoleLogEnabled("No coordinates set. Switched to automatic mode.");
return true; // Indicates that a switch occurred
}
} catch (e) {
ConsoleLogEnabled("Error checking coordinates:", e);
// If there's an error reading coordinates, switch to automatic
localStorage.setItem("ROLOCATE_prioritylocation", "automatic");
ConsoleLogEnabled("Error encountered while fetching coordinates. Switched to automatic mode.");
return true;
}
}
ConsoleLogEnabled("No Errors detected.");
return false; // No switch occurred
}
/*******************************************************
name of function: event listener
description: Note a function but runs the initial setup for the scirpt to actually
start working. Very important
*******************************************************/
window.addEventListener("load", () => {
loadBase64Library(() => {
ConsoleLogEnabled("Loaded Base64Images. It is ready to use!");
});
AddSettingsButton(() => {
ConsoleLogEnabled("Loaded Settings button!");
});
Update_Popup();
initializeLocalStorage();
removeAds();
showOldRobloxGreeting();
ConsoleLogEnabled("Loaded Settings!");
quicknavbutton();
validateManualMode();
qualityfilterRobloxGames();
// Start observing URL changes
observeURLChanges();
});
/*******************************************************
name of function: loadBase64Library
description: Loads base64 images
*******************************************************/
function loadBase64Library(callback, timeout = 5000) {
let elapsed = 0;
(function waitForLibrary() {
if (typeof window.Base64Images === "undefined") {
if (elapsed < timeout) {
elapsed += 50;
setTimeout(waitForLibrary, 50);
} else {
ConsoleLogEnabled("Base64Images did not load within the timeout.");
notifications('An error occurred! No icons will show. Please refresh the page.', 'error', '⚠️', '8000')
}
} else {
if (callback) callback();
}
})();
}
/*******************************************************
The code for the random hop button and the filter button on roblox.com/games/*
*******************************************************/
if (window.location.href.includes("/games/") && (localStorage.getItem("ROLOCATE_togglefilterserversbutton") === "true" || localStorage.getItem("ROLOCATE_toggleserverhopbutton") === "true" || localStorage.getItem("ROLOCATE_togglerecentserverbutton") === "true")) {
let Isongamespage = true;
if (window.location.href.includes("/games/")) { // saftey check and lazy load data to save the 2mb of ram lmao
loadServerRegions(); // loads the data
if (window.serverRegionsByIp) {
ConsoleLogEnabled("Server regions data loaded successfully.");
} else {
ConsoleLogEnabled("Failed to load server regions data.");
}
}
/*********************************************************************************************************************************************************************************************************************************************
This is all of the functions for the filter button and the popup for the 7 buttons does not include the functions for the 8 buttons
*********************************************************************************************************************************************************************************************************************************************/
//Testing
//HandleRecentServersAddGames("126884695634066", "853e79a5-1a2b-4178-94bf-a242de1aecd6");
//HandleRecentServersAddGames("126884695634066", "a08849f1-40e32-4b3215c-31231231a268-e948519caf39");
//HandleRecentServersAddGames("126884695634066", "a08849f1-40e32-4b5c-31236541231a268-e948519caf39");
//HandleRecentServersAddGames("126884695634066", "a08849f1-40e32-4b5c-31231287631a268-e948519caf39");
//HandleRecentServersAddGames("126884695634066", "a08849f1-40e32-4b5c-31231231a268-87e948519caf39");
//HandleRecentServersAddGames("126884695634066", "a08849f1-40e32-4b5c-31231231a268089-e948519caf39");
//document.querySelector('.recent-servers-section')?.remove(); // remove old list
//HandleRecentServers(); // re-render with updated order
/*******************************************************
name of function: InitRobloxLaunchHandler
description: Basically detects if the user joins a
roblox server and then adds that to recent servers
*******************************************************/
function InitRobloxLaunchHandler() {
if (!/^https:\/\/www\.roblox\.com(\/[a-z]{2})?\/games\//.test(window.location.href)) return;
if (window._robloxJoinInterceptorInitialized) return;
window._robloxJoinInterceptorInitialized = true;
const originalJoin = Roblox.GameLauncher.joinGameInstance;
Roblox.GameLauncher.joinGameInstance = function(gameId, serverId) {
ConsoleLogEnabled(`Intercepted join: Game ID = ${gameId}, Server ID = ${serverId}`);
HandleRecentServersAddGames(gameId, serverId);
document.querySelector('.recent-servers-section')?.remove(); // remove old list
HandleRecentServers(); // re-render with updated order
return originalJoin.apply(this, arguments);
};
}
/*******************************************************
name of function: HandleRecentServersAddGames
description: Adds recent servers to localstorage for safe
keeping
*******************************************************/
function HandleRecentServersAddGames(gameId, serverId) {
const storageKey = "ROLOCATE_recentservers_button";
const stored = JSON.parse(localStorage.getItem(storageKey) || "{}");
const key = `${gameId}_${serverId}`;
stored[key] = Date.now(); // Always update timestamp
localStorage.setItem(storageKey, JSON.stringify(stored));
}
/*******************************************************
name of function: HandleRecentServersURL
description: Detects recent servers from the url if
user joins server from invite url
*******************************************************/
function HandleRecentServersURL() {
// Static-like variable to remember if we've already found an invalid URL
if (HandleRecentServersURL.alreadyInvalid) {
return; // Skip if previously marked as invalid
}
const url = window.location.href;
// Regex pattern to match ROLOCATE_GAMEID and SERVERID from the hash
const match = url.match(/ROLOCATE_GAMEID=(\d+)_SERVERID=([a-f0-9-]+)/i);
if (match && match.length === 3) {
const gameId = match[1];
const serverId = match[2];
// Call the handler with extracted values
HandleRecentServersAddGames(gameId, serverId);
InitRobloxLaunchHandler();
} else {
ConsoleLogEnabled("No gameId and serverId found in URL.");
InitRobloxLaunchHandler();
HandleRecentServersURL.alreadyInvalid = true; // Set internal flag
}
}
/*******************************************************
name of function: HandleRecentServers
description: Detects if recent servers are in localstoage
and then adds them to the page with css styles
*******************************************************/
function HandleRecentServers() {
const serverList = document.querySelector('.server-list-options');
if (!serverList || document.querySelector('.recent-servers-section')) return;
const match = window.location.href.match(/\/games\/(\d+)\//);
if (!match) return;
const currentGameId = match[1];
const allHeaders = document.querySelectorAll('.server-list-header');
let friendsSectionHeader = null;
allHeaders.forEach(header => {
if (header.textContent.trim() === 'Servers My Friends Are In') {
friendsSectionHeader = header.closest('.container-header');
}
});
if (!friendsSectionHeader) return;
// Custom premium dark theme CSS variables
const theme = {
bgDark: '#14161a',
bgCard: '#1c1f25',
bgCardHover: '#22262e',
bgGradient: 'linear-gradient(145deg, #1e2228, #18191e)',
bgGradientHover: 'linear-gradient(145deg, #23272f, #1c1f25)',
accentPrimary: '#4d85ee',
accentSecondary: '#3464c9',
accentGradient: 'linear-gradient(to bottom, #4d85ee, #3464c9)',
accentGradientHover: 'linear-gradient(to bottom, #5990ff, #3b6fdd)',
textPrimary: '#e8ecf3',
textSecondary: '#a0a8b8',
textMuted: '#6c7484',
borderLight: 'rgba(255, 255, 255, 0.06)',
borderLightHover: 'rgba(255, 255, 255, 0.12)',
shadow: '0 5px 15px rgba(0, 0, 0, 0.25)',
shadowHover: '0 8px 25px rgba(0, 0, 0, 0.3)',
dangerColor: '#ff5b5b',
dangerColorHover: '#ff7575',
dangerGradient: 'linear-gradient(to bottom, #ff5b5b, #e04444)',
dangerGradientHover: 'linear-gradient(to bottom, #ff7575, #f55)'
};
const recentSection = document.createElement('div');
recentSection.className = 'recent-servers-section premium-dark';
recentSection.style.marginBottom = '24px';
const headerContainer = document.createElement('div');
headerContainer.className = 'container-header';
const headerInner = document.createElement('div');
headerInner.className = 'server-list-container-header';
headerInner.style.padding = '0 4px';
const headerTitle = document.createElement('h2');
headerTitle.className = 'server-list-header';
headerTitle.textContent = 'Recent Servers';
headerTitle.style.cssText = `
font-weight: 600;
color: ${theme.textPrimary};
letter-spacing: 0.5px;
position: relative;
display: inline-block;
padding-bottom: 4px;
`;
// Add premium underline accent to header
const headerAccent = document.createElement('span');
headerAccent.style.cssText = `
position: absolute;
bottom: 0;
left: 0;
width: 40px;
height: 2px;
background: ${theme.accentGradient};
border-radius: 2px;
`;
headerTitle.appendChild(headerAccent);
headerInner.appendChild(headerTitle);
headerContainer.appendChild(headerInner);
const contentContainer = document.createElement('div');
contentContainer.className = 'section-content-off empty-game-instances-container';
contentContainer.style.padding = '8px 4px';
const storageKey = "ROLOCATE_recentservers_button";
let stored = JSON.parse(localStorage.getItem(storageKey) || "{}");
// Auto-remove servers older than 3 days
const currentTime = Date.now();
const threeDaysInMs = 3 * 24 * 60 * 60 * 1000; // 3days in miliseconds
let storageUpdated = false;
Object.keys(stored).forEach(key => {
const serverTime = stored[key];
if (currentTime - serverTime > threeDaysInMs) {
delete stored[key];
storageUpdated = true;
}
});
if (storageUpdated) {
localStorage.setItem(storageKey, JSON.stringify(stored));
}
const keys = Object.keys(stored).filter(key => key.startsWith(`${currentGameId}_`));
if (keys.length === 0) {
const emptyMessage = document.createElement('div');
emptyMessage.className = 'no-servers-message';
emptyMessage.innerHTML = `<svg width="20" height="20" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg" style="opacity: 0.7; margin-right: 10px;">
<path d="M12 22C17.5228 22 22 17.5228 22 12C22 6.47715 17.5228 2 12 2C6.47715 2 2 6.47715 2 12C2 17.5228 6.47715 22 12 22Z" stroke="${theme.accentPrimary}" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M9.09 9C9.3251 8.33167 9.78915 7.76811 10.4 7.40913C11.0108 7.05016 11.7289 6.91894 12.4272 7.03871C13.1255 7.15849 13.7588 7.52152 14.2151 8.06353C14.6713 8.60553 14.9211 9.29152 14.92 10C14.92 12 11.92 13 11.92 13" stroke="${theme.accentPrimary}" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M12 17H12.01" stroke="${theme.accentPrimary}" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>No Recent Servers Found`;
emptyMessage.style.cssText = `
color: ${theme.textSecondary};
text-align: center;
padding: 28px 0;
font-size: 14px;
letter-spacing: 0.3px;
font-weight: 500;
display: flex;
align-items: center;
justify-content: center;
background: rgba(20, 22, 26, 0.4);
backdrop-filter: blur(5px);
border-radius: 12px;
border: 1px solid rgba(77, 133, 238, 0.15);
box-shadow: inset 0 0 20px rgba(0, 0, 0, 0.2);
`;
contentContainer.appendChild(emptyMessage);
} else {
keys.sort((a, b) => stored[b] - stored[a]);
// Create server cards wrapper
const cardsWrapper = document.createElement('div');
cardsWrapper.style.cssText = `
display: flex;
flex-direction: column;
gap: 12px;
margin: 2px 0;
`;
keys.forEach((key, index) => {
const [gameId, serverId] = key.split("_");
const timeStored = stored[key];
const date = new Date(timeStored);
const formattedTime = date.toLocaleString(undefined, {
hour: '2-digit',
minute: '2-digit',
year: 'numeric',
month: 'short',
day: 'numeric'
});
const serverCard = document.createElement('div');
serverCard.className = 'recent-server-card premium-dark';
serverCard.dataset.serverKey = key;
serverCard.style.cssText = `
display: flex;
justify-content: space-between;
align-items: center;
padding: 16px 22px;
height: 76px;
border-radius: 14px;
background: ${theme.bgGradient};
box-shadow: ${theme.shadow};
color: ${theme.textPrimary};
font-family: 'Segoe UI', 'Helvetica Neue', sans-serif;
font-size: 14px;
box-sizing: border-box;
width: 100%;
position: relative;
overflow: hidden;
border: 1px solid ${theme.borderLight};
transition: all 0.2s ease-out;
`;
// Add hover effect
serverCard.onmouseover = function() {
this.style.boxShadow = theme.shadowHover;
this.style.transform = 'translateY(-2px)';
this.style.borderColor = theme.borderLightHover;
this.style.background = theme.bgGradientHover;
};
serverCard.onmouseout = function() {
this.style.boxShadow = theme.shadow;
this.style.transform = 'translateY(0)';
this.style.borderColor = theme.borderLight;
this.style.background = theme.bgGradient;
};
// Add glass effect overlay
const glassOverlay = document.createElement('div');
glassOverlay.style.cssText = `
position: absolute;
left: 0;
top: 0;
right: 0;
height: 50%;
background: linear-gradient(to bottom, rgba(255, 255, 255, 0.03), rgba(255, 255, 255, 0));
border-radius: 14px 14px 0 0;
pointer-events: none;
`;
serverCard.appendChild(glassOverlay);
// Server icon with glow
const serverIconWrapper = document.createElement('div');
serverIconWrapper.style.cssText = `
position: absolute;
left: 14px;
display: flex;
align-items: center;
justify-content: center;
width: 32px;
height: 32px;
`;
const serverIcon = document.createElement('div');
serverIcon.innerHTML = `
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M2 17L12 22L22 17" stroke="${theme.accentPrimary}" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M2 12L12 17L22 12" stroke="${theme.accentPrimary}" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M2 7L12 12L22 7L12 2L2 7Z" stroke="${theme.accentPrimary}" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
`;
serverIconWrapper.appendChild(serverIcon);
// Add subtle glow to the server icon
const iconGlow = document.createElement('div');
iconGlow.style.cssText = `
position: absolute;
width: 24px;
height: 24px;
border-radius: 50%;
background: ${theme.accentPrimary};
opacity: 0.15;
filter: blur(8px);
z-index: -1;
`;
serverIconWrapper.appendChild(iconGlow);
const left = document.createElement('div');
left.style.cssText = `
display: flex;
flex-direction: column;
justify-content: center;
margin-left: 12px;
`;
const lastPlayed = document.createElement('div');
lastPlayed.textContent = `Last Played: ${formattedTime}`;
lastPlayed.style.cssText = `
font-weight: 600;
font-size: 14px;
color: ${theme.textPrimary};
line-height: 1.3;
letter-spacing: 0.3px;
margin-left: 40px;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
`;
const metaInfo = document.createElement('div');
metaInfo.innerHTML = `<span style="color: ${theme.accentPrimary};">Game ID:</span> ${gameId} <span style="color: ${theme.textMuted};">•</span> <span style="color: ${theme.accentPrimary};">Server ID:</span> ${serverId}`;
metaInfo.style.cssText = `
font-size: 12px;
color: ${theme.textSecondary};
margin-top: 5px;
opacity: 0.9;
margin-left: 40px;
`;
left.appendChild(lastPlayed);
left.appendChild(metaInfo);
serverCard.appendChild(serverIconWrapper);
const buttonGroup = document.createElement('div');
buttonGroup.style.cssText = `
display: flex;
gap: 12px;
align-items: center;
z-index: 2;
`;
// Create the smaller remove button to be positioned on the left
const removeButton = document.createElement('button');
removeButton.innerHTML = `
<svg width="12" height="12" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M18 6L6 18" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M6 6L18 18" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
`;
removeButton.className = 'btn-control-xs remove-button';
removeButton.style.cssText = `
background: ${theme.dangerGradient};
color: white;
border: none;
padding: 6px;
border-radius: 8px;
font-size: 13px;
font-weight: 600;
cursor: pointer;
transition: all 0.15s ease;
letter-spacing: 0.4px;
box-shadow: 0 2px 8px rgba(255, 91, 91, 0.3);
display: flex;
align-items: center;
justify-content: center;
width: 30px;
height: 30px;
`;
// Add remove button hover effect
removeButton.onmouseover = function() {
this.style.background = theme.dangerGradientHover;
this.style.boxShadow = '0 4px 10px rgba(255, 91, 91, 0.4)';
this.style.transform = 'translateY(-1px)';
};
removeButton.onmouseout = function() {
this.style.background = theme.dangerGradient;
this.style.boxShadow = '0 2px 8px rgba(255, 91, 91, 0.3)';
this.style.transform = 'translateY(0)';
};
// Add remove button functionality
removeButton.addEventListener('click', function(e) {
e.stopPropagation();
const serverKey = this.closest('.recent-server-card').dataset.serverKey;
// Animate removal
serverCard.style.transition = 'all 0.3s ease-out';
serverCard.style.opacity = '0';
serverCard.style.height = '0';
serverCard.style.margin = '0';
serverCard.style.padding = '0';
setTimeout(() => {
serverCard.remove();
// Update localStorage
const storedData = JSON.parse(localStorage.getItem(storageKey) || "{}");
delete storedData[serverKey];
localStorage.setItem(storageKey, JSON.stringify(storedData));
// If no servers left, show empty message
if (document.querySelectorAll('.recent-server-card').length === 0) {
const emptyMessage = document.createElement('div');
emptyMessage.className = 'no-servers-message';
emptyMessage.innerHTML = `<svg width="20" height="20" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg" style="opacity: 0.7; margin-right: 10px;">
<path d="M12 22C17.5228 22 22 17.5228 22 12C22 6.47715 17.5228 2 12 2C6.47715 2 2 6.47715 2 12C2 17.5228 6.47715 22 12 22Z" stroke="${theme.accentPrimary}" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M9.09 9C9.3251 8.33167 9.78915 7.76811 10.4 7.40913C11.0108 7.05016 11.7289 6.91894 12.4272 7.03871C13.1255 7.15849 13.7588 7.52152 14.2151 8.06353C14.6713 8.60553 14.9211 9.29152 14.92 10C14.92 12 11.92 13 11.92 13" stroke="${theme.accentPrimary}" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M12 17H12.01" stroke="${theme.accentPrimary}" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>No Recent Servers Found`;
emptyMessage.style.cssText = `
color: ${theme.textSecondary};
text-align: center;
padding: 28px 0;
font-size: 14px;
letter-spacing: 0.3px;
font-weight: 500;
display: flex;
align-items: center;
justify-content: center;
background: rgba(20, 22, 26, 0.4);
backdrop-filter: blur(5px);
border-radius: 12px;
border: 1px solid rgba(77, 133, 238, 0.15);
box-shadow: inset 0 0 20px rgba(0, 0, 0, 0.2);
`;
cardsWrapper.appendChild(emptyMessage);
}
}, 300);
});
// Create a separator element
const separator = document.createElement('div');
separator.style.cssText = `
height: 24px;
width: 1px;
background-color: rgba(255, 255, 255, 0.15);
margin: 0 2px;
`;
const joinButton = document.createElement('button');
joinButton.innerHTML = `
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg" style="margin-right: 6px;">
<path d="M5 12H19" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M12 5L19 12L12 19" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
Join
`;
joinButton.className = 'btn-control-xs join-button';
joinButton.style.cssText = `
background: ${theme.accentGradient};
color: white;
border: none;
padding: 8px 18px;
border-radius: 10px;
font-size: 13px;
font-weight: 600;
cursor: pointer;
transition: all 0.15s ease;
letter-spacing: 0.4px;
box-shadow: 0 2px 10px rgba(52, 100, 201, 0.3);
display: flex;
align-items: center;
justify-content: center;
`;
// Add join button functionality
joinButton.addEventListener('click', function() {
try {
Roblox.GameLauncher.joinGameInstance(gameId, serverId);
showLoadingOverlay();
} catch (error) {
ConsoleLogEnabled("Error joining game:", error);
}
});
// Add hover effect for join button
joinButton.onmouseover = function() {
this.style.background = theme.accentGradientHover;
this.style.boxShadow = '0 4px 12px rgba(77, 133, 238, 0.4)';
this.style.transform = 'translateY(-1px)';
};
joinButton.onmouseout = function() {
this.style.background = theme.accentGradient;
this.style.boxShadow = '0 2px 10px rgba(52, 100, 201, 0.3)';
this.style.transform = 'translateY(0)';
};
const inviteButton = document.createElement('button');
inviteButton.innerHTML = `
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg" style="margin-right: 6px;">
<path d="M16 18L18 20L22 16" stroke="currentColor" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M20 12V13.4C20 13.4 19.5 13 19 13C18.5 13 18 13.5 18 14C18 14.5 18.5 15 19 15C19.5 15 20 14.6 20 14.6V16" stroke="currentColor" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M4 20C4 17 7 17 8 17C9 17 13 17 13 17" stroke="currentColor" stroke-width="1.5" stroke-linecap="round"/>
<path d="M9.5 10C10.8807 10 12 8.88071 12 7.5C12 6.11929 10.8807 5 9.5 5C8.11929 5 7 6.11929 7 7.5C7 8.88071 8.11929 10 9.5 10Z" stroke="currentColor" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
Invite
`;
inviteButton.className = 'btn-control-xs invite-button';
inviteButton.style.cssText = `
background: rgba(28, 31, 37, 0.6);
color: ${theme.textPrimary};
border: 1px solid rgba(255, 255, 255, 0.12);
padding: 8px 18px;
border-radius: 10px;
font-size: 13px;
font-weight: 500;
cursor: pointer;
transition: all 0.15s ease;
display: flex;
align-items: center;
justify-content: center;
backdrop-filter: blur(4px);
`;
// Add invite button functionality
inviteButton.addEventListener('click', function() {
const inviteUrl = `https://oqarshi.github.io/Invite/?placeid=${gameId}&serverid=${serverId}`;
// Disable the button temporarily
inviteButton.disabled = true;
// Copy to clipboard
navigator.clipboard.writeText(inviteUrl).then(
function() {
// Show feedback that URL was copied
const originalText = inviteButton.innerHTML;
inviteButton.innerHTML = `
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg" style="margin-right: 6px;">
<path d="M20 6L9 17L4 12" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
Copied!
`;
ConsoleLogEnabled(`Invite link copied to clipboard`);
notifications('Success! Invite link copied to clipboard!', 'success', '🎉', '2000');
// Reset button after 1 second
setTimeout(() => {
inviteButton.innerHTML = originalText;
inviteButton.disabled = false;
}, 1000);
},
function(err) {
ConsoleLogEnabled('Could not copy text: ', err);
inviteButton.disabled = false; // re-enable in case of error
}
);
});
// Add hover effect for invite button
inviteButton.onmouseover = function() {
this.style.background = 'rgba(35, 39, 46, 0.8)';
this.style.borderColor = 'rgba(255, 255, 255, 0.18)';
this.style.transform = 'translateY(-1px)';
};
inviteButton.onmouseout = function() {
this.style.background = 'rgba(28, 31, 37, 0.6)';
this.style.borderColor = 'rgba(255, 255, 255, 0.12)';
this.style.transform = 'translateY(0)';
};
// MODIFIED: Now add buttons in the new order: Remove, Separator, Join, Invite
buttonGroup.appendChild(removeButton);
buttonGroup.appendChild(separator);
buttonGroup.appendChild(joinButton);
buttonGroup.appendChild(inviteButton);
serverCard.appendChild(left);
serverCard.appendChild(buttonGroup);
cardsWrapper.appendChild(serverCard);
// Add subtle line accent
const lineAccent = document.createElement('div');
lineAccent.style.cssText = `
position: absolute;
left: 0;
top: 16px;
bottom: 16px;
width: 3px;
background: ${theme.accentGradient};
border-radius: 0 2px 2px 0;
`;
serverCard.appendChild(lineAccent);
// Add subtle corner accent
if (index === 0) {
const cornerAccent = document.createElement('div');
cornerAccent.style.cssText = `
position: absolute;
right: 0;
top: 0;
width: 40px;
height: 40px;
overflow: hidden;
pointer-events: none;
`;
const cornerInner = document.createElement('div');
cornerInner.style.cssText = `
position: absolute;
right: -20px;
top: -20px;
width: 40px;
height: 40px;
background: ${theme.accentPrimary};
transform: rotate(45deg);
opacity: 0.15;
`;
cornerAccent.appendChild(cornerInner);
serverCard.appendChild(cornerAccent);
}
});
contentContainer.appendChild(cardsWrapper);
}
recentSection.appendChild(headerContainer);
recentSection.appendChild(contentContainer);
friendsSectionHeader.parentNode.insertBefore(recentSection, friendsSectionHeader);
}
/*******************************************************
name of function: disableYouTubeAutoplayInIframes
Description:
Disable autoplay in YouTube and youtube-nocookie iframes inside a container element.
@param {HTMLElement|Document} rootElement - The root element to search for iframes (defaults to document).
@param {boolean} [observeMutations=false] - Whether to watch for dynamically added iframes.
@returns {MutationObserver|null} Returns the MutationObserver if observing, else null.
*******************************************************/
function disableYouTubeAutoplayInIframes(rootElement = document, observeMutations = false) {
const processedFlag = 'data-autoplay-blocked';
function disableAutoplay(iframe) {
if (iframe.hasAttribute(processedFlag)) return;
const src = iframe.src;
if (!src) return;
if (!src.includes('youtube.com') && !src.includes('youtube-nocookie.com')) return;
iframe.removeAttribute('allow');
try {
const url = new URL(src);
url.searchParams.delete('autoplay');
url.searchParams.set('enablejsapi', '0');
const newSrc = url.toString();
if (src !== newSrc) {
iframe.src = newSrc;
}
iframe.setAttribute(processedFlag, 'true');
} catch (e) {
// If URL parsing fails, just skip safely
ConsoleLogEnabled('Failed to parse iframe src URL', e);
}
}
function processAll() {
const selector = 'iframe[src*="youtube.com"], iframe[src*="youtube-nocookie.com"]';
const iframes = (rootElement.querySelectorAll) ? rootElement.querySelectorAll(selector) : [];
iframes.forEach(disableAutoplay);
}
processAll();
if (!observeMutations) return null;
// Setup mutation observer if requested
const observer = new MutationObserver(mutations => {
mutations.forEach(mutation => {
mutation.addedNodes.forEach(node => {
if (!(node instanceof HTMLElement)) return;
if (node.tagName === 'IFRAME') {
disableAutoplay(node);
} else if (node.querySelectorAll) {
node.querySelectorAll('iframe[src*="youtube.com"], iframe[src*="youtube-nocookie.com"]')
.forEach(disableAutoplay);
}
});
});
});
observer.observe(rootElement.body || rootElement, {
childList: true,
subtree: true
});
return observer;
}
/*******************************************************
name of function: createPopup
description: Creates a popup with server filtering options and interactive buttons.
*******************************************************/
function createPopup() {
const popup = document.createElement('div');
popup.className = 'server-filters-dropdown-box'; // Unique class name
popup.style.cssText = `
position: absolute;
width: 210px;
height: 382px;
right: 0px;
top: 30px;
z-index: 1000;
border-radius: 5px;
background-color: rgb(30, 32, 34);
display: flex;
flex-direction: column;
padding: 5px;
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.3);
`;
// Create the header section
const header = document.createElement('div');
header.style.cssText = `
display: flex;
align-items: center;
padding: 10px;
border-bottom: 1px solid #444;
margin-bottom: 5px;
`;
// Add the logo (base64 image)
const logo = document.createElement('img');
logo.src = window.Base64Images.logo;
logo.style.cssText = `
width: 24px;
height: 24px;
margin-right: 10px;
`;
// Add the title
const title = document.createElement('span');
title.textContent = 'RoLocate';
title.style.cssText = `
color: white;
font-size: 18px;
font-weight: bold;
`;
// Append logo and title to the header
header.appendChild(logo);
header.appendChild(title);
// Append the header to the popup
popup.appendChild(header);
// Define unique names, tooltips, experimental status, and explanations for each button
const buttonData = [{
name: "Smallest Servers",
tooltip: "**Reverses the order of the server list.** The emptiest servers will be displayed first.",
experimental: false,
new: false,
popular: false,
},
{
name: "Available Space",
tooltip: "**Filters out servers which are full.** Servers with space will only be shown.",
experimental: false,
new: false,
popular: false,
},
{
name: "Player Count",
tooltip: "**Rolocate will find servers with your specified player count or fewer.** Searching for up to 3 minutes. If no exact match is found, it shows servers closest to the target.",
experimental: false,
new: false,
popular: false,
},
{
name: "Random Shuffle",
tooltip: "**Display servers in a completely random order.** Shows servers with space and servers with low player counts in a randomized order.",
experimental: false,
new: false,
popular: false,
},
{
name: "Server Region",
tooltip: "**Filters servers by region.** Offering more accuracy than 'Best Connection' in areas with fewer Roblox servers, like India, or in games with high player counts.",
experimental: true,
experimentalExplanation: "**Experimental**: Still in development and testing. Sometimes user location cannot be detected.",
new: false,
popular: false,
},
{
name: "Best Connection",
tooltip: "**Automatically joins the fastest servers for you.** However, it may be less accurate in regions with fewer Roblox servers, like India, or in games with large player counts.",
experimental: true,
experimentalExplanation: "**Experimental**: Still in development and testing. it may be less accurate in regions with fewer Roblox servers",
new: false,
popular: false,
},
{
name: "Join Small Server",
tooltip: "**Automatically tries to join a server with a very low population.** On popular games servers may fill up very fast so you might not always get in alone.",
experimental: false,
new: false,
popular: false,
},
{
name: "Newest Server",
tooltip: "**Tries to find Roblox servers that are less than 5 minute old.** This may take longer for very popular games or games with few players.",
experimental: false,
new: true,
popular: false,
},
];
// Create buttons with unique names, tooltips, experimental status, and explanations
buttonData.forEach((data, index) => {
const buttonContainer = document.createElement('div');
buttonContainer.className = 'server-filter-option';
buttonContainer.classList.add(data.disabled ? "disabled" : "enabled");
// Create a wrapper for the button content that can have opacity applied
const buttonContentWrapper = document.createElement('div');
buttonContentWrapper.style.cssText = `
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
${data.disabled ? 'opacity: 0.7;' : ''}
`;
buttonContainer.style.cssText = `
width: 190px;
height: 30px;
background-color: ${data.disabled ? '#2c2c2c' : '#393B3D'};
margin: 5px;
border-radius: 5px;
padding: 3.5px;
position: relative;
cursor: ${data.disabled ? 'not-allowed' : 'pointer'};
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s ease;
transform: translateY(-30px);
opacity: 0;
`;
const tooltip = document.createElement('div');
tooltip.className = 'filter-tooltip';
tooltip.style.cssText = `
display: none;
position: absolute;
top: -10px;
left: 200px;
width: auto;
inline-size: 200px;
height: auto;
background-color: #191B1D;
color: white;
padding: 5px;
border-radius: 5px;
white-space: pre-wrap;
font-size: 14px;
opacity: 1;
z-index: 1001;
`;
// Parse tooltip text and replace **...** with bold HTML tags
tooltip.innerHTML = data.tooltip.replace(/\*\*(.*?)\*\*/g, "<b style='color: #068f00;'>$1</b>");
const buttonText = document.createElement('p');
buttonText.style.cssText = `
margin: 0;
color: white;
font-size: 16px;
`;
buttonText.textContent = data.name;
// Add "DISABLED" style if the button is disabled
if (data.disabled) {
// Show explanation tooltip (left side like experimental)
const disabledTooltip = document.createElement('div');
disabledTooltip.className = 'disabled-tooltip';
disabledTooltip.style.cssText = `
display: none;
position: absolute;
top: 0;
right: 200px;
width: 200px;
background-color: #191B1D;
color: white;
padding: 5px;
border-radius: 5px;
font-size: 14px;
white-space: pre-wrap;
z-index: 1001;
opacity: 1;
`;
disabledTooltip.innerHTML = data.disabledExplanation.replace(/\*\*(.*?)\*\*/g, '<span style="font-weight: bold; color: #ff5555;">$1</span>');
buttonContainer.appendChild(disabledTooltip);
// Add disabled indicator
const disabledIndicator = document.createElement('span');
disabledIndicator.textContent = 'DISABLED';
disabledIndicator.style.cssText = `
margin-left: 8px;
color: #ff5555;
font-size: 10px;
font-weight: bold;
background-color: rgba(255, 85, 85, 0.1);
padding: 1px 4px;
border-radius: 3px;
`;
buttonText.appendChild(disabledIndicator);
// Show on hover
buttonContainer.addEventListener('mouseenter', () => {
disabledTooltip.style.display = 'block';
});
buttonContainer.addEventListener('mouseleave', () => {
disabledTooltip.style.display = 'none';
});
}
// Add "EXP" label if the button is experimental
if (data.experimental) {
const expLabel = document.createElement('span');
expLabel.textContent = 'EXP';
expLabel.style.cssText = `
margin-left: 8px;
color: gold;
font-size: 12px;
font-weight: bold;
background-color: rgba(255, 215, 0, 0.1);
padding: 2px 6px;
border-radius: 3px;
`;
buttonText.appendChild(expLabel);
}
// Add "POPULAR" label if the button is popular
if (data.popular) {
const popularLabel = document.createElement('span');
popularLabel.textContent = 'Popular';
popularLabel.style.cssText = `
margin-left: 8px;
color: #4CAF50;
font-size: 10px;
font-weight: bold;
background-color: rgba(76, 175, 80, 0.1);
padding: 2px 6px;
border-radius: 3px;
`;
buttonText.appendChild(popularLabel);
}
// add new tooltip
let newTooltip = null;
if (data.new) {
const newLabel = document.createElement('span');
newLabel.textContent = 'NEW';
newLabel.style.cssText = `
margin-left: 8px;
color: #2196F3;
font-size: 12px;
font-weight: bold;
background-color: rgba(33, 150, 243, 0.1);
padding: 2px 6px;
border-radius: 3px;
`;
buttonText.appendChild(newLabel);
// Add NEW explanation tooltip (left side)
const newTooltip = document.createElement('div');
newTooltip.className = 'new-tooltip';
newTooltip.style.cssText = `
display: none;
position: absolute;
top: 0;
right: 200px;
width: 200px;
background-color: #191B1D;
color: white;
padding: 5px;
border-radius: 5px;
font-size: 14px;
white-space: pre-wrap;
z-index: 1001;
opacity: 1;
`;
newTooltip.innerHTML = "<span style='font-weight: bold; color: #2196F3;'>New Feature</span>: This feature was recently added. There is no guarantee it will work.";
buttonContainer.appendChild(newTooltip);
// Show on hover
buttonContainer.addEventListener('mouseenter', () => {
newTooltip.style.display = 'block';
});
buttonContainer.addEventListener('mouseleave', () => {
newTooltip.style.display = 'none';
});
}
// Add experimental explanation tooltip (left side)
let experimentalTooltip = null;
if (data.experimental) {
experimentalTooltip = document.createElement('div');
experimentalTooltip.className = 'experimental-tooltip';
experimentalTooltip.style.cssText = `
display: none;
position: absolute;
top: 0;
right: 200px;
width: 200px;
background-color: #191B1D;
color: white;
padding: 5px;
border-radius: 5px;
font-size: 14px;
white-space: pre-wrap;
z-index: 1001;
opacity: 1;
`;
// Function to replace **text** with bold and gold styled text
const formatText = (text) => {
return text.replace(/\*\*(.*?)\*\*/g, '<span style="font-weight: bold; color: gold;">$1</span>');
};
// Apply the formatting to the experimental explanation
experimentalTooltip.innerHTML = formatText(data.experimentalExplanation);
buttonContainer.appendChild(experimentalTooltip);
}
// Append tooltip directly to button container so it won't inherit opacity
buttonContainer.appendChild(tooltip);
// Append button text to content wrapper
buttonContentWrapper.appendChild(buttonText);
// Append content wrapper to button container
buttonContainer.appendChild(buttonContentWrapper);
// In the event listeners:
buttonContainer.addEventListener('mouseover', () => {
tooltip.style.display = 'block';
if (data.experimental && experimentalTooltip) {
experimentalTooltip.style.display = 'block';
}
if (data.new && newTooltip) { // <-- Only show if it exists
newTooltip.style.display = 'block';
}
if (!data.disabled) {
buttonContainer.style.backgroundColor = '#4A4C4E';
buttonContainer.style.transform = 'translateY(0px) scale(1.02)';
}
});
buttonContainer.addEventListener('mouseout', () => {
tooltip.style.display = 'none';
if (data.experimental && experimentalTooltip) {
experimentalTooltip.style.display = 'none';
}
if (data.new && newTooltip) { // <-- Only hide if it exists
newTooltip.style.display = 'none';
}
if (!data.disabled) {
buttonContainer.style.backgroundColor = '#393B3D';
buttonContainer.style.transform = 'translateY(0px) scale(1)';
}
});
buttonContainer.addEventListener('click', () => {
// Prevent click functionality for disabled buttons
if (data.disabled) {
return;
}
// Add click animation
buttonContainer.style.transform = 'translateY(0px) scale(0.95)';
setTimeout(() => {
buttonContainer.style.transform = 'translateY(0px) scale(1)';
}, 150);
switch (index) {
case 0:
smallest_servers();
break;
case 1:
available_space_servers();
break;
case 2:
player_count_tab();
break;
case 3:
random_servers();
break;
case 4:
createServerCountPopup((totalLimit) => {
rebuildServerList(gameId, totalLimit);
});
break;
case 5:
rebuildServerList(gameId, 50, true);
break;
case 6:
auto_join_small_server();
break;
case 7:
scanRobloxServers();
break;
}
});
popup.appendChild(buttonContainer);
});
// trigger the button animations after DOM insertion
// this should be called after the popup is added to the DOM
setTimeout(() => {
// animate buttons in sequence from top to bottom
const buttons = popup.querySelectorAll('.server-filter-option');
buttons.forEach((button, index) => {
setTimeout(() => {
button.style.transform = 'translateY(0px)';
button.style.opacity = '1';
}, index * 30); // 30 ms from each button
});
}, 20);
return popup;
}
/*******************************************************
name of function: ServerHop
description: Handles server hopping by fetching and joining a random server, excluding recently joined servers.
*******************************************************/
function ServerHop() {
ConsoleLogEnabled("Starting server hop...");
showLoadingOverlay();
// Extract the game ID from the URL
const url = window.location.href;
const gameId = (url.split("/").indexOf("games") !== -1) ? url.split("/")[url.split("/").indexOf("games") + 1] : null;
ConsoleLogEnabled(`Game ID: ${gameId}`);
// Array to store server IDs
let serverIds = [];
let nextPageCursor = null;
let pagesRequested = 0;
// Get the list of all recently joined servers in localStorage
const allStoredServers = Object.keys(localStorage)
.filter(key => key.startsWith("ROLOCATE_recentServers_"))
.map(key => JSON.parse(localStorage.getItem(key)));
// Remove any expired servers for all games (older than 15 minutes)
const currentTime = new Date().getTime();
allStoredServers.forEach(storedServers => {
const validServers = storedServers.filter(server => {
const lastJoinedTime = new Date(server.timestamp).getTime();
return (currentTime - lastJoinedTime) <= 15 * 60 * 1000; // 15 minutes
});
// Update localStorage with the valid (non-expired) servers
localStorage.setItem(`ROLOCATE_recentServers_${gameId}`, JSON.stringify(validServers));
});
// Get the list of recently joined servers for the current game
const storedServers = JSON.parse(localStorage.getItem(`ROLOCATE_recentServers_${gameId}`)) || [];
// Check if there are any recently joined servers and exclude them from selection
const validServers = storedServers.filter(server => {
const lastJoinedTime = new Date(server.timestamp).getTime();
return (currentTime - lastJoinedTime) <= 15 * 60 * 1000; // 15 minutes
});
if (validServers.length > 0) {
ConsoleLogEnabled(`Excluding servers joined in the last 15 minutes: ${validServers.map(s => s.serverId).join(', ')}`);
} else {
ConsoleLogEnabled("No recently joined servers within the last 15 minutes. Proceeding to pick a new server.");
}
let currentDelay = 150; // Start with 0.15 seconds
let isRateLimited = false;
/*******************************************************
name of function: fetchServers
description: Function to fetch servers
*******************************************************/
function fetchServers(cursor) {
// Randomly choose between sortOrder=1 and sortOrder=2 (50% chance each)
const sortOrder = Math.random() < 0.5 ? 1 : 2;
const url = `https://games.roblox.com/v1/games/${gameId}/servers/0?sortOrder=${sortOrder}&excludeFullGames=true&limit=100${cursor ? `&cursor=${cursor}` : ""}`;
ConsoleLogEnabled(`Using sortOrder: ${sortOrder}`);
GM_xmlhttpRequest({
method: "GET",
url: url,
onload: function(response) {
ConsoleLogEnabled("API Response:", response.responseText);
if (response.status === 429) {
ConsoleLogEnabled("Rate limited! Slowing down requests.");
isRateLimited = true;
currentDelay = 750; // Switch to 0.75 seconds
setTimeout(() => fetchServers(cursor), currentDelay);
return;
} else if (isRateLimited && response.status === 200) {
ConsoleLogEnabled("Recovered from rate limiting. Restoring normal delay.");
isRateLimited = false;
currentDelay = 150; // Back to normal
}
try {
const data = JSON.parse(response.responseText);
if (data.errors) {
ConsoleLogEnabled("Skipping unreadable response:", data.errors[0].message);
return;
}
setTimeout(() => {
if (!data || !data.data) {
ConsoleLogEnabled("Invalid response structure: 'data' is missing or undefined", data);
return;
}
data.data.forEach(server => {
if (validServers.some(vs => vs.serverId === server.id)) {
ConsoleLogEnabled(`Skipping previously joined server ${server.id}.`);
} else {
serverIds.push(server.id);
}
});
if (data.nextPageCursor && pagesRequested < 4) {
pagesRequested++;
ConsoleLogEnabled(`Fetching page ${pagesRequested}...`);
fetchServers(data.nextPageCursor);
} else {
pickRandomServer();
}
}, currentDelay);
} catch (error) {
ConsoleLogEnabled("Error parsing response:", error);
}
},
onerror: function(error) {
ConsoleLogEnabled("Error fetching server data:", error);
}
});
}
/*******************************************************
name of function: pickRandomServer
description: Function to pick a random server and join it
*******************************************************/
function pickRandomServer() {
if (serverIds.length > 0) {
const randomServerId = serverIds[Math.floor(Math.random() * serverIds.length)];
ConsoleLogEnabled(`Joining server: ${randomServerId}`);
// Join the game instance with the selected server ID
Roblox.GameLauncher.joinGameInstance(gameId, randomServerId);
// Store the selected server ID with the time and date in localStorage
const timestamp = new Date().toISOString();
const newServer = {
serverId: randomServerId,
timestamp
};
validServers.push(newServer);
// Save the updated list of recently joined servers to localStorage
localStorage.setItem(`ROLOCATE_recentServers_${gameId}`, JSON.stringify(validServers));
ConsoleLogEnabled(`Server ${randomServerId} stored with timestamp ${timestamp}`);
} else {
ConsoleLogEnabled("No servers found to join.");
notifications("You have joined all the servers recently. No servers found to join.", "error", "⚠️", "5000");
}
}
// Start the fetching process
fetchServers();
}
/*******************************************************
name of function: Bulk of functions for observer stuff
description: adds lots of stuff like autoserver regions and stuff
*******************************************************/
if (/^https:\/\/www\.roblox\.com(\/[a-z]{2})?\/games\//.test(window.location.href)) {
if (localStorage.ROLOCATE_AutoRunServerRegions === "true") {
(() => {
/*******************************************************
name of function: waitForElement
description: waits for a specific element to load onto
the page
*******************************************************/
function waitForElement(selector, timeout = 5000) {
return new Promise((resolve, reject) => {
const intervalTime = 100;
let elapsed = 0;
const interval = setInterval(() => {
const el = document.querySelector(selector);
if (el) {
clearInterval(interval);
resolve(el);
} else if (elapsed >= timeout) {
clearInterval(interval);
reject(new Error(`Element "${selector}" not found after ${timeout}ms`));
}
elapsed += intervalTime;
}, intervalTime);
});
}
/*******************************************************
name of function: waitForAnyElement
description: waits for any element on the page to load
*******************************************************/
function waitForAnyElement(selector, timeout = 5000) {
return new Promise((resolve, reject) => {
const intervalTime = 100;
let elapsed = 0;
const interval = setInterval(() => {
const elements = document.querySelectorAll(selector);
if (elements.length > 0) {
clearInterval(interval);
resolve(elements);
} else if (elapsed >= timeout) {
clearInterval(interval);
reject(new Error(`No elements matching "${selector}" found after ${timeout}ms`));
}
elapsed += intervalTime;
}, intervalTime);
});
}
/*******************************************************
name of function: waitForDivWithStyleSubstring
description: waits for server tab to show up, if this doesent
happen then it just spits out an error
*******************************************************/
function waitForDivWithStyleSubstring(substring, timeout = 5000) {
return new Promise((resolve, reject) => {
const intervalTime = 100;
let elapsed = 0;
const interval = setInterval(() => {
const divs = Array.from(document.querySelectorAll("div[style]"));
const found = divs.find(div => div.style && div.style.background && div.style.background.includes(substring));
if (found) {
clearInterval(interval);
resolve(found);
} else if (elapsed >= timeout) {
clearInterval(interval);
reject(new Error(`No div with style containing "${substring}" found after ${timeout}ms`));
}
elapsed += intervalTime;
}, intervalTime);
});
}
/*******************************************************
name of function: clickServersTab
description: clicks server tab on game page
*******************************************************/
async function clickServersTab() {
try {
const serversTab = await waitForElement("#tab-game-instances a");
serversTab.click();
ConsoleLogEnabled("[Auto] Servers tab clicked.");
return true;
} catch (err) {
ConsoleLogEnabled("[Auto] Servers tab not found:", err.message);
return false;
}
}
/*******************************************************
name of function: waitForServerListContainer
description: Waits for server list container to load onto the page
*******************************************************/
async function waitForServerListContainer() {
try {
const container = await waitForElement("#rbx-public-running-games");
ConsoleLogEnabled("[Auto] Server list container (#rbx-public-running-games) detected.");
return container;
} catch (err) {
ConsoleLogEnabled("[Auto] Server list container not found:", err.message);
return null;
}
}
/*******************************************************
name of function: waitForServerItems
description: Detects the server item for the functions to start
*******************************************************/
async function waitForServerItems() {
try {
const items = await waitForAnyElement(".rbx-public-game-server-item");
ConsoleLogEnabled(`[Auto] Detected ${items.length} server item(s) (.rbx-public-game-server-item)`);
return items;
} catch (err) {
ConsoleLogEnabled("[Auto] Server items not found:", err.message);
return null;
}
}
/*******************************************************
name of function: runServerRegions
description: Runs auto server regions
*******************************************************/
async function runServerRegions() {
const notifFlag = localStorage.ROLOCATE_enablenotifications;
if (notifFlag === "true") {
localStorage.ROLOCATE_enablenotifications = "false";
ConsoleLogEnabled("[Auto] Notifications disabled.");
} else {
ConsoleLogEnabled("[Auto] Notifications already disabled; leaving flag untouched.");
}
const gameId = /^https:\/\/www\.roblox\.com(\/[a-z]{2})?\/games\//.test(window.location.href) ? (window.location.href.match(/\/games\/(\d+)/) || [])[1] || null : null;
if (!gameId) {
ConsoleLogEnabled("[Auto] Game ID not found, aborting runServerRegions.");
if (notifFlag === "true") {
localStorage.ROLOCATE_enablenotifications = "true";
ConsoleLogEnabled("[Auto] Notifications enabled (early abort).");
}
return;
}
if (typeof Loadingbar === "function") Loadingbar(true);
if (typeof disableFilterButton === "function") disableFilterButton(true);
if (typeof disableLoadMoreButton === "function") disableLoadMoreButton();
if (typeof rebuildServerList === "function") {
rebuildServerList(gameId, 16);
ConsoleLogEnabled(`[Auto] Server list rebuilt for game ID: ${gameId}`);
} else {
ConsoleLogEnabled("[Auto] rebuildServerList function not found.");
}
if (notifFlag === "true") {
try {
await waitForDivWithStyleSubstring(
"radial-gradient(circle, rgba(255, 40, 40, 0.4)",
5000
);
localStorage.ROLOCATE_enablenotifications = "true";
ConsoleLogEnabled("[Auto] Notifications enabled (style div detected).");
} catch (err) {
ConsoleLogEnabled("[Auto] Style div not detected in time:", err.message);
}
}
}
window.addEventListener("load", async () => {
const clicked = await clickServersTab();
if (!clicked) return;
const container = await waitForServerListContainer();
if (!container) return;
const items = await waitForServerItems();
if (!items) return;
if (localStorage.ROLOCATE_fastservers === "false") {
if (typeof notifications === "function") {
notifications(
"Fastservers seem to be turned off. Turn it on to get almost instant server region results",
"info",
"📙",
"2000"
);
} else {
ConsoleLogEnabled("[Auto] notifications function not found.");
}
}
await runServerRegions();
});
})();
} else {
ConsoleLogEnabled("[Auto] ROLOCATE_AutoRunServerRegions is not true. Script skipped.");
}
/*******************************************************
name of function: An observer
description: Not a function, but an observer which ads the
filter button, server hop button, recent servers, and disables
trailer autoplay if settings are true
*******************************************************/
const observer = new MutationObserver((mutations, obs) => {
const serverListOptions = document.querySelector('.server-list-options');
const playButton = document.querySelector('.btn-common-play-game-lg.btn-primary-md');
// debug
//ConsoleLogEnabled("Checking Filter Button Insertion:");
//ConsoleLogEnabled("serverListOptions:", serverListOptions);
//ConsoleLogEnabled("RL-filter-button exists:", !!document.querySelector('.RL-filter-button'));
//ConsoleLogEnabled("Filter button enabled?", localStorage.getItem("ROLOCATE_togglefilterserversbutton"));
if (serverListOptions && !document.querySelector('.RL-filter-button') && localStorage.getItem("ROLOCATE_togglefilterserversbutton") === "true") {
ConsoleLogEnabled("Added Filter Button");
const filterButton = document.createElement('a'); // yes lmao
filterButton.className = 'RL-filter-button';
filterButton.style.cssText = `
color: white;
font-weight: bold;
text-decoration: none;
cursor: pointer;
margin-left: 10px;
padding: 5px 10px;
display: flex;
align-items: center;
gap: 5px;
position: relative;
margin-top: 4px;
`;
filterButton.addEventListener('mouseover', () => {
filterButton.style.textDecoration = 'underline';
});
filterButton.addEventListener('mouseout', () => {
filterButton.style.textDecoration = 'none';
});
const buttonText = document.createElement('span');
buttonText.className = 'RL-filter-text';
buttonText.textContent = 'Filters';
filterButton.appendChild(buttonText);
const icon = document.createElement('span');
icon.className = 'RL-filter-icon';
icon.textContent = '≡';
icon.style.cssText = `font-size: 18px;`;
filterButton.appendChild(icon);
serverListOptions.appendChild(filterButton);
let popup = null;
filterButton.addEventListener('click', (event) => {
event.stopPropagation();
if (popup) {
popup.remove();
popup = null;
} else {
popup = createPopup();
popup.style.top = `${filterButton.offsetHeight}px`;
popup.style.left = '0';
filterButton.appendChild(popup);
}
});
document.addEventListener('click', (event) => {
if (popup && !filterButton.contains(event.target)) {
popup.remove();
popup = null;
}
});
}
// new condition to trigger recent server logic
if (localStorage.getItem("ROLOCATE_togglerecentserverbutton") === "true") {
HandleRecentServers();
HandleRecentServersURL();
}
// new condition to trigger recent server logic
if (localStorage.getItem("ROLOCATE_disabletrailer") === "true") {
disableYouTubeAutoplayInIframes();
}
if (playButton && !document.querySelector('.custom-play-button') && localStorage.getItem("ROLOCATE_toggleserverhopbutton") === "true") {
ConsoleLogEnabled("Added Server Hop Button");
const buttonContainer = document.createElement('div');
buttonContainer.style.cssText = `
display: flex;
gap: 10px;
align-items: center;
width: 100%;
`;
playButton.style.cssText += `
flex: 3;
padding: 10px 12px;
text-align: center;
`;
const serverHopButton = document.createElement('button');
serverHopButton.className = 'custom-play-button';
serverHopButton.style.cssText = `
background-color: #335fff;
color: white;
border: none;
padding: 7.5px 12px;
cursor: pointer;
font-weight: bold;
border-radius: 8px;
flex: 1;
text-align: center;
display: flex;
align-items: center;
justify-content: center;
position: relative;
`;
const tooltip = document.createElement('div');
tooltip.textContent = 'Join Random Server / Server Hop';
tooltip.style.cssText = `
position: absolute;
background-color: rgba(51, 95, 255, 0.8);
color: white;
padding: 5px 10px;
border-radius: 5px;
font-size: 12px;
visibility: hidden;
opacity: 0;
transition: opacity 0.2s ease-in-out;
bottom: 100%;
left: 50%;
transform: translateX(-50%);
white-space: nowrap;
`;
serverHopButton.appendChild(tooltip);
serverHopButton.addEventListener('mouseover', () => {
tooltip.style.visibility = 'visible';
tooltip.style.opacity = '1';
});
serverHopButton.addEventListener('mouseout', () => {
tooltip.style.visibility = 'hidden';
tooltip.style.opacity = '0';
});
const logo = document.createElement('img');
logo.src = window.Base64Images.icon_serverhop;
logo.style.cssText = `
width: 45px;
height: 45px;
`;
serverHopButton.appendChild(logo);
playButton.parentNode.insertBefore(buttonContainer, playButton);
buttonContainer.appendChild(playButton);
buttonContainer.appendChild(serverHopButton);
serverHopButton.addEventListener('click', () => {
ServerHop();
});
}
const filterEnabled = localStorage.getItem("ROLOCATE_togglefilterserversbutton") === "true";
const hopEnabled = localStorage.getItem("ROLOCATE_toggleserverhopbutton") === "true";
const recentEnabled = localStorage.getItem("ROLOCATE_togglerecentserverbutton") === "true";
const filterPresent = !filterEnabled || document.querySelector('.RL-filter-button');
const hopPresent = !hopEnabled || document.querySelector('.custom-play-button');
const recentPresent = !recentEnabled || document.querySelector('.recent-servers-section');
if (filterPresent && hopPresent && recentPresent) {
obs.disconnect();
ConsoleLogEnabled("Disconnected Observer");
}
});
observer.observe(document.body, {
childList: true,
subtree: true
});
}
/*********************************************************************************************************************************************************************************************************************************************
The End of: This is all of the functions for the filter button and the popup for the 8 buttons does not include the functions for the 8 buttons
*********************************************************************************************************************************************************************************************************************************************/
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 1st button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: smallest_servers
description: Fetches the smallest servers, disables the "Load More" button, shows a loading bar, and recreates the server cards.
*******************************************************/
async function smallest_servers() {
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableFilterButton(true);
disableLoadMoreButton();
notifications("Finding small servers...", "success", "🧐");
// Get the game ID from the URL
const gameId = ((p => {
const i = p.indexOf('games');
return i !== -1 && p.length > i + 1 ? p[i + 1] : null;
})(window.location.pathname.split('/')));
// Retry mechanism
let retries = 3;
let success = false;
while (retries > 0 && !success) {
try {
// Use GM_xmlhttpRequest to fetch server data from the Roblox API
const response = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "GET",
url: `https://games.roblox.com/v1/games/${gameId}/servers/0?sortOrder=1&excludeFullGames=true&limit=100`,
onload: function(response) {
if (response.status === 429) {
reject(new Error('429: Too Many Requests'));
} else if (response.status >= 200 && response.status < 300) {
resolve(response);
} else {
reject(new Error(`HTTP error! status: ${response.status}`));
}
},
onerror: function(error) {
reject(error);
}
});
});
const data = JSON.parse(response.responseText);
// Process each server
for (const server of data.data) {
const {
id: serverId,
playerTokens,
maxPlayers,
playing
} = server;
// Pass the server data to the card creation function
await rbx_card(serverId, playerTokens, maxPlayers, playing, gameId);
}
success = true; // Mark as successful if no errors occurred
} catch (error) {
retries--; // Decrement the retry count
if (error.message === '429: Too Many Requests' && retries > 0) {
ConsoleLogEnabled('Encountered a 429 error. Retrying in 5 seconds...');
await new Promise(resolve => setTimeout(resolve, 5000)); // Wait for 5 seconds
} else {
ConsoleLogEnabled('Error fetching server data:', error);
notifications('Error: Failed to fetch server data. Please try again later.', 'error', '⚠️', '5000');
Loadingbar(false);
break; // Exit the loop if it's not a 429 error or no retries left
}
} finally {
if (success || retries === 0) {
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
}
}
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 2nd button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: available_space_servers
description: Fetches servers with available space, disables the "Load More" button, shows a loading bar, and recreates the server cards.
*******************************************************/
async function available_space_servers() {
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableLoadMoreButton();
disableFilterButton(true);
notifications("Finding servers with space...", "success", "🧐");
// Get the game ID from the URL
const gameId = ((p => {
const i = p.indexOf('games');
return i !== -1 && p.length > i + 1 ? p[i + 1] : null;
})(window.location.pathname.split('/')));
// Retry mechanism
let retries = 3;
let success = false;
while (retries > 0 && !success) {
try {
// Use GM_xmlhttpRequest to fetch server data from the Roblox API
const response = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "GET",
url: `https://games.roblox.com/v1/games/${gameId}/servers/0?sortOrder=2&excludeFullGames=true&limit=100`,
onload: function(response) {
if (response.status === 429) {
reject(new Error('429: Too Many Requests'));
} else if (response.status >= 200 && response.status < 300) {
resolve(response);
} else {
reject(new Error(`HTTP error! status: ${response.status}`));
}
},
onerror: function(error) {
reject(error);
}
});
});
const data = JSON.parse(response.responseText);
// Process each server
for (const server of data.data) {
const {
id: serverId,
playerTokens,
maxPlayers,
playing
} = server;
// Pass the server data to the card creation function
await rbx_card(serverId, playerTokens, maxPlayers, playing, gameId);
}
success = true; // Mark as successful if no errors occurred
} catch (error) {
retries--; // Decrement the retry count
if (error.message === '429: Too Many Requests' && retries > 0) {
ConsoleLogEnabled('Encountered a 429 error. Retrying in 10 seconds...');
await new Promise(resolve => setTimeout(resolve, 10000)); // Wait for 10 seconds
} else {
ConsoleLogEnabled('Error fetching server data:', error);
break; // Exit the loop if it's not a 429 error or no retries left
}
} finally {
if (success || retries === 0) {
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
}
}
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 3rd button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: player_count_tab
description: Opens a popup for the user to select the max player count using a slider and filters servers accordingly. Maybe one of my best functions lowkey.
*******************************************************/
function player_count_tab() {
// Check if the max player count has already been determined
if (!player_count_tab.maxPlayers) {
// Try to find the element containing the player count information
const playerCountElement = document.querySelector('.text-info.rbx-game-status.rbx-game-server-status.text-overflow');
if (playerCountElement) {
const playerCountText = playerCountElement.textContent.trim();
const match = playerCountText.match(/(\d+) of (\d+) people max/);
if (match) {
const maxPlayers = parseInt(match[2], 10);
if (!isNaN(maxPlayers) && maxPlayers > 1) {
player_count_tab.maxPlayers = maxPlayers;
ConsoleLogEnabled("Found text element with max playercount");
}
}
} else {
// If the element is not found, extract the gameId from the URL
const gameIdMatch = window.location.href.match(/\/(?:[a-z]{2}\/)?games\/(\d+)/);
if (gameIdMatch && gameIdMatch[1]) {
const gameId = gameIdMatch[1];
// Send a request to the Roblox API to get server information
GM_xmlhttpRequest({
method: 'GET',
url: `https://games.roblox.com/v1/games/${gameId}/servers/public?sortOrder=1&excludeFullGames=true&limit=100`,
onload: function(response) {
try {
if (response.status === 429) {
// Rate limit error, default to 100
ConsoleLogEnabled("Rate limited defaulting to 100.");
player_count_tab.maxPlayers = 100;
} else {
ConsoleLogEnabled("Valid api response");
const data = JSON.parse(response.responseText);
if (data.data && data.data.length > 0) {
const maxPlayers = data.data[0].maxPlayers;
if (!isNaN(maxPlayers) && maxPlayers > 1) {
player_count_tab.maxPlayers = maxPlayers;
}
}
}
// Update the slider range if the popup is already created
const slider = document.querySelector('.player-count-popup input[type="range"]');
if (slider) {
slider.max = player_count_tab.maxPlayers ? (player_count_tab.maxPlayers - 1).toString() : '100';
slider.style.background = `
linear-gradient(
to right,
#00A2FF 0%,
#00A2FF ${slider.value}%,
#444 ${slider.value}%,
#444 100%
);
`;
}
} catch (error) {
ConsoleLogEnabled('Failed to parse API response:', error);
// Default to 100 if parsing fails
player_count_tab.maxPlayers = 100;
const slider = document.querySelector('.player-count-popup input[type="range"]');
if (slider) {
slider.max = '100';
slider.style.background = `
linear-gradient(
to right,
#00A2FF 0%,
#00A2FF ${slider.value}%,
#444 ${slider.value}%,
#444 100%
);
`;
}
}
},
onerror: function(error) {
ConsoleLogEnabled('Failed to fetch server information:', error);
ConsoleLogEnabled('Fallback to 100 players.');
// Default to 100 if the request fails
player_count_tab.maxPlayers = 100;
const slider = document.querySelector('.player-count-popup input[type="range"]');
if (slider) {
slider.max = '100';
slider.style.background = `
linear-gradient(
to right,
#00A2FF 0%,
#00A2FF ${slider.value}%,
#444 ${slider.value}%,
#444 100%
);
`;
}
}
});
}
}
}
// Create the overlay (backdrop)
const overlay = document.createElement('div');
overlay.style.cssText = `
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.5);
z-index: 9999;
opacity: 0;
transition: opacity 0.3s ease;
`;
document.body.appendChild(overlay);
// Create the popup container
const popup = document.createElement('div');
popup.className = 'player-count-popup';
popup.style.cssText = `
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: rgb(30, 32, 34);
padding: 20px;
border-radius: 10px;
z-index: 10000;
box-shadow: 0 0 15px rgba(0, 0, 0, 0.7);
display: flex;
flex-direction: column;
align-items: center;
gap: 15px;
width: 300px;
opacity: 0;
transition: opacity 0.3s ease, transform 0.3s ease;
`;
// Add a close button in the top-right corner (bigger size)
const closeButton = document.createElement('button');
closeButton.innerHTML = '×'; // Using '×' for the close icon
closeButton.style.cssText = `
position: absolute;
top: 10px;
right: 10px;
background: transparent;
border: none;
color: #ffffff;
font-size: 24px; /* Increased font size */
cursor: pointer;
width: 36px; /* Increased size */
height: 36px; /* Increased size */
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
transition: background-color 0.3s ease, color 0.3s ease;
`;
closeButton.addEventListener('mouseenter', () => {
closeButton.style.backgroundColor = 'rgba(255, 255, 255, 0.1)';
closeButton.style.color = '#ff4444';
});
closeButton.addEventListener('mouseleave', () => {
closeButton.style.backgroundColor = 'transparent';
closeButton.style.color = '#ffffff';
});
// Add a title
const title = document.createElement('h3');
title.textContent = 'Select Max Player Count';
title.style.cssText = `
color: white;
margin: 0;
font-size: 18px;
font-weight: 500;
`;
popup.appendChild(title);
// Add a slider with improved functionality and styling
const slider = document.createElement('input');
slider.type = 'range';
slider.min = '1';
slider.max = player_count_tab.maxPlayers ? (player_count_tab.maxPlayers - 1).toString() : '100';
slider.value = '1'; // Default value
slider.step = '1'; // Step for better accuracy
slider.style.cssText = `
width: 80%;
cursor: pointer;
margin: 10px 0;
-webkit-appearance: none; /* Remove default styling */
background: transparent;
`;
// Custom slider track
slider.style.background = `
linear-gradient(
to right,
#00A2FF 0%,
#00A2FF ${slider.value}%,
#444 ${slider.value}%,
#444 100%
);
border-radius: 5px;
height: 6px;
`;
// Custom slider thumb
slider.style.setProperty('--thumb-size', '20px'); /* Larger thumb */
slider.style.setProperty('--thumb-color', '#00A2FF');
slider.style.setProperty('--thumb-hover-color', '#0088cc');
slider.style.setProperty('--thumb-border', '2px solid #fff');
slider.style.setProperty('--thumb-shadow', '0 0 5px rgba(0, 0, 0, 0.5)');
slider.addEventListener('input', () => {
slider.style.background = `
linear-gradient(
to right,
#00A2FF 0%,
#00A2FF ${slider.value}%,
#444 ${slider.value}%,
#444 100%
);
`;
sliderValue.textContent = slider.value; // Update the displayed value
});
// Keyboard support for better accuracy (fixed to increment/decrement by 1)
slider.addEventListener('keydown', (e) => {
e.preventDefault(); // Prevent default behavior (which might cause jumps)
let newValue = parseInt(slider.value, 10);
if (e.key === 'ArrowLeft' || e.key === 'ArrowDown') {
newValue = Math.max(1, newValue - 1); // Decrease by 1
} else if (e.key === 'ArrowRight' || e.key === 'ArrowUp') {
newValue = Math.min(100, newValue + 1); // Increase by 1
}
slider.value = newValue;
slider.dispatchEvent(new Event('input')); // Trigger input event to update UI
});
popup.appendChild(slider);
// Add a display for the slider value
const sliderValue = document.createElement('span');
sliderValue.textContent = slider.value;
sliderValue.style.cssText = `
color: white;
font-size: 16px;
font-weight: bold;
`;
popup.appendChild(sliderValue);
// Add a submit button with dark, blackish style
const submitButton = document.createElement('button');
submitButton.textContent = 'Search';
submitButton.style.cssText = `
padding: 8px 20px;
font-size: 16px;
background-color: #1a1a1a; /* Dark blackish color */
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s ease, transform 0.2s ease;
`;
submitButton.addEventListener('mouseenter', () => {
submitButton.style.backgroundColor = '#333'; /* Slightly lighter on hover */
submitButton.style.transform = 'scale(1.05)';
});
submitButton.addEventListener('mouseleave', () => {
submitButton.style.backgroundColor = '#1a1a1a';
submitButton.style.transform = 'scale(1)';
});
// Add a yellow box with a tip under the submit button
const tipBox = document.createElement('div');
tipBox.style.cssText = `
width: 100%;
padding: 10px;
background-color: rgba(255, 204, 0, 0.15);
border-radius: 5px;
text-align: center;
font-size: 14px;
color: #ffcc00;
transition: background-color 0.3s ease;
`;
tipBox.textContent = 'Tip: Click the slider and use the arrow keys for more accuracy.';
tipBox.addEventListener('mouseenter', () => {
tipBox.style.backgroundColor = 'rgba(255, 204, 0, 0.25)';
});
tipBox.addEventListener('mouseleave', () => {
tipBox.style.backgroundColor = 'rgba(255, 204, 0, 0.15)';
});
popup.appendChild(tipBox);
// Append the popup to the body
document.body.appendChild(popup);
// Fade in the overlay and popup
setTimeout(() => {
overlay.style.opacity = '1';
popup.style.opacity = '1';
popup.style.transform = 'translate(-50%, -50%) scale(1)';
}, 10);
/*******************************************************
name of function: fadeOutAndRemove
description: Fades out and removes the popup and overlay.
*******************************************************/
function fadeOutAndRemove(popup, overlay) {
popup.style.opacity = '0';
popup.style.transform = 'translate(-50%, -50%) scale(0.9)';
overlay.style.opacity = '0';
setTimeout(() => {
popup.remove();
overlay.remove();
}, 300); // Match the duration of the transition
}
// Close the popup when clicking outside
overlay.addEventListener('click', () => {
fadeOutAndRemove(popup, overlay);
});
// Close the popup when the close button is clicked
closeButton.addEventListener('click', () => {
fadeOutAndRemove(popup, overlay);
});
// Handle submit button click
submitButton.addEventListener('click', () => {
const maxPlayers = parseInt(slider.value, 10);
if (!isNaN(maxPlayers) && maxPlayers > 0) {
filterServersByPlayerCount(maxPlayers);
fadeOutAndRemove(popup, overlay);
} else {
notifications('Error: Please enter a number greater than 0', 'error', '⚠️', '5000');
}
});
popup.appendChild(submitButton);
popup.appendChild(closeButton);
}
/*******************************************************
name of function: fetchServersWithRetry
description: Fetches server data with retry logic and a delay between requests to avoid rate-limiting.
Uses GM_xmlhttpRequest instead of fetch.
*******************************************************/
async function fetchServersWithRetry(url, retries = 15, currentDelay = 750) {
return new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: 'GET',
url: url,
onload: function(response) {
// Check for 429 Rate Limit error
if (response.status === 429) {
if (retries > 0) {
const newDelay = currentDelay * 1; // Exponential backoff
ConsoleLogEnabled(`[DEBUG] Rate limited. Waiting ${newDelay / 1000} seconds before retrying...`);
setTimeout(() => {
resolve(fetchServersWithRetry(url, retries - 1, newDelay)); // Retry with increased delay
}, newDelay);
} else {
ConsoleLogEnabled('[DEBUG] Rate limit retries exhausted.');
notifications('Error: Rate limited please try again later.', 'error', '⚠️', '5000')
reject(new Error('RateLimit'));
}
return;
}
// Handle other HTTP errors
if (response.status < 200 || response.status >= 300) {
ConsoleLogEnabled('[DEBUG] HTTP error:', response.status, response.statusText);
reject(new Error(`HTTP error: ${response.status}`));
return;
}
// Parse and return the JSON data
try {
const data = JSON.parse(response.responseText);
ConsoleLogEnabled('[DEBUG] Fetched data successfully:', data);
resolve(data);
} catch (error) {
ConsoleLogEnabled('[DEBUG] Error parsing JSON:', error);
reject(error);
}
},
onerror: function(error) {
ConsoleLogEnabled('[DEBUG] Error in GM_xmlhttpRequest:', error);
reject(error);
}
});
});
}
/*******************************************************
name of function: filterServersByPlayerCount
description: Filters servers to show only those with a player count equal to or below the specified max.
If no exact matches are found, prioritizes servers with player counts lower than the input.
Keeps fetching until at least 8 servers are found, with a dynamic delay between requests.
*******************************************************/
async function filterServersByPlayerCount(maxPlayers) {
// Validate maxPlayers before proceeding
if (isNaN(maxPlayers) || maxPlayers < 1 || !Number.isInteger(maxPlayers)) {
ConsoleLogEnabled('[DEBUG] Invalid input for maxPlayers.');
notifications('Error: Please input a valid whole number greater than or equal to 1.', 'error', '⚠️', '5000');
return;
}
// Disable UI elements and clear the server list
Loadingbar(true);
disableLoadMoreButton();
disableFilterButton(true);
const serverList = document.querySelector('#rbx-public-game-server-item-container');
serverList.innerHTML = '';
const gameId = ((p = window.location.pathname.split('/')) => {
const i = p.indexOf('games');
return i !== -1 && p.length > i + 1 ? p[i + 1] : null;
})();
let cursor = null;
let serversFound = 0;
let serverMaxPlayers = null;
let isCloserToOne = null;
let topDownServers = []; // Servers collected during top-down search
let bottomUpServers = []; // Servers collected during bottom-up search
let currentDelay = 500; // Initial delay of 0.5 seconds
const timeLimit = 3 * 60 * 1000; // 3 minutes in milliseconds
const startTime = Date.now(); // Record the start time
notifications('Will search for a maximum of 3 minutes to find a server.', 'success', '🔎', '5000');
try {
while (serversFound < 16) {
// Check if the time limit has been exceeded
if (Date.now() - startTime > timeLimit) {
ConsoleLogEnabled('[DEBUG] Time limit reached. Proceeding to fallback servers.');
notifications('Warning: Time limit reached. Proceeding to fallback servers.', 'warning', '❗', '5000');
break;
}
// Fetch initial data to determine serverMaxPlayers and isCloserToOne
if (!serverMaxPlayers) {
const initialUrl = cursor ?
`https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100&cursor=${cursor}` :
`https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100`;
const initialData = await fetchServersWithRetry(initialUrl);
if (initialData.data.length > 0) {
serverMaxPlayers = initialData.data[0].maxPlayers;
isCloserToOne = maxPlayers <= (serverMaxPlayers / 2);
} else {
notifications("No servers found in initial fetch.", "error", "⚠️", "5000")
ConsoleLogEnabled('[DEBUG] No servers found in initial fetch.', 'warning', '❗');
break;
}
}
// Validate maxPlayers against serverMaxPlayers
if (maxPlayers >= serverMaxPlayers) {
ConsoleLogEnabled('[DEBUG] Invalid input: maxPlayers is greater than or equal to serverMaxPlayers.');
notifications(`Error: Please input a number between 1 through ${serverMaxPlayers - 1}`, 'error', '⚠️', '5000');
return;
}
// Adjust the URL based on isCloserToOne
const baseUrl = isCloserToOne ?
`https://games.roblox.com/v1/games/${gameId}/servers/public?sortOrder=1&excludeFullGames=true&limit=100` :
`https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100`; // why does this work lmao
const url = cursor ? `${baseUrl}&cursor=${cursor}` : baseUrl;
const data = await fetchServersWithRetry(url);
// Safety check: Ensure the server list is valid and iterable
if (!Array.isArray(data.data)) {
ConsoleLogEnabled('[DEBUG] Invalid server list received. Waiting 1 second before retrying...');
await delay(1000); // Wait 1 second before retrying
continue; // Skip the rest of the loop and retry
}
// Filter and process servers
for (const server of data.data) {
if (server.playing === maxPlayers) {
await rbx_card(server.id, server.playerTokens, server.maxPlayers, server.playing, gameId);
serversFound++;
if (serversFound >= 16) {
break;
}
} else if (!isCloserToOne && server.playing > maxPlayers) {
topDownServers.push(server); // Add to top-down fallback list
} else if (isCloserToOne && server.playing < maxPlayers) {
bottomUpServers.push(server); // Add to bottom-up fallback list
}
}
// Exit if no more servers are available
if (!data.nextPageCursor) {
break;
}
cursor = data.nextPageCursor;
// Adjust delay dynamically
if (currentDelay > 150) {
currentDelay = Math.max(150, currentDelay / 2); // Gradually reduce delay
}
ConsoleLogEnabled(`[DEBUG] Waiting ${currentDelay / 1000} seconds before next request...`);
await delay(currentDelay);
}
// If no exact matches were found or time limit reached, use fallback servers
if (serversFound === 0 && (topDownServers.length > 0 || bottomUpServers.length > 0)) {
notifications(`There are no servers with ${maxPlayers} players. Showing servers closest to ${maxPlayers} players.`, 'warning', '😔', '8000');
// Sort top-down servers by player count (ascending)
topDownServers.sort((a, b) => a.playing - b.playing);
// Sort bottom-up servers by player count (descending)
bottomUpServers.sort((a, b) => b.playing - a.playing);
// Combine both fallback lists (prioritize top-down servers first)
const combinedFallback = [...topDownServers, ...bottomUpServers];
for (const server of combinedFallback) {
await rbx_card(server.id, server.playerTokens, server.maxPlayers, server.playing, gameId);
serversFound++;
if (serversFound >= 16) {
break;
}
}
}
if (serversFound <= 0) {
notifications('No Servers Found Within The Provided Criteria', 'info', '🔎', '5000');
}
} catch (error) {
ConsoleLogEnabled('[DEBUG] Error in filterServersByPlayerCount:', error);
} finally {
Loadingbar(false);
disableFilterButton(false);
}
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 4th button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: random_servers
description: Fetches servers from two different URLs, combines the results, ensures no duplicates, shuffles the list, and passes the server information to the rbx_card function in a random order. Handles 429 errors with retries.
*******************************************************/
async function random_servers() {
notifications('Finding Random Servers. Please wait 2-5 seconds', 'success', '🔎', '5000');
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableFilterButton(true);
disableLoadMoreButton();
// Get the game ID from the URL ik reduent function
const gameId = ((p = window.location.pathname.split('/')) => {
const i = p.indexOf('games');
return i !== -1 && p.length > i + 1 ? p[i + 1] : null;
})();
try {
// Fetch servers from the first URL with retry logic
const firstUrl = `https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=10`;
const firstData = await fetchWithRetry(firstUrl, 10); // Retry up to 3 times
// Wait for 5 seconds
await delay(1500);
// Fetch servers from the second URL with retry logic
const secondUrl = `https://games.roblox.com/v1/games/${gameId}/servers/public?sortOrder=1&excludeFullGames=true&limit=10`;
const secondData = await fetchWithRetry(secondUrl, 10); // Retry up to 3 times
// Combine the servers from both URLs. Yea im kinda proud of this lmao
const combinedServers = [...firstData.data, ...secondData.data];
// Remove duplicates by server ID
const uniqueServers = [];
const seenServerIds = new Set();
for (const server of combinedServers) {
if (!seenServerIds.has(server.id)) {
seenServerIds.add(server.id);
uniqueServers.push(server);
}
}
// Shuffle the unique servers array
const shuffledServers = shuffleArray(uniqueServers);
// Get the first 16 shuffled servers
const selectedServers = shuffledServers.slice(0, 16);
// Process each server in random order
for (const server of selectedServers) {
const {
id: serverId,
playerTokens,
maxPlayers,
playing
} = server;
// Pass the server data to the card creation function
await rbx_card(serverId, playerTokens, maxPlayers, playing, gameId);
}
} catch (error) {
ConsoleLogEnabled('Error fetching server data:', error);
notifications('Error: Failed to fetch server data. Please try again later.', 'error', '⚠️', '5000');
} finally {
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
}
/*******************************************************
name of function: fetchWithRetry
description: Fetches data from a URL with retry logic for 429 errors using GM_xmlhttpRequest.
*******************************************************/
function fetchWithRetry(url, retries) {
return new Promise((resolve, reject) => {
const attemptFetch = (attempt = 0) => {
GM_xmlhttpRequest({
method: "GET",
url: url,
onload: function(response) {
if (response.status === 429) {
if (attempt < retries) {
ConsoleLogEnabled(`Rate limited. Retrying in 2.5 seconds... (Attempt ${attempt + 1}/${retries})`);
setTimeout(() => attemptFetch(attempt + 1), 1500); // Wait 1.5 seconds and retry
} else {
reject(new Error('Rate limit exceeded after retries'));
}
} else if (response.status >= 200 && response.status < 300) {
try {
const data = JSON.parse(response.responseText);
resolve(data);
} catch (error) {
reject(new Error('Failed to parse JSON response'));
}
} else {
reject(new Error(`HTTP error: ${response.status}`));
}
},
onerror: function(error) {
if (attempt < retries) {
ConsoleLogEnabled(`Error occurred. Retrying in 10 seconds... (Attempt ${attempt + 1}/${retries})`);
setTimeout(() => attemptFetch(attempt + 1), 10000); // Wait 10 seconds and retry
} else {
reject(error);
}
}
});
};
attemptFetch();
});
}
/*******************************************************
name of function: shuffleArray
description: Shuffles an array using the Fisher-Yates algorithm. This ronald fisher guy was kinda smart
*******************************************************/
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1)); // random index from 0 to i
[array[i], array[j]] = [array[j], array[i]]; // swap elements
}
return array;
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 5th button. taken from my other project
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: Isongamespage
description: not a function but if on game page inject styles
*******************************************************/
if (Isongamespage) {
// Create a <style> element
const style = document.createElement('style');
style.textContent = `
/* Overlay for the modal background */
.overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.85); /* Solid black overlay */
z-index: 1000; /* Ensure overlay is below the popup */
opacity: 0; /* Start invisible */
animation: fadeIn 0.3s ease forwards; /* Fade-in animation */
}
@keyframes fadeIn {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
/* Popup Container for the server region */
.filter-popup {
background-color: #1e1e1e; /* Darker background */
color: #ffffff; /* White text */
padding: 25px;
border-radius: 12px;
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.5);
width: 320px;
max-width: 90%;
position: fixed; /* Fixed positioning */
top: 50%; /* Center vertically */
left: 50%; /* Center horizontally */
transform: translate(-50%, -50%); /* Offset to truly center */
text-align: center;
z-index: 1001; /* Ensure popup is above the overlay */
border: 1px solid #444; /* Subtle border */
opacity: 0; /* Start invisible */
animation: fadeInPopup 0.3s ease 0.1s forwards; /* Fade-in animation with delay */
}
@keyframes fadeInPopup {
from {
opacity: 0;
transform: translate(-50%, -55%); /* Slight upward offset */
}
to {
opacity: 1;
transform: translate(-50%, -50%); /* Center position */
}
}
/* Fade-out animation for overlay and popup */
.overlay.fade-out {
animation: fadeOut 0.3s ease forwards;
}
.filter-popup.fade-out {
animation: fadeOutPopup 0.3s ease forwards;
}
@keyframes fadeOut {
from {
opacity: 1;
}
to {
opacity: 0;
}
}
@keyframes fadeOutPopup {
from {
opacity: 1;
transform: translate(-50%, -50%); /* Center position */
}
to {
opacity: 0;
transform: translate(-50%, -55%); /* Slight upward offset */
}
}
/* Close Button for the server selector */
#closePopup {
position: absolute;
top: 5px; /* Reduced from 12px to 5px */
right: 1px; /* Reduced from 12px to 5px */
background: transparent; /* Transparent background */
border: none;
color: #ffffff; /* White color */
font-size: 20px;
cursor: pointer;
width: 28px;
height: 28px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
transition: background-color 0.3s ease, color 0.3s ease;
}
#closePopup:hover {
background-color: rgba(255, 255, 255, 0.1); /* Light hover effect */
color: #ff4444; /* Red color on hover */
}
/* Label */
.filter-popup label {
display: block;
margin-bottom: 12px;
font-size: 16px;
color: #ffffff;
font-weight: 500; /* Slightly bolder text */
}
/* Dropdown */
.filter-popup select {
background-color: #333; /* Darker gray background */
color: #ffffff; /* White text */
padding: 10px;
border-radius: 6px;
border: 1px solid #555; /* Darker border */
width: 100%;
margin-bottom: 12px;
font-size: 14px;
transition: border-color 0.3s ease;
}
.filter-popup select:focus {
border-color: #888; /* Lighter border on focus */
outline: none;
}
/* Custom Input */
.filter-popup input[type="number"] {
background-color: #333; /* Darker gray background */
color: #ffffff; /* White text */
padding: 10px;
border-radius: 6px;
border: 1px solid #555; /* Darker border */
width: 100%;
margin-bottom: 12px;
font-size: 14px;
transition: border-color 0.3s ease;
}
.filter-popup input[type="number"]:focus {
border-color: #888; /* Lighter border on focus */
outline: none;
}
/* Confirm Button */
#confirmServerCount {
background-color: #444; /* Dark gray background */
color: #ffffff; /* White text */
padding: 10px 20px;
border: 1px solid #666; /* Gray border */
border-radius: 6px;
cursor: pointer;
font-size: 14px;
width: 100%;
transition: background-color 0.3s ease, transform 0.2s ease;
}
#confirmServerCount:hover {
background-color: #555; /* Lighter gray on hover */
transform: translateY(-1px); /* Slight lift effect */
}
#confirmServerCount:active {
transform: translateY(0); /* Reset lift effect on click */
}
/* Highlighted server item */
.rbx-game-server-item.highlighted {
border: 2px solid #4caf50; /* Green border */
border-radius: 8px;
background-color: rgba(76, 175, 80, 0.1); /* Subtle green background */
}
/* Disabled fetch button */
.fetch-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Popup Header */
.popup-header {
margin-bottom: 24px;
text-align: left;
padding: 16px;
background-color: rgba(255, 255, 255, 0.05); /* Subtle background for contrast */
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.1); /* Subtle border */
transition: background-color 0.3s ease, border-color 0.3s ease;
}
.popup-header:hover {
background-color: rgba(255, 255, 255, 0.08); /* Slightly brighter on hover */
border-color: rgba(255, 255, 255, 0.2);
}
.popup-header h3 {
margin: 0 0 12px 0;
font-size: 22px;
color: #ffffff;
font-weight: 700; /* Bolder for emphasis */
letter-spacing: -0.5px; /* Tighter letter spacing for modern look */
}
.popup-header p {
margin: 0;
font-size: 14px;
color: #cccccc;
line-height: 1.6; /* Improved line height for readability */
opacity: 0.9; /* Slightly transparent for a softer look */
}
/* Popup Footer */
.popup-footer {
margin-top: 20px;
text-align: left;
font-size: 14px;
color: #ffcc00; /* Yellow color for warnings */
background-color: rgba(255, 204, 0, 0.15); /* Lighter yellow background */
padding: 12px;
border-radius: 8px;
border: 1px solid rgba(255, 204, 0, 0.15); /* Subtle border */
transition: background-color 0.3s ease, border-color 0.3s ease;
}
.popup-footer:hover {
background-color: rgba(255, 204, 0, 0.25); /* Slightly brighter on hover */
border-color: rgba(255, 204, 0, 0.25);
}
.popup-footer p {
margin: 0;
line-height: 1.5;
font-weight: 500; /* Slightly bolder for emphasis */
}
/* Label */
.filter-popup label {
display: block;
margin-bottom: 12px;
font-size: 15px;
color: #ffffff;
font-weight: 500;
text-align: left;
opacity: 0.9; /* Slightly transparent for a softer look */
transition: opacity 0.3s ease;
}
.filter-popup label:hover {
opacity: 1; /* Fully opaque on hover */
}
select:hover, select:focus {
border-color: #ffffff;
outline: none;
}
`;
// Append the <style> element to the document head
document.head.appendChild(style);
}
/*******************************************************
name of function: showMessage
description: Shows the good looking messages on the bottom of server region search
*******************************************************/
function showMessage(message) {
const loadMoreButtonContainer = document.querySelector('.rbx-public-running-games-footer');
if (!loadMoreButtonContainer) {
ConsoleLogEnabled("Error: 'Load More' button container not found! Ensure the element exists in the DOM.");
return;
}
const existingMessage = loadMoreButtonContainer.querySelector('.premium-message-container');
// If message is "END", remove any existing message and exit
if (message === "END") {
if (existingMessage) {
existingMessage.remove();
ConsoleLogEnabled("Message container removed.");
} else {
ConsoleLogEnabled("No message container found to remove.");
}
return;
}
// Remove existing message if present before showing a new one
if (existingMessage) {
existingMessage.remove();
ConsoleLogEnabled("Warning: An existing message was found and replaced.");
}
// Inject CSS only once
if (!document.getElementById('premium-message-styles')) {
const style = document.createElement('style');
style.id = 'premium-message-styles';
style.textContent = `
.premium-message-container {
margin-top: 20px;
padding: 18px 26px;
background: linear-gradient(145deg, #2b0000, #1a0000);
border-radius: 14px;
box-shadow: 0 6px 20px rgba(255, 0, 0, 0.2);
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
font-size: 16px;
color: #ffdddd;
transition: all 0.3s ease-in-out, transform 0.3s ease, box-shadow 0.3s ease;
opacity: 0;
animation: fadeIn 0.6s ease forwards;
border: 1px solid #440000;
backdrop-filter: blur(6px);
display: flex;
align-items: center;
gap: 16px;
cursor: default;
user-select: none;
}
.premium-message-container:hover {
transform: scale(1.015);
box-shadow: 0 8px 24px rgba(255, 0, 0, 0.25);
background: linear-gradient(145deg, #330000, #220000);
color: #ffe5e5;
}
.premium-message-logo {
width: 28px;
height: 28px;
border-radius: 6px;
object-fit: contain;
box-shadow: 0 0 8px rgba(255, 0, 0, 0.2);
background-color: #000;
}
.premium-message-text {
flex: 1;
text-align: left;
font-weight: 500;
letter-spacing: 0.3px;
}
@keyframes fadeIn {
to { opacity: 1; }
}
`;
document.head.appendChild(style);
}
// Create the message container
const container = document.createElement('div');
container.className = 'premium-message-container';
// Create and insert the logo
const logo = document.createElement('img');
logo.className = 'premium-message-logo';
logo.src = window.Base64Images.logo;
// Create and insert the message text
const messageText = document.createElement('div');
messageText.className = 'premium-message-text';
messageText.textContent = message;
// Build the full component
container.appendChild(logo);
container.appendChild(messageText);
loadMoreButtonContainer.appendChild(container);
ConsoleLogEnabled("Message displayed successfully:", message);
return container;
}
/*******************************************************
name of function: fetchServerDetails
description: Function to fetch server details so game id and job id. yea!
*******************************************************/
async function fetchServerDetails(gameId, jobId) { //here!
const useBatching = localStorage.ROLOCATE_fastservers === "true";
if (!useBatching) {
return new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "POST",
url: "https://gamejoin.roblox.com/v1/join-game-instance",
headers: {
"Content-Type": "application/json",
"User-Agent": "Roblox/WinInet",
},
data: JSON.stringify({
placeId: gameId,
gameId: jobId
}),
onload: function(response) {
const json = JSON.parse(response.responseText);
ConsoleLogEnabled("API Response:", json);
if (json.status === 12 && json.message === 'You need to purchase access to this game before you can play.') {
reject('purchase_required');
return;
}
if (json.status === 12 && json.message === 'Cannot join this non-root place due to join restrictions') {
reject('subplace_join_restriction');
return;
}
const address = json?.joinScript?.UdmuxEndpoints?.[0]?.Address ?? json?.joinScript?.MachineAddress;
if (!address) {
ConsoleLogEnabled("API Response (Unknown Location) Which means Full Server!:", json);
reject(`Unable to fetch server location: Status ${json.status}`);
return;
}
function findBestMatchingIp(address) {
// If IP starts with 128.116.*, replace last octet with 0
if (/^128\.116\.\d+\.\d+$/.test(address)) {
return address.replace(/^(128\.116\.\d+)\.\d+$/, "$1.0");
}
// Otherwise, find any IP in serverRegionsByIp sharing first two octets
const firstTwoOctetsMatch = address.match(/^(\d+\.\d+)\./);
if (firstTwoOctetsMatch) {
const firstTwoOctets = firstTwoOctetsMatch[1];
const match = Object.keys(serverRegionsByIp).find(ip => ip.startsWith(firstTwoOctets + "."));
return match || address;
}
// If format unexpected, fallback to original IP
return address;
}
const lookupIp = findBestMatchingIp(address);
const location = serverRegionsByIp[lookupIp];
if (!location) {
ConsoleLogEnabled("API Response (Unknown Location):", json);
reject(`Unknown server address ${address}`);
return;
}
resolve(location);
},
onerror: function(error) {
ConsoleLogEnabled("API Request Failed:", error);
reject(`Failed to fetch server details: ${error}`);
},
});
});
}
// Batching logic with rate limit handling
const queue = fetchServerDetails._queue || [];
const concurrencyLimit = 10;
if (!fetchServerDetails._queue) {
fetchServerDetails._queue = queue;
fetchServerDetails._activeCount = 0;
fetchServerDetails._rateLimited = false;
}
return new Promise((resolve, reject) => {
const makeRequest = async (gameId, jobId) => {
return new Promise((innerResolve, innerReject) => {
GM_xmlhttpRequest({
method: "POST",
url: "https://gamejoin.roblox.com/v1/join-game-instance",
headers: {
"Content-Type": "application/json",
"User-Agent": "Roblox/WinInet",
},
data: JSON.stringify({
placeId: gameId,
gameId: jobId
}),
onload: function(response) {
const json = JSON.parse(response.responseText);
ConsoleLogEnabled("API Response:", json);
// Check if we got rate limited (status undefined)
if (json.status === undefined) {
ConsoleLogEnabled("Rate limited detected - status undefined");
innerReject('rate_limited');
return;
}
if (json.status === 12 && json.message === 'You need to purchase access to this game before you can play.') {
innerReject('purchase_required');
return;
}
if (json.status === 12 && json.message === 'Cannot join this non-root place due to join restrictions') {
innerReject('subplace_join_restriction');
return;
}
const address = json?.joinScript?.UdmuxEndpoints?.[0]?.Address ?? json?.joinScript?.MachineAddress;
if (!address) {
ConsoleLogEnabled("API Response (Unknown Location) Which means Full Server!:", json);
innerReject(`Unable to fetch server location: Status ${json.status}`);
return;
}
function findBestMatchingIp(address) {
// If IP starts with 128.116.*, replace last octet with 0
if (/^128\.116\.\d+\.\d+$/.test(address)) {
ConsoleLogEnabled("using 128.116 rule");
return address.replace(/^(128\.116\.\d+)\.\d+$/, "$1.0");
}
// Otherwise, find any IP in serverRegionsByIp sharing first two octets
const firstTwoOctetsMatch = address.match(/^(\d+\.\d+)\./);
if (firstTwoOctetsMatch) {
ConsoleLogEnabled("using two octect rule");
const firstTwoOctets = firstTwoOctetsMatch[1];
const match = Object.keys(serverRegionsByIp).find(ip => ip.startsWith(firstTwoOctets + "."));
return match || address;
}
// If format unexpected, fallback to original IP
return address;
}
const lookupIp = findBestMatchingIp(address);
const location = serverRegionsByIp[lookupIp];
if (!location) {
ConsoleLogEnabled("API Response (Unknown Location):", json);
innerReject(`Unknown server address ${address}`);
return;
}
innerResolve(location);
},
onerror: function(error) {
ConsoleLogEnabled("API Request Failed:", error);
innerReject(`Failed to fetch server details: ${error}`);
},
});
});
};
const task = async () => {
try {
fetchServerDetails._activeCount++;
let result;
let attempts = 0;
const maxAttempts = 100; // Prevent infinite loops
while (attempts < maxAttempts) {
try {
result = await makeRequest(gameId, jobId);
// If we get here, request was successful
if (fetchServerDetails._rateLimited) {
ConsoleLogEnabled("Rate limit cleared, resuming normal operation");
fetchServerDetails._rateLimited = false;
}
break;
} catch (err) {
if (err === 'rate_limited') {
if (!fetchServerDetails._rateLimited) {
ConsoleLogEnabled("Rate limited - retrying every second until cleared");
fetchServerDetails._rateLimited = true;
}
ConsoleLogEnabled(`Rate limit retry attempt ${attempts + 1}`);
await delay(1000); // Wait 1 second before retry
attempts++;
} else {
// For other errors, don't retry
throw err;
}
}
}
if (attempts >= maxAttempts) {
throw new Error(`Rate limited for too long, exceeded ${maxAttempts} attempts`);
}
resolve(result);
} catch (err) {
reject(err);
} finally {
fetchServerDetails._activeCount--;
if (queue.length > 0) {
const next = queue.shift();
next();
}
}
};
if (fetchServerDetails._activeCount < concurrencyLimit) {
task();
} else {
queue.push(task);
}
});
}
/*******************************************************
name of function: delay
description: custom delay also known as sleep function in js cause this language sucks and doesent have a default built-in sleep.
*******************************************************/
function delay(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
/*******************************************************
name of function: createServerCountPopup
description: Creates the first time popup and allows user to pick the amount of sevrers they want.
(UI updated to place dropdowns side-by-side).
*******************************************************/
function createServerCountPopup(callback) {
const experienced = localStorage.getItem('ROLOCATE_experiencedtime');
if (experienced !== 'true') {
const overlay = document.createElement('div');
overlay.className = 'rolocate-overlay-dark';
const popup = document.createElement('div');
popup.className = 'rolocate-popup-dark';
popup.innerHTML = `
<h2>Seems like it's your first time here.</h2>
<p>
After you select the amount of servers you want and click the confirm button,
two Tampermonkey/Violentmonkey tabs will open.
Please click <strong>Always Allow</strong> for the script to work.
</p>
<div class="rolocate-popup-footer">
<button id="rolocate-firstTimeOk" class="rolocate-btn-dark">OK</button>
</div>
`;
document.body.appendChild(overlay);
document.body.appendChild(popup);
if (!document.getElementById('rolocate-dark-popup-styles')) {
const style = document.createElement('style');
style.id = 'rolocate-dark-popup-styles';
style.textContent = `
.rolocate-overlay-dark {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
opacity: 0;
animation: rolocate-fadeIn 0.3s forwards;
z-index: 999999;
}
.rolocate-popup-dark {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: #1e1e1e;
color: #ddd;
padding: 28px 36px;
border-radius: 12px;
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.85);
width: 380px;
max-width: 90vw;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
opacity: 0;
animation: rolocate-fadeIn 0.3s forwards;
z-index: 1000000;
user-select: none;
}
.rolocate-popup-dark h2 {
margin: 0 0 14px;
font-weight: 700;
font-size: 1.6rem;
letter-spacing: 0.02em;
color: #eee;
}
.rolocate-popup-dark p {
margin: 0;
font-size: 1rem;
line-height: 1.6;
color: #ccc;
user-select: text;
letter-spacing: 0.015em;
text-shadow: 0 0 1px rgba(0,0,0,0.3);
}
.rolocate-popup-dark p strong {
display: inline-block;
font-weight: 700;
color: #fff;
background: linear-gradient(to right, #555 0%, #444 100%);
padding: 2px 6px;
border-radius: 4px;
text-shadow: 0 1px 2px rgba(0,0,0,0.4);
}
.rolocate-popup-footer {
margin-top: 24px;
text-align: right;
}
.rolocate-btn-dark {
background-color: #333;
border: none;
border-radius: 8px;
padding: 10px 26px;
color: #eee;
font-weight: 600;
font-size: 1rem;
cursor: pointer;
transition: background-color 0.3s ease, box-shadow 0.3s ease;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.4);
user-select: none;
}
.rolocate-btn-dark:hover, .rolocate-btn-dark:focus {
background-color: #444;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.6);
outline: none;
}
@keyframes rolocate-fadeIn {
to { opacity: 1; }
}
@keyframes rolocate-fadeOut {
to { opacity: 0; }
}
.rolocate-fade-out {
animation: rolocate-fadeOut 0.3s forwards !important;
pointer-events: none;
}
`;
document.head.appendChild(style);
}
function closePopup() {
overlay.classList.add('rolocate-fade-out');
popup.classList.add('rolocate-fade-out');
setTimeout(() => {
overlay.remove();
popup.remove();
}, 300);
}
popup.querySelector('#rolocate-firstTimeOk').addEventListener('click', () => {
localStorage.setItem('ROLOCATE_experiencedtime', 'true');
closePopup();
createServerCountPopup(callback);
});
return; // wait for user click
}
// Normal popup code starts here
const overlay = document.createElement('div');
overlay.className = 'overlay';
const popup = document.createElement('div');
popup.className = 'filter-popup';
// Widen the popup slightly to comfortably fit the side-by-side layout
popup.style.width = '460px';
// Get current player count preference from localStorage
const currentPlayerCountPreference = localStorage.getItem('ROLOCATE_invertplayercount');
const isLowPlayerCount = currentPlayerCountPreference === 'true';
// Inject styles for dropdown icon and NEW grid layout
const style = document.createElement('style');
style.textContent = `
/* NEW: Grid container for the dropdowns */
.filter-grid {
display: grid;
grid-template-columns: 1fr 1fr; /* Create two equal columns */
gap: 20px; /* Space between the columns */
margin-bottom: 15px;
}
.dropdown-wrapper {
position: relative;
display: inline-block;
width: 100%;
}
.dropdown-wrapper select {
width: 100%;
padding-right: 30px;
appearance: none;
-webkit-appearance: none;
-moz-appearance: none;
}
.dropdown-wrapper .dropdown-icon {
position: absolute;
right: 10px;
top: 40%;
transform: translateY(-50%);
pointer-events: none;
font-size: 12px;
color: #fff;
}
.filter-section label {
display: block;
margin-bottom: 5px;
font-weight: 600;
}
`;
document.head.appendChild(style);
// UPDATED HTML: Wrapped the two filter sections in the new "filter-grid" div
popup.innerHTML = `
<button id="closePopup">X</button>
<div class="popup-header">
<h3>Select Number of Servers</h3>
<p><strong>More servers = more variety, but longer search times.</strong></p>
</div>
<div class="filter-grid">
<div class="filter-section">
<label for="serverCount">Number of Servers:</label>
<div class="dropdown-wrapper">
<select id="serverCount">
<option value="10">10 Servers</option>
<option value="25" selected>25 Servers</option>
<option value="50">50 Servers</option>
<option value="100">100 Servers</option>
<option value="200">200 Servers</option>
<option value="500">500 Servers</option>
<option value="1000">1000 Servers</option>
<option value="custom">Custom</option>
</select>
<span class="dropdown-icon">▼</span>
</div>
<input id="customServerCount" type="number" min="1" max="1000" placeholder="Enter a number (1-1000)" style="display: none; margin-top: 5px; width: calc(100% - 10px);">
</div>
<div class="filter-section">
<label for="playerCountFilter">Find Servers with:</label>
<div class="dropdown-wrapper">
<select id="playerCountFilter">
<option value="high" ${!isLowPlayerCount ? 'selected' : ''}>High Player Counts</option>
<option value="low" ${isLowPlayerCount ? 'selected' : ''}>Low Player Counts</option>
</select>
<span class="dropdown-icon">▼</span>
</div>
</div>
</div>
<div class="popup-footer" style="text-align: left; margin-top: 0;">
<p><strong>Note:</strong> If you have fast servers on, the buildman thumbnails are intentional! It's because it saves time for the search.</p>
</div>
<button id="confirmServerCount" style="width: 100%; margin-top: 15px;">Confirm</button>
`;
document.body.appendChild(overlay);
document.body.appendChild(popup);
// --- ALL THE JAVASCRIPT LOGIC BELOW IS UNCHANGED FROM YOUR ORIGINAL ---
const serverCountDropdown = popup.querySelector('#serverCount');
const customServerCountInput = popup.querySelector('#customServerCount');
const playerCountFilter = popup.querySelector('#playerCountFilter');
const confirmButton = popup.querySelector('#confirmServerCount');
const closeButton = popup.querySelector('#closePopup');
serverCountDropdown.addEventListener('change', () => {
if (serverCountDropdown.value === 'custom') {
customServerCountInput.style.display = 'block';
} else {
customServerCountInput.style.display = 'none';
}
});
confirmButton.addEventListener('click', () => {
let serverCount;
if (serverCountDropdown.value === 'custom') {
serverCount = parseInt(customServerCountInput.value);
if (isNaN(serverCount) || serverCount < 1 || serverCount > 10000) {
notifications('Error: Please enter a valid number between 1 and 1000.', 'error', '⚠️', '5000');
return;
}
} else {
serverCount = parseInt(serverCountDropdown.value);
}
const playerCountPreference = playerCountFilter.value;
localStorage.setItem('ROLOCATE_invertplayercount', playerCountPreference === 'low' ? 'true' : 'false');
callback(serverCount);
disableFilterButton(true);
disableLoadMoreButton(true);
hidePopup();
Loadingbar(true);
});
closeButton.addEventListener('click', () => {
hidePopup();
});
function hidePopup() {
const overlay = document.querySelector('.overlay');
const popup = document.querySelector('.filter-popup');
overlay.classList.add('fade-out');
popup.classList.add('fade-out');
setTimeout(() => {
overlay.remove();
popup.remove();
}, 300);
}
}
/*******************************************************
name of function: fetchPublicServers
description: Function to fetch public servers with rate limtiing and stuff (Server regions)
*******************************************************/
async function fetchPublicServers(gameId, totalLimit) {
let servers = [];
let cursor = null;
let delayTime = 150; // Start with 0.15 seconds
let retryingDueToRateLimit = false;
let pageCount = 0;
const invertPlayerCount = localStorage.getItem("ROLOCATE_invertplayercount") === "true";
ConsoleLogEnabled(`Starting to fetch up to ${totalLimit} public servers for game ${gameId}...`);
ConsoleLogEnabled(`Invert player count: ${invertPlayerCount}`);
while (servers.length < totalLimit) {
const url = `https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100${invertPlayerCount ? '&sortOrder=1' : ''}${cursor ? `&cursor=${cursor}` : ''}`;
pageCount++;
ConsoleLogEnabled(`Fetching page ${pageCount}... (Current delay: ${delayTime}ms)`);
let responseData;
try {
responseData = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "GET",
url: url,
onload: function(response) {
if (response.status === 429 || !response.responseText) {
reject({
rateLimited: true
});
} else {
try {
const json = JSON.parse(response.responseText);
resolve(json);
} catch (err) {
reject({
rateLimited: true
});
}
}
},
onerror: function(error) {
reject({
rateLimited: false,
error
});
},
});
});
if (retryingDueToRateLimit) {
delayTime = 150;
retryingDueToRateLimit = false;
ConsoleLogEnabled(`Rate limit cleared. Resuming normal delay (${delayTime}ms).`);
}
const newServers = responseData.data || [];
servers = servers.concat(newServers);
ConsoleLogEnabled(`Fetched ${newServers.length} servers (Total: ${servers.length}/${totalLimit})`);
if (!responseData.nextPageCursor || servers.length >= totalLimit) {
ConsoleLogEnabled("No more pages or reached limit.");
break;
}
cursor = responseData.nextPageCursor;
} catch (err) {
if (err.rateLimited) {
delayTime = 250;
retryingDueToRateLimit = true;
ConsoleLogEnabled("⚠️ Rate limited. Increasing delay to 0.75s...");
} else {
ConsoleLogEnabled("❌ Failed to fetch due to error:", err.error);
break;
}
}
await delay(delayTime);
}
ConsoleLogEnabled(`✅ Done. Fetched ${servers.length} servers in total.`);
return servers.slice(0, totalLimit);
}
/*******************************************************
name of function: createFilterDropdowns
description: Creates the server selecting dropdown.
*******************************************************/
function createFilterDropdowns(servers) {
// Create the main filter container with premium styling
const filterContainer = document.createElement('div');
Object.assign(filterContainer.style, {
display: 'flex',
gap: '32px',
alignItems: 'center',
padding: '40px 48px',
background: 'linear-gradient(145deg, rgba(12,12,12,0.98) 0%, rgba(8,8,8,0.98) 25%, rgba(15,10,10,0.98) 75%, rgba(10,8,8,0.98) 100%)',
borderRadius: '28px',
boxShadow: '0 32px 64px rgba(0,0,0,0.6), 0 0 0 1px rgba(200,30,30,0.15), inset 0 1px 0 rgba(255,255,255,0.02)',
backdropFilter: 'blur(40px)',
opacity: '0',
transform: 'translateY(-50px) scale(0.94)',
transition: 'all 1.2s cubic-bezier(0.16, 1, 0.3, 1)',
position: 'relative',
border: '1px solid rgba(200,30,30,0.12)',
margin: '40px',
fontFamily: "'Inter', 'SF Pro Display', system-ui, -apple-system, sans-serif",
fontSize: '16px',
overflow: 'hidden'
});
// Premium animated border with subtle red glow
const borderGlow = document.createElement('div');
Object.assign(borderGlow.style, {
position: 'absolute',
inset: '-2px',
borderRadius: '30px',
pointerEvents: 'none',
background: 'linear-gradient(60deg, rgba(200,25,25,0.25), rgba(50,50,50,0.1), rgba(200,25,25,0.15), rgba(30,30,30,0.1), rgba(200,25,25,0.2))',
backgroundSize: '300% 300%',
zIndex: '-1',
animation: 'premiumFlow 20s ease infinite',
opacity: '0.7',
filter: 'blur(0.5px)'
});
filterContainer.appendChild(borderGlow);
// Add premium CSS animations and styling
const style = document.createElement('style');
style.textContent = `
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600;700&display=swap');
@keyframes premiumFlow {
0% { background-position: 0% 50%; transform: rotate(0deg); }
25% { background-position: 100% 25%; }
50% { background-position: 100% 100%; transform: rotate(0.5deg); }
75% { background-position: 0% 75%; }
100% { background-position: 0% 50%; transform: rotate(0deg); }
}
@keyframes premiumPulse {
0% { box-shadow: 0 0 0 0 rgba(200, 30, 30, 0.4); }
50% { box-shadow: 0 0 0 20px rgba(200, 30, 30, 0); }
100% { box-shadow: 0 0 0 0 rgba(200, 30, 30, 0); }
}
@keyframes shimmer {
0% { transform: translateX(-100%); }
100% { transform: translateX(100%); }
}
@keyframes iconFloat {
0%, 100% { transform: translateY(0px); }
50% { transform: translateY(-2px); }
}
.premium-select {
scrollbar-width: thin;
scrollbar-color: rgba(200,30,30,0.6) rgba(20,20,20,0.4);
}
.premium-select::-webkit-scrollbar {
width: 6px;
}
.premium-select::-webkit-scrollbar-track {
background: rgba(15,15,15,0.8);
border-radius: 10px;
}
.premium-select::-webkit-scrollbar-thumb {
background: linear-gradient(180deg, rgba(200,30,30,0.8), rgba(150,25,25,0.6));
border-radius: 10px;
border: 1px solid rgba(0,0,0,0.2);
}
.premium-select::-webkit-scrollbar-thumb:hover {
background: linear-gradient(180deg, rgba(220,35,35,0.9), rgba(170,30,30,0.7));
}
.logo-premium-pulse {
animation: premiumPulse 3s infinite;
}
.shimmer-effect {
position: relative;
overflow: hidden;
}
.shimmer-effect::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255,255,255,0.08), transparent);
animation: shimmer 3s infinite;
}
.premium-icon {
animation: iconFloat 3s ease-in-out infinite;
}
`;
document.head.appendChild(style);
// Enhanced premium logo with sophisticated hover effects
const logoWrapper = document.createElement('div');
Object.assign(logoWrapper.style, {
position: 'relative',
marginRight: '36px',
display: 'flex',
alignItems: 'center',
cursor: 'pointer'
});
const logoContainer = document.createElement('div');
Object.assign(logoContainer.style, {
position: 'relative',
padding: '8px',
borderRadius: '20px',
background: 'linear-gradient(145deg, rgba(25,25,25,0.8), rgba(15,15,15,0.9))',
border: '1px solid rgba(200,30,30,0.2)',
transition: 'all 0.6s cubic-bezier(0.34, 1.56, 0.64, 1)'
});
const logo = document.createElement('img');
logo.src = window.Base64Images.logo;
Object.assign(logo.style, {
width: '64px',
height: '64px',
borderRadius: '14px',
transition: 'all 0.6s cubic-bezier(0.34, 1.56, 0.64, 1)',
filter: 'drop-shadow(0 12px 24px rgba(200,30,30,0.4))',
border: '2px solid rgba(200,30,30,0.3)',
});
const logoGlow = document.createElement('div');
Object.assign(logoGlow.style, {
position: 'absolute',
inset: '-6px',
borderRadius: '24px',
background: 'radial-gradient(circle at center, rgba(200,30,30,0.5) 0%, rgba(200,30,30,0.1) 50%, transparent 70%)',
opacity: '0',
transition: 'all 0.6s ease',
pointerEvents: 'none',
zIndex: '-1',
});
// Premium logo interactions
logoContainer.addEventListener('mouseover', () => {
logo.style.transform = 'rotate(-6deg) scale(1.12)';
logo.style.filter = 'drop-shadow(0 16px 32px rgba(200,30,30,0.6))';
logo.style.border = '2px solid rgba(200,30,30,0.7)';
logoContainer.style.background = 'linear-gradient(145deg, rgba(35,35,35,0.9), rgba(20,20,20,0.95))';
logoContainer.style.border = '1px solid rgba(200,30,30,0.4)';
logoGlow.style.opacity = '1';
logo.classList.add('logo-premium-pulse');
});
logoContainer.addEventListener('mouseout', () => {
logo.style.transform = 'rotate(0) scale(1)';
logo.style.filter = 'drop-shadow(0 12px 24px rgba(200,30,30,0.4))';
logo.style.border = '2px solid rgba(200,30,30,0.3)';
logoContainer.style.background = 'linear-gradient(145deg, rgba(25,25,25,0.8), rgba(15,15,15,0.9))';
logoContainer.style.border = '1px solid rgba(200,30,30,0.2)';
logoGlow.style.opacity = '0';
logo.classList.remove('logo-premium-pulse');
});
logoContainer.appendChild(logoGlow);
logoContainer.appendChild(logo);
logoWrapper.appendChild(logoContainer);
filterContainer.appendChild(logoWrapper);
// Function to create premium icon
const createIcon = (type) => {
const iconMap = {
globe: `<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><circle cx="12" cy="12" r="10"/><line x1="2" y1="12" x2="22" y2="12"/><path d="m16 12 4-4-4-4"/><path d="m8 12-4 4 4 4"/><path d="M12 2a15.3 15.3 0 0 1 4 10 15.3 15.3 0 0 1-4 10 15.3 15.3 0 0 1-4-10 15.3 15.3 0 0 1 4-10z"/></svg>`,
city: `<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M6 22V4a2 2 0 0 1 2-2h8a2 2 0 0 1 2 2v18Z"/><path d="M6 12H4a2 2 0 0 0-2 2v8h4"/><path d="M18 9h2a2 2 0 0 1 2 2v11h-4"/><path d="M10 6h4"/><path d="M10 10h4"/><path d="M10 14h4"/><path d="M10 18h4"/></svg>`,
chevron: `<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round" stroke-linejoin="round"><path d="M6 9l6 6 6-6"/></svg>`
};
return iconMap[type] || '';
};
// Function to create a premium dropdown with enhanced styling and icons
const createDropdown = (id, placeholder, iconType) => {
const wrapper = document.createElement('div');
Object.assign(wrapper.style, {
position: 'relative',
minWidth: '280px',
flex: '1'
});
// Premium label with icon
const labelContainer = document.createElement('div');
Object.assign(labelContainer.style, {
display: 'flex',
alignItems: 'center',
gap: '10px',
marginBottom: '14px',
opacity: '0',
transform: 'translateX(-10px)',
transition: 'all 0.6s ease'
});
const labelIcon = document.createElement('span');
labelIcon.innerHTML = createIcon(iconType);
labelIcon.className = 'premium-icon';
Object.assign(labelIcon.style, {
color: 'rgba(200,30,30,0.8)',
display: 'flex',
alignItems: 'center',
filter: 'drop-shadow(0 2px 4px rgba(200,30,30,0.3))'
});
const label = document.createElement('div');
label.textContent = placeholder.replace('All ', '').toUpperCase();
Object.assign(label.style, {
color: 'rgba(255,255,255,0.85)',
fontSize: '13px',
fontWeight: '600',
letterSpacing: '1px',
transition: 'all 0.4s ease',
fontFamily: "'Inter', sans-serif"
});
labelContainer.appendChild(labelIcon);
labelContainer.appendChild(label);
wrapper.appendChild(labelContainer);
// Premium dropdown with enhanced design
const dropdownContainer = document.createElement('div');
dropdownContainer.className = 'shimmer-effect';
Object.assign(dropdownContainer.style, {
position: 'relative',
borderRadius: '16px',
background: 'linear-gradient(145deg, rgba(20,20,20,0.95), rgba(12,12,12,0.98))',
border: '1px solid rgba(200,30,30,0.15)',
overflow: 'hidden',
transition: 'all 0.5s cubic-bezier(0.4, 0, 0.2, 1)',
boxShadow: '0 12px 24px rgba(0,0,0,0.4), inset 0 1px 0 rgba(255,255,255,0.03)'
});
const dropdown = document.createElement('select');
dropdown.id = id;
dropdown.className = 'premium-select';
dropdown.innerHTML = `<option value="">${placeholder}</option>`;
Object.assign(dropdown.style, {
width: '100%',
padding: '20px 60px 20px 28px',
fontSize: '16px',
fontWeight: '500',
background: 'transparent',
color: 'rgba(200,30,30,0.95)',
border: 'none',
borderRadius: '16px',
appearance: 'none',
cursor: 'pointer',
transition: 'all 0.4s cubic-bezier(0.4, 0, 0.2, 1)',
opacity: '0',
transform: 'translateY(-25px)',
letterSpacing: '0.4px',
fontFamily: "'Inter', sans-serif",
outline: 'none'
});
// Premium chevron with enhanced styling
const chevronContainer = document.createElement('div');
Object.assign(chevronContainer.style, {
position: 'absolute',
right: '20px',
top: '50%',
transform: 'translateY(-50%)',
pointerEvents: 'none',
transition: 'all 0.6s cubic-bezier(0.34, 1.56, 0.64, 1)',
color: 'rgba(200,30,30,0.8)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
padding: '6px',
borderRadius: '8px',
background: 'rgba(200,30,30,0.1)',
border: '1px solid rgba(200,30,30,0.2)'
});
chevronContainer.innerHTML = createIcon('chevron');
// Enhanced dropdown interactions with premium effects
const addHoverEffect = () => {
dropdownContainer.style.background = 'linear-gradient(145deg, rgba(30,30,30,0.98), rgba(18,18,18,1))';
dropdownContainer.style.boxShadow = '0 20px 40px rgba(0,0,0,0.5), 0 0 0 2px rgba(200,30,30,0.3), inset 0 1px 0 rgba(255,255,255,0.05)';
dropdownContainer.style.border = '1px solid rgba(200,30,30,0.3)';
dropdownContainer.style.transform = 'translateY(-2px)';
label.style.color = 'rgba(200,30,30,0.95)';
labelIcon.style.color = 'rgba(200,30,30,1)';
chevronContainer.style.transform = 'translateY(-50%) rotate(180deg)';
chevronContainer.style.background = 'rgba(200,30,30,0.2)';
chevronContainer.style.border = '1px solid rgba(200,30,30,0.4)';
};
const removeHoverEffect = () => {
if (document.activeElement !== dropdown) {
dropdownContainer.style.background = 'linear-gradient(145deg, rgba(20,20,20,0.95), rgba(12,12,12,0.98))';
dropdownContainer.style.boxShadow = '0 12px 24px rgba(0,0,0,0.4), inset 0 1px 0 rgba(255,255,255,0.03)';
dropdownContainer.style.border = '1px solid rgba(200,30,30,0.15)';
dropdownContainer.style.transform = 'translateY(0)';
label.style.color = 'rgba(255,255,255,0.85)';
labelIcon.style.color = 'rgba(200,30,30,0.8)';
chevronContainer.style.transform = 'translateY(-50%) rotate(0deg)';
chevronContainer.style.background = 'rgba(200,30,30,0.1)';
chevronContainer.style.border = '1px solid rgba(200,30,30,0.2)';
}
};
dropdownContainer.addEventListener('mouseover', addHoverEffect);
dropdownContainer.addEventListener('mouseout', removeHoverEffect);
dropdown.addEventListener('focus', () => {
dropdownContainer.style.outline = 'none';
dropdownContainer.style.border = '1px solid rgba(200,30,30,0.5)';
dropdownContainer.style.boxShadow = '0 20px 40px rgba(0,0,0,0.5), 0 0 0 4px rgba(200,30,30,0.25), inset 0 1px 0 rgba(255,255,255,0.05)';
label.style.color = 'rgba(200,30,30,1)';
labelIcon.style.color = 'rgba(200,30,30,1)';
chevronContainer.style.transform = 'translateY(-50%) rotate(180deg)';
});
dropdown.addEventListener('blur', removeHoverEffect);
dropdown.addEventListener('change', () => {
// Premium selection animation
dropdownContainer.style.transform = 'translateY(-2px) scale(0.98)';
setTimeout(() => {
dropdownContainer.style.transform = 'translateY(-2px) scale(1)';
}, 150);
// Enhanced flash effect
const flash = document.createElement('div');
Object.assign(flash.style, {
position: 'absolute',
inset: '0',
borderRadius: '16px',
background: 'linear-gradient(145deg, rgba(200,30,30,0.2), rgba(200,30,30,0.1))',
pointerEvents: 'none',
opacity: '0',
transition: 'opacity 0.4s ease'
});
dropdownContainer.appendChild(flash);
flash.style.opacity = '1';
setTimeout(() => {
flash.style.opacity = '0';
setTimeout(() => dropdownContainer.removeChild(flash), 400);
}, 80);
});
// Staggered fade-in animation
setTimeout(() => {
labelContainer.style.opacity = '1';
labelContainer.style.transform = 'translateX(0)';
}, 400);
setTimeout(() => {
dropdown.style.opacity = '1';
dropdown.style.transform = 'translateY(0)';
}, 600);
dropdownContainer.appendChild(dropdown);
dropdownContainer.appendChild(chevronContainer);
wrapper.appendChild(dropdownContainer);
return wrapper;
};
// Create premium dropdowns with icons
const countryDropdown = createDropdown('countryFilter', 'All Countries', 'globe');
const cityDropdown = createDropdown('cityFilter', 'All Cities', 'city');
// Populate dropdowns with server data
const countryCounts = {};
servers.forEach(server => {
const country = server.location.country.name;
countryCounts[country] = (countryCounts[country] || 0) + 1;
});
const sortedCountries = Object.keys(countryCounts).sort();
sortedCountries.forEach(country => {
const option = document.createElement('option');
option.value = country;
option.textContent = `${country} (${countryCounts[country]})`;
Object.assign(option.style, {
background: 'rgba(15,15,15,0.98)',
color: 'rgba(200,30,30,0.9)',
padding: '12px',
borderRadius: '8px',
margin: '2px'
});
countryDropdown.querySelector('select').appendChild(option);
});
// Premium separator with gradient
const separator = document.createElement('div');
Object.assign(separator.style, {
height: '80px',
width: '2px',
background: 'linear-gradient(to bottom, rgba(255,255,255,0), rgba(200,30,30,0.4) 20%, rgba(200,30,30,0.6) 50%, rgba(200,30,30,0.4) 80%, rgba(255,255,255,0))',
margin: '0 8px',
borderRadius: '2px',
position: 'relative',
overflow: 'hidden'
});
// Add subtle animation to separator
const separatorGlow = document.createElement('div');
Object.assign(separatorGlow.style, {
position: 'absolute',
inset: '0',
background: 'linear-gradient(to bottom, transparent, rgba(200,30,30,0.8), transparent)',
animation: 'shimmer 4s infinite',
opacity: '0.3'
});
separator.appendChild(separatorGlow);
// Enhanced country change handler
countryDropdown.querySelector('select').addEventListener('change', () => {
const selectedCountry = countryDropdown.querySelector('select').value;
const citySelect = cityDropdown.querySelector('select');
citySelect.innerHTML = '<option value="">All Cities</option>';
if (selectedCountry) {
const cityCounts = {};
servers
.filter(server => server.location.country.name === selectedCountry)
.forEach(server => {
const city = server.location.city;
const region = server.location.region?.name;
const cityKey = region ? `${city}, ${region}` : city;
cityCounts[cityKey] = (cityCounts[cityKey] || 0) + 1;
});
const sortedCities = Object.keys(cityCounts).sort();
sortedCities.forEach(city => {
const option = document.createElement('option');
option.value = city;
option.textContent = `${city} (${cityCounts[city]})`;
Object.assign(option.style, {
background: 'rgba(15,15,15,0.98)',
color: 'rgba(200,30,30,0.9)',
padding: '12px'
});
citySelect.appendChild(option);
});
// Premium update animation
const cityContainer = cityDropdown.querySelector('div');
cityContainer.style.opacity = '0.4';
cityContainer.style.transform = 'translateY(-15px)';
setTimeout(() => {
cityContainer.style.opacity = '1';
cityContainer.style.transform = 'translateY(0)';
}, 200);
// Visual update indicator
const updateRipple = document.createElement('div');
Object.assign(updateRipple.style, {
position: 'absolute',
inset: '0',
borderRadius: '16px',
background: 'radial-gradient(circle at center, rgba(200,30,30,0.3) 0%, rgba(200,30,30,0.1) 40%, transparent 70%)',
pointerEvents: 'none',
opacity: '1',
transition: 'all 1s ease',
transform: 'scale(0.8)'
});
cityDropdown.style.position = 'relative';
cityDropdown.appendChild(updateRipple);
setTimeout(() => {
updateRipple.style.opacity = '0';
updateRipple.style.transform = 'scale(1.2)';
setTimeout(() => cityDropdown.removeChild(updateRipple), 1000);
}, 100);
}
});
// Append elements to container
filterContainer.appendChild(countryDropdown);
filterContainer.appendChild(separator);
filterContainer.appendChild(cityDropdown);
// Premium container entrance animation
setTimeout(() => {
filterContainer.style.opacity = '1';
filterContainer.style.transform = 'translateY(0) scale(1)';
}, 200);
return filterContainer;
}
/*******************************************************
name of function: filterServers
description: Function to filter servers based on selected country and city cause im lazy
*******************************************************/
function filterServers(servers, country, city) {
return servers.filter(server => {
const matchesCountry = !country || server.location.country.name === country;
const matchesCity = !city || `${server.location.city}${server.location.region?.name ? `, ${server.location.region.name}` : ''}` === city;
return matchesCountry && matchesCity;
});
}
/*******************************************************
name of function: sortServersByPing
description: Function to sort servers by ping. maybe inaccurate but thats roblox's problem not mine
*******************************************************/
function sortServersByPing(servers) {
return servers.sort((a, b) => a.server.ping - b.server.ping);
}
/*******************************************************
name of function: fetchPlayerThumbnails_servers
description: not really a function but idc. Finds player thumbnails (Server regions)
*******************************************************/
const fetchPlayerThumbnails_servers = (() => {
const queue = [];
let processing = false;
// Simple transparent 1x1 base64 PNG
const randomBase64Image = () => {
const placeholders = [
window.Base64Images.roblox_avatar,
window.Base64Images.builderman_avatar,
];
const index = Math.floor(Math.random() * placeholders.length);
return placeholders[index];
};
return async function(playerTokens) {
ConsoleLogEnabled("Function called with playerTokens:", playerTokens);
// Check if fast server mode is enabled
if (localStorage.getItem("ROLOCATE_fastservers") === "true") {
ConsoleLogEnabled("ROLOCATE_fastservers is enabled. Returning mock base64 images.");
const mockData = playerTokens.map(token => ({
requestId: `0:${token}:AvatarHeadshot:150x150:png:regular`,
targetId: 0,
state: "Completed",
imageUrl: randomBase64Image(),
}));
return mockData;
}
const waitHalfSecond = (ms = 250) => new Promise(res => setTimeout(res, ms));
return new Promise(resolve => {
ConsoleLogEnabled("Pushing to queue:", playerTokens);
queue.push({
playerTokens,
resolve
});
const processQueue = async () => {
if (processing) {
ConsoleLogEnabled("Already processing, exiting...");
return;
}
processing = true;
ConsoleLogEnabled("Started processing queue...");
while (queue.length > 0) {
const {
playerTokens,
resolve
} = queue.shift();
ConsoleLogEnabled("Processing batch:", playerTokens);
const body = playerTokens.map(token => ({
requestId: `0:${token}:AvatarHeadshot:150x150:png:regular`,
type: "AvatarHeadShot",
targetId: 0,
token,
format: "png",
size: "150x150",
}));
let success = false;
let data = [];
while (!success) {
ConsoleLogEnabled("Sending request to thumbnails.roblox.com...");
const response = await fetch("https://thumbnails.roblox.com/v1/batch", {
method: "POST",
headers: {
"Content-Type": "application/json",
Accept: "application/json",
},
body: JSON.stringify(body),
});
ConsoleLogEnabled("Response status:", response.status);
if (response.status === 429) {
ConsoleLogEnabled("Rate limited. Waiting...");
await waitHalfSecond();
} else {
const json = await response.json();
data = json.data || [];
success = true;
ConsoleLogEnabled("Received data:", data);
}
}
resolve(data);
ConsoleLogEnabled("Resolved promise with data");
}
processing = false;
ConsoleLogEnabled("Finished processing queue.");
};
processQueue();
});
};
})();
/*******************************************************
name of function: rebuildServerList
description: A thicc function to find server regions and create the server cards
*******************************************************/
async function rebuildServerList(gameId, totalLimit, best_connection, preferred_region) {
const serverListContainer = document.getElementById("rbx-public-game-server-item-container");
// If "Best Connection" is enabled
// FUNCTION FOR THE 6TH BUTTON!
if (best_connection === true) {
// Check ROLOCATE_invertplayercount at the start
const invertPlayerCount = localStorage.getItem('ROLOCATE_invertplayercount');
let shouldResetInvertFlag = false;
if (invertPlayerCount === 'true') {
localStorage.setItem('ROLOCATE_invertplayercount', 'false');
shouldResetInvertFlag = true;
}
const experienced = localStorage.getItem('ROLOCATE_experiencedtime');
if (experienced !== 'true') {
const overlay = document.createElement('div');
overlay.className = 'rolocate-overlay-dark';
const popup = document.createElement('div');
popup.className = 'rolocate-popup-dark';
popup.innerHTML = `
<h2>Seems like it's your first time here.</h2>
<p>
After you click the button below, Two Tampermonkey/Violentmonkey tabs will open.
Please click <strong>Always Allow</strong> for the script to work.
</p>
<div class="rolocate-popup-footer">
<button id="rolocate-firstTimeOk" class="rolocate-btn-dark">OK</button>
</div>
`;
document.body.appendChild(overlay);
document.body.appendChild(popup);
if (!document.getElementById('rolocate-dark-popup-styles')) {
const style = document.createElement('style');
style.id = 'rolocate-dark-popup-styles';
style.textContent = `
.rolocate-overlay-dark {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
opacity: 0;
animation: rolocate-fadeIn 0.3s forwards;
z-index: 999999;
}
.rolocate-popup-dark {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: #1e1e1e;
color: #ddd;
padding: 28px 36px;
border-radius: 12px;
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.85);
width: 380px;
max-width: 90vw;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
opacity: 0;
animation: rolocate-fadeIn 0.3s forwards;
z-index: 1000000;
user-select: none;
}
.rolocate-popup-dark h2 {
margin: 0 0 14px;
font-weight: 700;
font-size: 1.6rem;
letter-spacing: 0.02em;
color: #eee;
}
.rolocate-popup-dark p {
margin: 0;
font-size: 1rem;
line-height: 1.6;
color: #ccc;
user-select: text;
letter-spacing: 0.015em;
text-shadow: 0 0 1px rgba(0,0,0,0.3);
}
.rolocate-popup-dark p strong {
display: inline-block;
font-weight: 700;
color: #fff;
background: linear-gradient(to right, #555 0%, #444 100%);
padding: 2px 6px;
border-radius: 4px;
text-shadow: 0 1px 2px rgba(0,0,0,0.4);
}
.rolocate-popup-footer {
margin-top: 24px;
text-align: right;
}
.rolocate-btn-dark {
background-color: #333;
border: none;
border-radius: 8px;
padding: 10px 26px;
color: #eee;
font-weight: 600;
font-size: 1rem;
cursor: pointer;
transition: background-color 0.3s ease, box-shadow 0.3s ease;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.4);
user-select: none;
}
.rolocate-btn-dark:hover, .rolocate-btn-dark:focus {
background-color: #444;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.6);
outline: none;
}
@keyframes rolocate-fadeIn {
to { opacity: 1; }
}
@keyframes rolocate-fadeOut {
to { opacity: 0; }
}
.rolocate-fade-out {
animation: rolocate-fadeOut 0.3s forwards !important;
pointer-events: none;
}
`;
document.head.appendChild(style);
}
function closePopup() {
overlay.classList.add('rolocate-fade-out');
popup.classList.add('rolocate-fade-out');
setTimeout(() => {
overlay.remove();
popup.remove();
}, 300);
}
popup.querySelector('#rolocate-firstTimeOk').addEventListener('click', () => {
localStorage.setItem('ROLOCATE_experiencedtime', 'true');
closePopup();
rebuildServerList(gameId, 50, true);
});
return; // wait for user click
}
disableLoadMoreButton(true);
disableFilterButton(true);
notifications("Retrieving Location...", "success", "🌎", '5000');
const userLocation = await getUserLocation();
if (!userLocation) {
notifications('Error: Unable to fetch your location. Please enable location access or set it to manual in settings.', 'error', '⚠️', '5000');
disableFilterButton(false);
// Reset the flag if it was set to true originally
if (shouldResetInvertFlag) {
localStorage.setItem('ROLOCATE_invertplayercount', 'true');
}
return;
}
const servers = await fetchPublicServers(gameId, 50);
if (servers.length === 0) {
notifications('Error: No servers found. Please try again later.', 'error', '⚠️', '5000');
disableFilterButton(false);
// Reset the flag if it was set to true originally
if (shouldResetInvertFlag) {
localStorage.setItem('ROLOCATE_invertplayercount', 'true');
}
return;
}
const isFastServers = localStorage.getItem("ROLOCATE_fastservers") === "true";
let closestServer = null;
let minDistance = Infinity;
let closestServerLocation = null;
if (isFastServers) {
// Parallel fetching of all server locations
const results = await Promise.allSettled(
servers.map(async server => {
const {
id: serverId,
maxPlayers,
playing
} = server;
if (playing >= maxPlayers) return null;
try {
const location = await fetchServerDetails(gameId, serverId);
const distance = calculateDistance(
userLocation.latitude,
userLocation.longitude,
location.latitude,
location.longitude
);
return {
server,
location,
distance
};
} catch (error) {
ConsoleLogEnabled(`Error fetching details for server ${serverId}:`, error);
return null;
}
})
);
for (const result of results) {
if (result.status === "fulfilled" && result.value) {
const {
server,
location,
distance
} = result.value;
if (distance < minDistance) {
minDistance = distance;
closestServer = server;
closestServerLocation = location;
}
}
}
} else {
// Sequential fetching (original behavior)
for (const server of servers) {
const {
id: serverId,
maxPlayers,
playing
} = server;
if (playing >= maxPlayers) continue;
try {
const location = await fetchServerDetails(gameId, serverId);
const distance = calculateDistance(
userLocation.latitude,
userLocation.longitude,
location.latitude,
location.longitude
);
if (distance < minDistance) {
minDistance = distance;
closestServer = server;
closestServerLocation = location;
}
} catch (error) {
ConsoleLogEnabled(`Error fetching details for server ${serverId}:`, error);
continue;
}
}
}
if (closestServer) {
showLoadingOverlay();
Roblox.GameLauncher.joinGameInstance(gameId, closestServer.id);
notifications(`Joining nearest server!
Server ID: ${closestServer.id}
Distance: ${(minDistance / 1.609).toFixed(2)} miles | ${minDistance.toFixed(2)} km
Location (Country): ${closestServerLocation.country.name}.`, 'success', '🚀', '5000');
disableFilterButton(false);
Loadingbar(false);
// Reset the flag at the end if it was originally true
if (shouldResetInvertFlag) {
localStorage.setItem('ROLOCATE_invertplayercount', 'true');
}
} else {
notifications('No valid servers found. This game might be popular right now. Try using \'Server Region\' or refresh the page and try again later. Filter button is disabled.', 'error', '⚠️', '8000');
Loadingbar(false);
// Reset the flag at the end if it was originally true
if (shouldResetInvertFlag) {
localStorage.setItem('ROLOCATE_invertplayercount', 'true');
}
}
return;
}
// Rest of the original function (for non-"Best Connection" mode)
if (!serverListContainer) {
ConsoleLogEnabled("Server list container not found!");
notifications('Error: No Servers found. There is nobody playing this game. Please refresh the page.', 'error', '⚠️', '8000');
Loadingbar(false);
return;
}
const messageElement = showMessage("Just a moment — to detect your location accurately, please stay on this page...");
const premium_message = messageElement.querySelector('.premium-message-text');
try {
// Retrieve user's location for distance calculations
const userLocation = await getUserLocation(); // this should be useless because of the new manual feature.
if (!userLocation) {
notifications('Error: Unable to fetch your location. Please enable location access.', 'error', '⚠️', '5000');
disableFilterButton(false);
return;
}
const servers = await fetchPublicServers(gameId, totalLimit);
const totalServers = servers.length;
let skippedServers = 0;
if (premium_message) {
premium_message.textContent = `Filtering servers... Please stay on this page to ensure a faster and more accurate search. ${totalServers} servers found, 0 loaded so far.`;
}
notifications(`Please do not leave this page as it slows down the search. \nFound a total of ${totalServers} servers.`, 'success', '👍', '3000'); // not needed prob just clutter
const serverDetails = [];
const useBatching = localStorage.ROLOCATE_fastservers === "true";
if (useBatching) {
// Process servers in batches of 100
const batchSize = 100;
let processedCount = 0;
for (let i = 0; i < servers.length; i += batchSize) {
const batch = servers.slice(i, i + batchSize);
const batchPromises = batch.map(async (server) => {
const {
id: serverId,
maxPlayers,
playing,
ping,
fps,
playerTokens
} = server;
// Skip full servers early to avoid unnecessary API calls
if (playing >= maxPlayers) {
skippedServers++;
return null;
}
try {
const location = await fetchServerDetails(gameId, serverId);
if (location.city === "Unknown") {
ConsoleLogEnabled(`Skipping server ${serverId} because location is unknown.`);
skippedServers++;
return null;
}
// Fetch player thumbnails
const playerThumbnails = playerTokens && playerTokens.length > 0 ?
await fetchPlayerThumbnails_servers(playerTokens) : [];
return {
server,
location,
playerThumbnails
};
} catch (error) {
if (error === 'purchase_required') {
throw error; // Rethrow specific errors to be caught in the outer try/catch
} else if (error === 'subplace_join_restriction') {
throw error;
} else {
ConsoleLogEnabled(error);
skippedServers++;
return null;
}
}
});
// function to smoothly update the processed count
function updateProcessedCountSmoothly(startCount, targetCount) {
const increment = 1; // count by 1 server
let currentCount = startCount;
const interval = setInterval(() => {
if (currentCount < targetCount) {
currentCount += increment;
if (premium_message) {
premium_message.textContent = `Filtering servers, please do not leave this page...\n${totalServers} servers found, ${currentCount} server locations found`;
}
} else {
clearInterval(interval);
}
}, 2); // Update every 2ms ik this is insanly fast god dayum
}
const batchResults = await Promise.all(batchPromises);
const previousProcessedCount = processedCount;
// Filter out null results and add valid ones to serverDetails
const validResults = batchResults.filter(result => result !== null);
serverDetails.push(...validResults);
// Gradually update processedCount after processing the batch
processedCount += batch.length;
updateProcessedCountSmoothly(previousProcessedCount, processedCount);
}
} else {
// Original sequential processing
for (let i = 0; i < servers.length; i++) {
const server = servers[i];
const {
id: serverId,
maxPlayers,
playing,
ping,
fps,
playerTokens
} = server;
let location;
try {
location = await fetchServerDetails(gameId, serverId);
} catch (error) {
if (error === 'purchase_required') {
if (premium_message) {
premium_message.textContent = "Error: Cannot access server regions because you have not purchased the game.";
}
notifications('Cannot access server regions because you have not purchased the game.', 'error', '⚠️', '15000');
Loadingbar(false); // disable loading bar
return;
} else if (error === 'subplace_join_restriction') {
if (premium_message) {
premium_message.textContent = "Error: This game requires users to teleport to a subplace. As a result, server regions cannot be retrieved.";
}
notifications('Error: This game requires users to teleport to a subplace. As a result, server regions cannot be retrieved.', 'error', '⚠️', '15000');
Loadingbar(false); // disable loading bar
return;
} else {
ConsoleLogEnabled(error);
location = {
city: "Unknown",
country: {
name: "Unknown",
code: "??"
}
};
}
}
if (location.city === "Unknown" || playing >= maxPlayers) {
ConsoleLogEnabled(`Skipping server ${serverId} because it is full or location is unknown.`);
skippedServers++;
continue;
}
// Fetch player thumbnails
const playerThumbnails = playerTokens && playerTokens.length > 0 ? await fetchPlayerThumbnails_servers(playerTokens) : [];
serverDetails.push({
server,
location,
playerThumbnails,
});
if (premium_message) {
premium_message.textContent = `Filtering servers, please do not leave this page...\n${totalServers} servers found, ${i + 1} server locations found`;
}
}
}
if (serverDetails.length === 0) {
showMessage("END");
// Check if all servers had maxPlayers === 1
if (servers.every(s => s.maxPlayers === 1)) {
notifications('All servers have a max player count of 1. These are likely solo servers and cannot be joined normally.', 'error', '⚠️', '8000');
} else {
notifications('Error: No servers found. Try increasing the search limit or enabling "Invert Player Count" in Settings > General.', 'error', '⚠️', '8000');
}
Loadingbar(false); // disable loading bar
return;
}
const loadedServers = totalServers - skippedServers;
notifications(`Filtering complete!\n${totalServers} servers found, ${loadedServers} servers loaded, ${skippedServers} servers skipped (full).`, 'success', '👍', '2000');
// make it show mesdsage to user if fasterevrs is on
if (localStorage.getItem('ROLOCATE_fastservers') === 'true') {
let secondsSaved = (loadedServers * 150) / 1000;
if (secondsSaved < 0.1 && secondsSaved > 0) {
secondsSaved = '0.1';
} else {
secondsSaved = secondsSaved.toFixed(1);
}
notifications(`FastServers: Thumbnails replaced with Builderman and Roblox. Saved ${secondsSaved} seconds`, 'info', '🚀', '2500');
}
if (typeof GM_info !== 'undefined' && GM_info.scriptHandler?.toLowerCase().includes('violentmonkey')) {
const fastServers = localStorage.getItem('ROLOCATE_fastservers');
if (fastServers === 'false') {
notifications(`You're using Violentmonkey, which supports Fast Servers. Enable it in Settings → General → Fast Server Search!`, 'info', '🚀', '12000');
}
}
showMessage("END");
Loadingbar(false); // disable loading bar
// Add filter dropdowns
const filterContainer = createFilterDropdowns(serverDetails);
serverListContainer.parentNode.insertBefore(filterContainer, serverListContainer);
// Style the server list container to use a grid layout
serverListContainer.style.display = "grid";
serverListContainer.style.gridTemplateColumns = "repeat(4, 1fr)"; // 4 columns
serverListContainer.style.gap = "0px"; // Set gap to 0px to remove the gap between grid items
const displayFilteredServers = (country, city) => {
serverListContainer.innerHTML = "";
const filteredServers = filterServers(serverDetails, country, city);
// Sort servers by distance from the user (fastest first)
const sortedServers = filteredServers.sort((a, b) => {
const distanceA = calculateDistance(userLocation.latitude, userLocation.longitude, a.location.latitude, a.location.longitude);
const distanceB = calculateDistance(userLocation.latitude, userLocation.longitude, b.location.latitude, b.location.longitude);
return distanceA - distanceB;
});
sortedServers.forEach(({
server,
location,
playerThumbnails
}) => {
const serverCard = document.createElement("li");
serverCard.className = "rbx-game-server-item col-md-3 col-sm-4 col-xs-6";
serverCard.style.width = "100%";
serverCard.style.minHeight = "400px";
serverCard.style.display = "flex";
serverCard.style.flexDirection = "column";
serverCard.style.justifyContent = "space-between";
serverCard.style.boxSizing = "border-box";
serverCard.style.outline = 'none';
serverCard.style.padding = '6px';
serverCard.style.borderRadius = '8px';
// Create label (now based on distance)
const pingLabel = document.createElement("div");
pingLabel.style.marginBottom = "5px"; // Adds spacing above label
pingLabel.style.padding = "5px 10px";
pingLabel.style.borderRadius = "8px";
pingLabel.style.fontWeight = "bold";
pingLabel.style.textAlign = "center"; // Centers the label
// Calculate distance from user to server
const distance = calculateDistance(
userLocation.latitude,
userLocation.longitude,
location.latitude,
location.longitude
);
// Calculate ping using the advanced formula
const calculatedPing = 2 * (distance / 180000) * 1000 * 1.8 + (20 + 0.04 * distance);
if (distance < 1250) {
pingLabel.textContent = "⚡ Fast";
pingLabel.style.backgroundColor = "#014737";
pingLabel.style.color = "#73e1bc";
} else if (distance < 5000) {
pingLabel.textContent = "⏳ OK";
pingLabel.style.backgroundColor = "#c75a00";
pingLabel.style.color = "#ffe8c2";
} else {
pingLabel.textContent = "🐌 Slow";
pingLabel.style.backgroundColor = "#771d1d";
pingLabel.style.color = "#fcc468";
}
// Create a container for player thumbnails
const thumbnailsContainer = document.createElement("div");
thumbnailsContainer.className = "player-thumbnails-container";
thumbnailsContainer.style.display = "grid";
thumbnailsContainer.style.gridTemplateColumns = "repeat(3, 60px)";
thumbnailsContainer.style.gridTemplateRows = "repeat(2, 60px)";
thumbnailsContainer.style.gap = "5px";
thumbnailsContainer.style.marginBottom = "10px";
// Add player thumbnails to the container (max 5)
const maxThumbnails = 5;
const displayedThumbnails = playerThumbnails.slice(0, maxThumbnails);
displayedThumbnails.forEach(thumb => {
if (thumb && thumb.imageUrl) {
const img = document.createElement("img");
img.src = thumb.imageUrl;
img.className = "avatar-card-image";
img.style.width = "60px";
img.style.height = "60px";
img.style.borderRadius = "50%";
thumbnailsContainer.appendChild(img);
}
});
// Add a placeholder for hidden players
const hiddenPlayers = server.playing - displayedThumbnails.length;
if (hiddenPlayers > 0) {
const placeholder = document.createElement("div");
placeholder.className = "avatar-card-image";
placeholder.style.width = "60px";
placeholder.style.height = "60px";
placeholder.style.borderRadius = "50%";
placeholder.style.backgroundColor = "#6a6f81";
placeholder.style.display = "flex";
placeholder.style.alignItems = "center";
placeholder.style.justifyContent = "center";
placeholder.style.color = "#fff";
placeholder.style.fontSize = "14px";
placeholder.textContent = `+${hiddenPlayers}`;
thumbnailsContainer.appendChild(placeholder);
}
// Server card content with both distance and calculated ping, with line spacers between each info
const cardItem = document.createElement("div");
cardItem.className = "card-item";
cardItem.style.display = "flex";
cardItem.style.flexDirection = "column";
cardItem.style.justifyContent = "space-between";
cardItem.style.height = "100%";
cardItem.innerHTML = `
${thumbnailsContainer.outerHTML}
<div class="rbx-game-server-details game-server-details">
<div class="text-info rbx-game-status rbx-game-server-status text-overflow">
${server.playing} of ${server.maxPlayers} people max
</div>
<div class="server-player-count-gauge border">
<div class="gauge-inner-bar border" style="width: ${(server.playing / server.maxPlayers) * 100}%;"></div>
</div>
<span data-placeid="${gameId}">
<button type="button" class="btn-full-width btn-control-xs rbx-game-server-join game-server-join-btn btn-primary-md btn-min-width">Join</button>
</span>
</div>
<div style="margin-top: 10px; text-align: center;">
${pingLabel.outerHTML}
<div class="info-lines" style="margin-top: 8px;">
<div class="ping-info">Ping: ${calculatedPing.toFixed(2)} ms</div>
<hr style="margin: 6px 0;">
<div class="ping-info">Distance: ${distance.toFixed(2)} km</div>
<hr style="margin: 6px 0;">
<div class="location-info">${location.city}, ${location.country.name}</div>
<hr style="margin: 6px 0;">
<div class="fps-info">FPS: ${Math.round(server.fps)}</div>
</div>
</div>
`;
const joinButton = cardItem.querySelector(".rbx-game-server-join");
joinButton.addEventListener("click", () => {
ConsoleLogEnabled(`Roblox.GameLauncher.joinGameInstance(${gameId}, "${server.id}")`);
showLoadingOverlay();
Roblox.GameLauncher.joinGameInstance(gameId, server.id);
});
const container = adjustJoinButtonContainer(joinButton);
const inviteButton = createInviteButton(gameId, server.id);
container.appendChild(inviteButton);
serverCard.appendChild(cardItem);
serverListContainer.appendChild(serverCard);
});
};
// Add event listeners to dropdowns
const countryFilter = document.getElementById('countryFilter');
const cityFilter = document.getElementById('cityFilter');
countryFilter.addEventListener('change', () => {
displayFilteredServers(countryFilter.value, cityFilter.value);
});
cityFilter.addEventListener('change', () => {
displayFilteredServers(countryFilter.value, cityFilter.value);
});
// Display all servers initially
displayFilteredServers("", "");
} catch (error) {
if (error === 'purchase_required') {
if (premium_message) {
premium_message.textContent = "Error: Cannot access server regions because you have not purchased the game.";
}
notifications('Cannot access server regions because you have not purchased the game.', 'error', '⚠️', '15000');
Loadingbar(false); // disable loading bar
return;
} else if (error === 'subplace_join_restriction') {
if (premium_message) {
premium_message.textContent = "Error: This game requires users to teleport to a subplace. As a result, server regions cannot be retrieved.";
}
notifications('Error: This game requires users to teleport to a subplace. As a result, server regions cannot be retrieved.', 'error', '⚠️', '15000');
Loadingbar(false); // disable loading bar
return;
} else {
ConsoleLogEnabled("Error rebuilding server list:", error);
notifications('Filtering Error: Failed to obtain permission to send API requests to the Roblox API. Please allow the script to enable request sending.', 'error', '⚠️ ', '8000');
if (premium_message) {
premium_message.textContent = "Filtering Error: Failed to obtain permission to send API requests to the Roblox API. Please allow the script to enable request sending.";
}
Loadingbar(false); // enable loading bar
}
} finally {
Loadingbar(false); // omg bruh i just realzed i could put this here but now im too lazy to thorugh the code to remove all of the loading bar disabl functions
disableFilterButton(false); // beta test filter button
//notifications('Note: The filter button is disabled while using server regions. Refresh to enable it.', 'info', '🔄', '15000') // old stuff not needed anymore
}
}
// Log the game ID to the console
const gameId = /^https:\/\/www\.roblox\.com(\/[a-z]{2})?\/games\//.test(window.location.href) ? (window.location.href.match(/\/games\/(\d+)/) || [])[1] || null : nu
/*******************************************************
name of function: createInviteButton
description: Creates the invite button (server region)
*******************************************************/
function createInviteButton(placeId, serverId) {
const inviteButton = document.createElement('button');
inviteButton.textContent = 'Invite';
inviteButton.className = 'btn-control-xs btn-primary-md btn-min-width btn-full-width';
inviteButton.style.width = '25%';
inviteButton.style.marginLeft = '5px';
inviteButton.style.padding = '4px 8px';
inviteButton.style.fontSize = '12px';
inviteButton.style.borderRadius = '8px';
inviteButton.style.backgroundColor = '#3b3e49';
inviteButton.style.borderColor = '#3b3e49';
inviteButton.style.color = '#ffffff';
inviteButton.style.cursor = 'pointer';
inviteButton.style.fontWeight = '500';
inviteButton.style.textAlign = 'center';
inviteButton.style.whiteSpace = 'nowrap';
inviteButton.style.verticalAlign = 'middle';
inviteButton.style.lineHeight = '100%';
inviteButton.style.fontFamily = 'Builder Sans, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif';
inviteButton.style.textRendering = 'auto';
inviteButton.style.webkitFontSmoothing = 'antialiased';
inviteButton.style.mozOsxFontSmoothing = 'grayscale';
let resetTextTimeout = null;
inviteButton.addEventListener('click', () => {
const inviteLink = `https://oqarshi.github.io/Invite/?placeid=${placeId}&serverid=${serverId}`;
navigator.clipboard.writeText(inviteLink).then(() => {
ConsoleLogEnabled(`Invite link copied to clipboard: ${inviteLink}`);
notifications('Success! Invite link copied to clipboard!', 'success', '🎉', '2000');
// Prevent spam clicking
inviteButton.disabled = true;
inviteButton.style.opacity = '0.6';
inviteButton.style.cursor = 'not-allowed';
// Reset any previous timeout
if (resetTextTimeout !== null) {
clearTimeout(resetTextTimeout);
}
inviteButton.textContent = 'Copied!';
resetTextTimeout = setTimeout(() => {
inviteButton.textContent = 'Invite';
inviteButton.disabled = false;
inviteButton.style.opacity = '1';
inviteButton.style.cursor = 'pointer';
resetTextTimeout = null;
}, 1000);
}).catch(() => {
ConsoleLogEnabled('Failed to copy invite link.');
notifications('Error: Failed to copy invite link', 'error', '😔', '2000');
});
});
return inviteButton;
}
/*******************************************************
name of function: adjustJoinButtonContainer
description: Function to adjust the Join button and its container
but it fails lmao and does 50/50 instead of 75/25
*******************************************************/
// Function to adjust the Join button and its container
function adjustJoinButtonContainer(joinButton) {
const container = document.createElement('div');
container.style.display = 'flex';
container.style.width = '100%';
joinButton.style.width = '75%';
joinButton.parentNode.insertBefore(container, joinButton);
container.appendChild(joinButton);
return container;
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 6th button.
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: calculateDistance
description: Finds the distance between two points on a sphere (Earth)
*******************************************************/
function calculateDistance(lat1, lon1, lat2, lon2) {
const R = 6371; // Radius of the Earth in kilometers
const dLat = (lat2 - lat1) * (Math.PI / 180);
const dLon = (lon2 - lon1) * (Math.PI / 180);
const a =
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(lat1 * (Math.PI / 180)) * Math.cos(lat2 * (Math.PI / 180)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2);
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return R * c; // Distance in kilometers
}
/*******************************************************
name of function: resolveOfflineFallbackLocation
description: estimate user location if user declines
*******************************************************/
// Fallback location resolver with timezone-based estimation
function resolveOfflineFallbackLocation(resolve) {
ConsoleLogEnabled("Attempting offline location estimation...");
let guessedLocation = null;
let closestLocation = null;
let closestDistance = Infinity;
const timezone = Intl.DateTimeFormat().resolvedOptions().timeZone || "";
const timezoneMap = {
"America/Los_Angeles": {
lat: 34.0522,
lon: -118.2437
},
"America/Denver": {
lat: 39.7392,
lon: -104.9903
},
"America/Chicago": {
lat: 41.8781,
lon: -87.6298
},
"America/New_York": {
lat: 40.7128,
lon: -74.006
},
"Europe/London": {
lat: 51.5074,
lon: -0.1278
},
"Europe/Berlin": {
lat: 52.52,
lon: 13.405
},
"Europe/Paris": {
lat: 48.8566,
lon: 2.3522
},
"Asia/Tokyo": {
lat: 35.6895,
lon: 139.6917
},
"Asia/Kolkata": {
lat: 28.6139,
lon: 77.209
},
"Australia/Sydney": {
lat: -33.8688,
lon: 151.2093
},
"America/Argentina/Buenos_Aires": {
lat: -34.6037,
lon: -58.3816
},
"Africa/Nairobi": {
lat: -1.286389,
lon: 36.817223
},
"Asia/Singapore": {
lat: 1.3521,
lon: 103.8198
},
"America/Toronto": {
lat: 43.65107,
lon: -79.347015
},
"Europe/Moscow": {
lat: 55.7558,
lon: 37.6173
},
"Europe/Madrid": {
lat: 40.4168,
lon: -3.7038
},
"Asia/Shanghai": {
lat: 31.2304,
lon: 121.4737
},
"Africa/Cairo": {
lat: 30.0444,
lon: 31.2357
},
"Africa/Johannesburg": {
lat: -26.2041,
lon: 28.0473
},
"Europe/Amsterdam": {
lat: 52.3676,
lon: 4.9041
},
"Asia/Manila": {
lat: 14.5995,
lon: 120.9842
},
"Asia/Seoul": {
lat: 37.5665,
lon: 126.978
}
};
// If user's timezone is available in the map
if (timezoneMap[timezone]) {
guessedLocation = timezoneMap[timezone];
ConsoleLogEnabled("User's timezone found:", timezone);
}
// If the timezone is not found, find the closest match
if (!guessedLocation) {
ConsoleLogEnabled("User's timezone not found. Finding closest match...");
Object.keys(timezoneMap).forEach((tz) => {
const location = timezoneMap[tz];
const distance = calculateDistance(location.lat, location.lon, 0, 0); // Distance from the equator (0,0)
if (distance < closestDistance) {
closestDistance = distance;
closestLocation = location;
}
});
guessedLocation = closestLocation;
}
// If we found a location, return it, otherwise default to New York
if (guessedLocation) {
notifications("Estimated location based on timezone. Please allow location access to see what servers are closest to you or change to manual in settings.", "info", "🕒", "6000");
resolve({
latitude: guessedLocation.lat,
longitude: guessedLocation.lon
});
} else {
notifications("Error: Could not estimate location. Fatal error, please report on Greasyfork. Using default (New York).", "error", "⚠️", "6000");
resolve({
latitude: 40.7128,
longitude: -74.0060
}); // Default to NYC
}
}
/*******************************************************
name of function: getUserLocation
description: gets the users location
*******************************************************/
function getUserLocation() {
return new Promise((resolve, reject) => {
// Check priority location setting
const priorityLocation = localStorage.getItem("ROLOCATE_prioritylocation") || "automatic";
// If in manual mode, use stored coordinates
if (priorityLocation === "manual") {
try {
const coords = JSON.parse(GM_getValue("ROLOCATE_coordinates", '{"lat":"","lng":""}'));
if (coords.lat && coords.lng) {
ConsoleLogEnabled("Using manual location from storage");
notifications("We successfully detected your location.", "success", "🌎", "2000");
return resolve({
latitude: parseFloat(coords.lat), // Changed to match automatic mode
longitude: parseFloat(coords.lng), // Changed to match automatic mode
source: "manual",
accuracy: 0 // Manual coordinates have no accuracy metric
});
} else {
ConsoleLogEnabled("Manual mode selected but no coordinates set - falling back to automatic behavior");
notifications("Manual mode selected but no coordinates set. Fatal error: Report on greasyfork. Using Automatic Mode.", "error", "", "2000");
// Fall through to automatic behavior
}
} catch (e) {
ConsoleLogEnabled("Error reading manual coordinates:", e);
notifications("Error reading manual coordinates. Fatal error: Report on greasyfork. Using Automatic Mode.", "error", "", "2000");
// Fall through to automatic behavior
}
}
// Automatic mode behavior
if (!navigator.geolocation) {
ConsoleLogEnabled("Geolocation not supported.");
notifications("Geolocation is not supported by your browser.", "error", "⚠️", "15000");
return resolveOfflineFallbackLocation(resolve);
}
navigator.geolocation.getCurrentPosition(
(position) => resolveSuccess(position, resolve),
async (error) => {
ConsoleLogEnabled("Geolocation error:", error);
// Attempt to inspect geolocation permission state
try {
if (navigator.permissions && navigator.permissions.query) {
const permissionStatus = await navigator.permissions.query({
name: "geolocation"
});
ConsoleLogEnabled("Geolocation permission status:", permissionStatus.state);
if (permissionStatus.state === "denied") {
return resolveOfflineFallbackLocation(resolve);
}
}
} catch (permError) {
ConsoleLogEnabled("Permission check failed:", permError);
}
// Retry geolocation once with a slightly relaxed setting
navigator.geolocation.getCurrentPosition(
(position) => resolveSuccess(position, resolve),
(retryError) => {
ConsoleLogEnabled("Second geolocation attempt failed:", retryError);
notifications("Could not get your location. Using fallback.", "error", "⚠️", "15000");
resolveOfflineFallbackLocation(resolve);
}, {
maximumAge: 5000,
timeout: 10000,
}
);
}, {
timeout: 10000,
maximumAge: 0,
}
);
});
}
/*******************************************************
name of function: resolveSuccess
description: tells the user that location was detected
*******************************************************/
// Success Handler (unchanged)
function resolveSuccess(position, resolve) {
notifications("We successfully detected your location.", "success", "🌎", "2000");
disableLoadMoreButton(true);
disableFilterButton(true);
Loadingbar(true);
resolve({
latitude: position.coords.latitude,
longitude: position.coords.longitude,
source: "geolocation",
accuracy: position.coords.accuracy
});
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 7th button.
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: auto_join_small_server
description: Automatically joins the smallest server
*******************************************************/
async function auto_join_small_server() {
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableFilterButton(true);
disableLoadMoreButton();
// Get the game ID from the URL
const gameId = ((p = window.location.pathname.split('/')) => {
const i = p.indexOf('games');
return i !== -1 && p.length > i + 1 ? p[i + 1] : null;
})();
// Retry mechanism for 429 errors
let retries = 3; // Number of retries
let success = false;
while (retries > 0 && !success) {
try {
// Fetch server data using GM_xmlhttpRequest
const data = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "GET",
url: `https://games.roblox.com/v1/games/${gameId}/servers/public?sortOrder=1&excludeFullGames=true&limit=100`,
onload: function(response) {
if (response.status === 429) {
reject('429: Too Many Requests');
} else if (response.status >= 200 && response.status < 300) {
resolve(JSON.parse(response.responseText));
} else {
reject(`HTTP error: ${response.status}`);
}
},
onerror: function(error) {
reject(error);
},
});
});
// find servers with low player count, prob doesnet work with bloxfruits cause bots
let minPlayers = Infinity;
let targetServer = null;
for (const server of data.data) {
if (server.playing < minPlayers) {
minPlayers = server.playing;
targetServer = server;
}
}
if (targetServer) {
// Join the server with the lowest player count
showLoadingOverlay();
Roblox.GameLauncher.joinGameInstance(gameId, targetServer.id);
notifications(`Joining a server with ${targetServer.playing} player(s).`, 'success', '🚀');
success = true; // Mark as successful
} else {
notifications('No available servers found.', 'error', '⚠️');
break; // Exit the loop if no servers are found
}
} catch (error) {
if (error === '429: Too Many Requests' && retries > 0) {
ConsoleLogEnabled('Rate limited. Retrying in 10 seconds...');
notifications('Rate limited. Retrying in 10 seconds...', 'warning', '⏳', '10000');
await delay(10000); // Wait 10 seconds before retrying
retries--;
} else {
ConsoleLogEnabled('Error fetching server data:', error);
notifications('Error: Failed to fetch server data. Please try again later.', 'error', '⚠️', '5000');
Loadingbar(false);
break; // Exit the loop if it's not a 429 error or no retries left
}
}
}
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 8th button. roblox borke it lmao. basically fillter code, might remove it one day
*********************************************************************************************************************************************************************************************************************************************/
async function scanRobloxServers() {
const BRAND_LOGO = window.Base64Images.logo;
notifications('Note: This may not actually work and is just experimental.', 'info', '⚠️', '5000');
// Create popup UI
function createScannerPopup() {
const overlay = document.createElement('div');
overlay.style.cssText = `
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 10000;
display: flex;
justify-content: center;
align-items: center;
opacity: 0;
transition: opacity 0.3s ease;
`;
const popup = document.createElement('div');
popup.style.cssText = `
width: 400px;
background: linear-gradient(135deg, #0a0a0a 0%, #1a1a1a 50%, #2a2a2a 100%);
border: 2px solid #333;
border-radius: 16px;
padding: 24px;
color: #fff;
font-family: 'Segoe UI', sans-serif;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.8), 0 0 0 1px rgba(255, 255, 255, 0.1);
transform: scale(0.9);
transition: transform 0.3s ease;
position: relative;
overflow: hidden;
`;
// Animated background pattern
const bgPattern = document.createElement('div');
bgPattern.style.cssText = `
position: absolute;
top: -50%;
left: -50%;
width: 200%;
height: 200%;
background: radial-gradient(circle, rgba(100, 100, 100, 0.05) 0%, transparent 70%);
animation: rotate 20s linear infinite;
pointer-events: none;
`;
const style = document.createElement('style');
style.textContent = `
@keyframes rotate {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
@keyframes pulse {
0%, 100% { opacity: 0.6; }
50% { opacity: 1; }
}
@keyframes slideUp {
from { transform: translateY(10px); opacity: 0; }
to { transform: translateY(0); opacity: 1; }
}
`;
document.head.appendChild(style);
popup.appendChild(bgPattern);
// Header with logo
const header = document.createElement('div');
header.style.cssText = `
text-align: center;
margin-bottom: 20px;
position: relative;
z-index: 1;
`;
// Brand logo
const logoContainer = document.createElement('div');
logoContainer.style.cssText = `
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 12px;
`;
const logo = document.createElement('img');
logo.src = BRAND_LOGO;
logo.style.cssText = `
width: 32px;
height: 32px;
margin-right: 8px;
border-radius: 6px;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
`;
const title = document.createElement('div');
title.textContent = 'RoLocate';
title.style.cssText = `
font-size: 24px;
font-weight: bold;
color: #e0e0e0;
text-shadow: 0 0 20px rgba(255, 255, 255, 0.2);
`;
logoContainer.appendChild(logo);
logoContainer.appendChild(title);
const subtitle = document.createElement('div');
subtitle.textContent = 'Trying to search for new servers...';
subtitle.style.cssText = `
color: #999;
font-size: 14px;
`;
header.appendChild(logoContainer);
header.appendChild(subtitle);
// Status section
const statusDiv = document.createElement('div');
statusDiv.style.cssText = `
margin-bottom: 24px;
position: relative;
z-index: 1;
`;
const statusText = document.createElement('div');
statusText.style.cssText = `
color: #fff;
margin-bottom: 12px;
font-size: 16px;
text-align: center;
min-height: 24px;
animation: slideUp 0.5s ease;
`;
statusText.textContent = 'Initializing...';
const progressContainer = document.createElement('div');
progressContainer.style.cssText = `
width: 100%;
height: 8px;
background: #1a1a1a;
border-radius: 4px;
overflow: hidden;
box-shadow: inset 0 2px 4px rgba(0,0,0,0.5);
border: 1px solid #333;
`;
const progressFill = document.createElement('div');
progressFill.style.cssText = `
height: 100%;
background: linear-gradient(90deg, #4a4a4a, #666, #4a4a4a);
background-size: 200% 100%;
width: 0%;
transition: width 0.5s ease;
animation: shimmer 2s infinite;
`;
const shimmerStyle = document.createElement('style');
shimmerStyle.textContent = `
@keyframes shimmer {
0% { background-position: -200% 0; }
100% { background-position: 200% 0; }
}
`;
document.head.appendChild(shimmerStyle);
progressContainer.appendChild(progressFill);
statusDiv.appendChild(statusText);
statusDiv.appendChild(progressContainer);
// Stats section
const statsDiv = document.createElement('div');
statsDiv.style.cssText = `
background: rgba(0, 0, 0, 0.4);
border: 1px solid #333;
border-radius: 12px;
padding: 16px;
margin-bottom: 24px;
position: relative;
z-index: 1;
backdrop-filter: blur(10px);
`;
const statsGrid = document.createElement('div');
statsGrid.style.cssText = `
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
`;
const createStatItem = (label, id, color) => {
const item = document.createElement('div');
item.style.cssText = 'text-align: center;';
const value = document.createElement('div');
value.id = id;
value.style.cssText = `
font-size: 24px;
font-weight: bold;
color: ${color};
margin-bottom: 4px;
text-shadow: 0 0 10px ${color}40;
`;
value.textContent = '0';
const labelDiv = document.createElement('div');
labelDiv.style.cssText = 'color: #aaa; font-size: 12px;';
labelDiv.textContent = label;
item.appendChild(value);
item.appendChild(labelDiv);
return item;
};
statsGrid.appendChild(createStatItem('Total Scans', 'totalScans', '#e0e0e0'));
statsGrid.appendChild(createStatItem('Servers Tracked', 'serversFound', '#4CAF50'));
statsGrid.appendChild(createStatItem('New Servers', 'newServers', '#64B5F6'));
statsGrid.appendChild(createStatItem('Cards Created', 'cardsCreated', '#FFB74D'));
statsDiv.appendChild(statsGrid);
// Button container
const buttonContainer = document.createElement('div');
buttonContainer.style.cssText = `
display: flex;
justify-content: center;
position: relative;
z-index: 1;
`;
const cancelBtn = document.createElement('button');
cancelBtn.textContent = '✕ Stop';
cancelBtn.style.cssText = `
background: linear-gradient(135deg, #333, #444);
border: 1px solid #555;
color: white;
padding: 12px 24px;
border-radius: 25px;
font-size: 14px;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
`;
cancelBtn.onmouseover = () => {
cancelBtn.style.transform = 'translateY(-2px)';
cancelBtn.style.boxShadow = '0 6px 20px rgba(0, 0, 0, 0.5)';
cancelBtn.style.background = 'linear-gradient(135deg, #444, #555)';
};
cancelBtn.onmouseout = () => {
cancelBtn.style.transform = 'translateY(0)';
cancelBtn.style.boxShadow = '0 4px 15px rgba(0, 0, 0, 0.3)';
cancelBtn.style.background = 'linear-gradient(135deg, #333, #444)';
};
let cancelled = false;
cancelBtn.onclick = () => {
Loadingbar(false);
disableFilterButton(false);
cancelled = true;
overlay.style.opacity = '0';
popup.style.transform = 'scale(0.9)';
notifications('Scan stopped', 'info', '🚫');
setTimeout(() => overlay.remove(), 300);
};
buttonContainer.appendChild(cancelBtn);
// Assemble popup
popup.appendChild(header);
popup.appendChild(statusDiv);
popup.appendChild(statsDiv);
popup.appendChild(buttonContainer);
overlay.appendChild(popup);
document.body.appendChild(overlay);
// Animate in
setTimeout(() => {
overlay.style.opacity = '1';
popup.style.transform = 'scale(1)';
}, 10);
return {
updateStatus: (text, progress = null) => {
statusText.textContent = text;
statusText.style.animation = 'slideUp 0.5s ease';
if (progress !== null) {
progressFill.style.width = `${Math.min(100, Math.max(0, progress))}%`;
}
},
updateStats: (stats) => {
const updateStat = (id, value) => {
const element = document.getElementById(id);
if (element && value !== undefined) {
element.textContent = value;
element.style.animation = 'pulse 0.5s ease';
}
};
updateStat('totalScans', stats.totalScans);
updateStat('serversFound', stats.serversFound);
updateStat('newServers', stats.newServers);
updateStat('cardsCreated', stats.cardsCreated);
},
isCancelled: () => cancelled,
close: () => {
overlay.style.opacity = '0';
popup.style.transform = 'scale(0.9)';
setTimeout(() => overlay.remove(), 300);
}
};
}
// Initialize popup
const ui = createScannerPopup();
ui.updateStatus('🚀 Starting continuous scanner...', 0);
ConsoleLogEnabled("Starting Roblox continuous server scanner...");
// Run startup functions once
ConsoleLogEnabled("Running startup functions...");
ui.updateStatus('⚙️ Setting up scanner...', 5);
try {
Loadingbar(true);
disableFilterButton(true);
disableLoadMoreButton();
ConsoleLogEnabled("Startup functions executed successfully");
} catch (error) {
ConsoleLogEnabled("❌ Error running startup functions:", error);
ui.updateStatus('❌ Setup failed', 100);
Loadingbar(false);
disableFilterButton(false);
notifications('An error occured. Please try again', 'error', '⚠️');
return;
}
// Check for cancellation
if (ui.isCancelled()) {
ConsoleLogEnabled("Scanner cancelled by user");
Loadingbar(false);
disableFilterButton(false);
notifications('Scanner cancelled', 'info', '🚫');
return;
}
// Get the game ID from the URL
const gameId = ((p => {
const i = p.indexOf('games');
return i !== -1 && p.length > i + 1 ? p[i + 1] : null;
})(window.location.pathname.split('/')));
if (!gameId) {
ConsoleLogEnabled("Could not extract game ID from URL");
ui.updateStatus('❌ Game ID not found', 100);
notifications('An error occured. Please try again', 'error', '⚠️');
return;
}
ConsoleLogEnabled(`🎮 Game ID extracted: ${gameId}`);
// Rate limiting variables
let requestDelay = 250;
const normalDelay = 250;
const rateLimitedDelay = 750;
// Store all known server IDs
let knownServerIds = new Set();
// Track totals
let totalScansPerformed = 0;
let totalNewServersFound = 0;
let totalCardsCreated = 0;
ConsoleLogEnabled(`🎯 Starting continuous scanning mode - will run until user cancels`);
// Function to fetch all servers from API with dynamic rate limiting
async function fetchAllServers() {
if (ui.isCancelled()) return [];
ConsoleLogEnabled("Starting to fetch all servers...");
ConsoleLogEnabled(`Current request delay: ${requestDelay}ms`);
const allServers = [];
let cursor = null;
let pageCount = 0;
do {
if (ui.isCancelled()) return [];
pageCount++;
ConsoleLogEnabled(`Fetching page ${pageCount}${cursor ? ` with cursor: ${cursor.substring(0, 50)}...` : ' (first page)'}`);
try {
const url = `https://games.roblox.com/v1/games/${gameId}/servers/0?sortOrder=2&excludeFullGames=false&limit=100${cursor ? `&cursor=${cursor}` : ''}`;
ConsoleLogEnabled(`Request URL: ${url}`);
const response = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: 'GET',
url: url,
headers: {
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36'
},
onload: function(response) {
resolve(response);
},
onerror: function(error) {
reject(error);
},
ontimeout: function() {
reject(new Error('Request timeout'));
},
timeout: 10000
});
});
// Check for rate limiting
if (response.status === 429) {
ConsoleLogEnabled(`Rate limited! Status: ${response.status}`);
if (requestDelay !== rateLimitedDelay) {
requestDelay = rateLimitedDelay;
ConsoleLogEnabled(`Switching to slower requests: ${requestDelay}ms delay`);
}
ConsoleLogEnabled(`Waiting ${requestDelay}ms before retry...`);
await new Promise(resolve => setTimeout(resolve, requestDelay));
continue;
}
// Check if we can go back to normal speed
if (response.status >= 200 && response.status < 300 && requestDelay === rateLimitedDelay) {
requestDelay = normalDelay;
ConsoleLogEnabled(`Rate limit cleared! Back to normal speed: ${requestDelay}ms delay`);
}
if (response.status < 200 || response.status >= 300) {
ConsoleLogEnabled(`API request failed with status ${response.status}: ${response.statusText}`);
notifications('An error occured. Please try again. Roblox API blocked.', 'error', '⚠️');
break;
}
const data = JSON.parse(response.responseText);
ConsoleLogEnabled(`Page ${pageCount} fetched successfully - Found ${data.data.length} servers`);
if (data.data && Array.isArray(data.data)) {
allServers.push(...data.data);
ConsoleLogEnabled(`Total servers collected so far: ${allServers.length}`);
} else {
ConsoleLogEnabled(`Unexpected data format on page ${pageCount}`);
}
cursor = data.nextPageCursor;
ConsoleLogEnabled(`Next page cursor: ${cursor ? cursor.substring(0, 50) + '...' : 'null (no more pages)'}`);
} catch (error) {
ConsoleLogEnabled(`Error fetching page ${pageCount}:`, error);
if (error.message && (error.message.includes('timeout') || error.message.includes('network'))) {
ConsoleLogEnabled(`Network/timeout error detected, might be rate limiting`);
if (requestDelay !== rateLimitedDelay) {
requestDelay = rateLimitedDelay;
ConsoleLogEnabled(`Switching to slower requests due to network error: ${requestDelay}ms delay`);
}
}
ConsoleLogEnabled(`Waiting ${requestDelay}ms before continuing...`);
await new Promise(resolve => setTimeout(resolve, requestDelay));
continue;
}
if (cursor) {
ConsoleLogEnabled(`Waiting ${requestDelay}ms before next request...`);
await new Promise(resolve => setTimeout(resolve, requestDelay));
}
} while (cursor && !ui.isCancelled());
ConsoleLogEnabled(`Finished fetching all servers. Total pages: ${pageCount}, Total servers: ${allServers.length}`);
return allServers;
}
// Function to create card for a new server
async function createCardForServer(server) {
ConsoleLogEnabled(`Creating card for new server: ${server.id}`);
ConsoleLogEnabled(` - Players: ${server.playing}/${server.maxPlayers}`);
ConsoleLogEnabled(` - Player tokens: ${server.playerTokens ? server.playerTokens.length : 0}`);
ConsoleLogEnabled(` - FPS: ${server.fps}`);
ConsoleLogEnabled(` - Ping: ${server.ping}`);
try {
await rbx_card(server.id, server.playerTokens, server.maxPlayers, server.playing, gameId);
ConsoleLogEnabled(`✅ Card created successfully for server: ${server.id}`);
totalCardsCreated++;
notifications(`New server found! Card created (${server.playing}/${server.maxPlayers} players)`, 'success', '🎉');
return true;
} catch (error) {
ConsoleLogEnabled(`❌ Error creating card for server ${server.id}:`, error);
return false;
}
}
// INITIAL SCAN: Build baseline of known servers
ConsoleLogEnabled("\n=== INITIAL SCAN - Building baseline ===");
ui.updateStatus('🔍 Scan 1 - Searching for new servers...', 15);
totalScansPerformed++;
ui.updateStats({
totalScans: totalScansPerformed
});
const initialServers = await fetchAllServers();
if (ui.isCancelled()) return;
initialServers.forEach(server => {
if (server && server.id) {
knownServerIds.add(server.id);
ConsoleLogEnabled(`Added baseline server ID: ${server.id}`);
}
});
ConsoleLogEnabled(`INITIAL SCAN COMPLETE: Stored ${knownServerIds.size} baseline server IDs`);
ui.updateStats({
serversFound: knownServerIds.size
});
// CONTINUOUS SCANNING LOOP
ConsoleLogEnabled("\n=== STARTING CONTINUOUS SCANNING ===");
let scanNumber = 2;
const scanDelay = 1000; // Wait between scans
while (!ui.isCancelled()) {
ConsoleLogEnabled(`\n=== SCAN ${scanNumber} - Looking for new servers ===`);
ui.updateStatus(`🔍 Scan ${scanNumber} - Searching for new servers...`, null);
totalScansPerformed++;
ui.updateStats({
totalScans: totalScansPerformed
});
const currentScanServers = await fetchAllServers();
if (ui.isCancelled()) break;
let newServersFoundThisScan = 0;
// Process each server
for (const server of currentScanServers) {
if (ui.isCancelled()) break;
if (server && server.id) {
if (!knownServerIds.has(server.id)) {
// This is a completely new server
ConsoleLogEnabled(`🆕 BRAND NEW SERVER DETECTED: ${server.id}`);
// Add to known servers immediately
knownServerIds.add(server.id);
ConsoleLogEnabled(`Added server ${server.id} to known servers list`);
function getAdaptivePlayerThreshold(maxPlayers) {
const curve = 1.18; // re-tuned for better match
const minRatio = 0.38; // minimum allowed ratio (~38% of maxPlayers)
const rawRatio = 1 - Math.exp(-curve * (maxPlayers / 25));
const adjustedRatio = Math.max(minRatio, rawRatio);
return Math.floor(maxPlayers * adjustedRatio);
}
const adaptiveThreshold = getAdaptivePlayerThreshold(server.maxPlayers);
if (server.playing < adaptiveThreshold) {
ConsoleLogEnabled(`✅ Server meets criteria (${server.playing}/${server.maxPlayers} players - under ${adaptiveThreshold})`);
// Create card immediately
const cardCreated = await createCardForServer(server);
if (cardCreated) {
newServersFoundThisScan++;
totalNewServersFound++;
}
} else {
ConsoleLogEnabled(`❌ Server rejected (too full): ${server.id} (${server.playing}/${server.maxPlayers} players - need less than ${adaptiveThreshold})`);
}
}
}
}
ConsoleLogEnabled(`\nSCAN ${scanNumber} RESULTS:`);
ConsoleLogEnabled(` - Total servers scanned: ${currentScanServers.length}`);
ConsoleLogEnabled(` - Total known server IDs: ${knownServerIds.size}`);
ConsoleLogEnabled(` - NEW SERVERS FOUND THIS SCAN: ${newServersFoundThisScan}`);
ConsoleLogEnabled(` - TOTAL NEW SERVERS FOUND: ${totalNewServersFound}`);
ConsoleLogEnabled(` - TOTAL CARDS CREATED: ${totalCardsCreated}`);
// Update UI stats
ui.updateStats({
totalScans: totalScansPerformed,
serversFound: knownServerIds.size,
newServers: totalNewServersFound,
cardsCreated: totalCardsCreated
});
if (newServersFoundThisScan > 0) {
ui.updateStatus(`🎉 Found ${newServersFoundThisScan} new server${newServersFoundThisScan > 1 ? 's' : ''}!`, null);
} else {
ui.updateStatus(`🔍 Scan ${scanNumber} - Searching for new servers...`, null);
}
// Wait before next scan
ConsoleLogEnabled(`Waiting ${scanDelay}ms before next scan...`);
await new Promise(resolve => setTimeout(resolve, scanDelay));
scanNumber++;
}
// Scanner was cancelled
ConsoleLogEnabled(`\n=== SCANNER STOPPED BY USER ===`);
ConsoleLogEnabled(`Total scans performed: ${totalScansPerformed}`);
ConsoleLogEnabled(`Total known server IDs: ${knownServerIds.size}`);
ConsoleLogEnabled(`New servers found: ${totalNewServersFound}`);
ConsoleLogEnabled(`Cards created: ${totalCardsCreated}`);
ui.updateStatus('🛑 Scanner stopped by user', null);
Loadingbar(false);
disableFilterButton(false);
}
// old locater player code, keeping just incase it comes possible again
// // Enhanced popup styling for the username input dialog
// function find_user_server_tab() {
// // Create the overlay (backdrop) with improved animation
// const overlay = document.createElement('div');
// overlay.style.cssText = `
// position: fixed;
// top: 0;
// left: 0;
// width: 100%;
// height: 100%;
// background-color: rgba(0, 0, 0, 0.6);
// z-index: 9999;
// opacity: 0;
// transition: opacity 0.4s ease;
// backdrop-filter: blur(3px);
// `;
// document.body.appendChild(overlay);
//
// // Create the popup container with improved styling
// const popup = document.createElement('div');
// popup.className = 'player-count-popup';
// popup.style.cssText = `
// position: fixed;
// top: 50%;
// left: 50%;
// transform: translate(-50%, -50%) scale(0.95);
// background-color: rgb(30, 32, 34);
// padding: 30px 25px;
// border-radius: 12px;
// z-index: 10000;
// box-shadow: 0 10px 25px rgba(0, 0, 0, 0.8);
// display: flex;
// flex-direction: column;
// align-items: center;
// gap: 20px;
// width: 340px;
// opacity: 0;
// transition: opacity 0.4s ease, transform 0.4s ease;
// border: 1px solid rgba(255, 255, 255, 0.1);
// `;
//
// // Improved close button with better hover effects
// const closeButton = document.createElement('button');
// closeButton.innerHTML = '×';
// closeButton.style.cssText = `
// position: absolute;
// top: 12px;
// right: 12px;
// background: transparent;
// border: none;
// color: #999999;
// font-size: 26px;
// cursor: pointer;
// width: 36px;
// height: 36px;
// border-radius: 50%;
// display: flex;
// align-items: center;
// justify-content: center;
// transition: all 0.2s ease;
// `;
// closeButton.addEventListener('mouseenter', () => {
// closeButton.style.backgroundColor = 'rgba(255, 255, 255, 0.1)';
// closeButton.style.color = '#ff4444';
// closeButton.style.transform = 'rotate(90deg)';
// });
// closeButton.addEventListener('mouseleave', () => {
// closeButton.style.backgroundColor = 'transparent';
// closeButton.style.color = '#999999';
// closeButton.style.transform = 'rotate(0deg)';
// });
//
// // Enhanced title with icon
// const titleContainer = document.createElement('div');
// titleContainer.style.cssText = `
// display: flex;
// align-items: center;
// gap: 10px;
// margin-bottom: 5px;
// `;
//
// const titleIcon = document.createElement('span');
// titleIcon.innerHTML = '🔍';
// titleIcon.style.cssText = `font-size: 22px;`;
//
// const title = document.createElement('h3');
// title.textContent = 'Locate User';
// title.style.cssText = `
// color: white;
// margin: 0;
// font-size: 20px;
// font-weight: 600;
// `;
//
// titleContainer.appendChild(titleIcon);
// titleContainer.appendChild(title);
// popup.appendChild(titleContainer);
//
// // Add subtitle with instructions
// const subtitle = document.createElement('p');
// subtitle.textContent = 'Enter the exact Roblox username to find their server';
// subtitle.style.cssText = `
// color: #aaaaaa;
// margin: -10px 0 0 0;
// font-size: 14px;
// text-align: center;
// `;
// popup.appendChild(subtitle);
//
// // Improved input box with focus styling
// const usernameInput = document.createElement('input');
// usernameInput.type = 'text';
// usernameInput.placeholder = 'Username';
// usernameInput.style.cssText = `
// width: 100%;
// padding: 12px 15px;
// font-size: 16px;
// border: 2px solid #444;
// border-radius: 8px;
// background-color: #252729;
// color: white;
// outline: none;
// transition: all 0.3s ease;
// box-sizing: border-box;
// `;
// usernameInput.addEventListener('focus', () => {
// usernameInput.style.borderColor = '#b71c1c';
// usernameInput.style.boxShadow = '0 0 5px rgba(211, 47, 47, 0.5)';
// });
// usernameInput.addEventListener('blur', () => {
// usernameInput.style.borderColor = '#444';
// usernameInput.style.boxShadow = 'none';
// });
// popup.appendChild(usernameInput);
//
// // Enhanced confirm button with better styling and effects
// const confirmButton = document.createElement('button');
// confirmButton.textContent = 'Search';
// confirmButton.style.cssText = `
// padding: 12px 0;
// width: 100%;
// font-size: 16px;
// font-weight: 600;
// background-color: #b71c1c;
// color: white;
// border: none;
// border-radius: 8px;
// cursor: pointer;
// transition: all 0.3s ease;
// display: flex;
// align-items: center;
// justify-content: center;
// gap: 8px;
// `;
//
// // Add icon to button
// const searchIcon = document.createElement('span');
// searchIcon.textContent = '🔍';
// searchIcon.style.fontSize = '18px';
// confirmButton.prepend(searchIcon);
//
// confirmButton.addEventListener('mouseenter', () => {
// confirmButton.style.backgroundColor = '#d32f2f';
// confirmButton.style.transform = 'translateY(-2px)';
// confirmButton.style.boxShadow = '0 5px 15px rgba(211, 47, 47, 0.5)';
// });
// confirmButton.addEventListener('mouseleave', () => {
// confirmButton.style.backgroundColor = '#b71c1c';
// confirmButton.style.transform = 'translateY(0)';
// confirmButton.style.boxShadow = 'none';
// });
// confirmButton.addEventListener('mousedown', () => {
// confirmButton.style.transform = 'translateY(1px)';
// });
// confirmButton.addEventListener('mouseup', () => {
// confirmButton.style.transform = 'translateY(-2px)';
// });
//
// // Handle keyboard enter for better UX
// usernameInput.addEventListener('keydown', (e) => {
// if (e.key === 'Enter') {
// confirmButton.click();
// }
// });
//
// // Handle confirm button click with enhanced validation feedback
// confirmButton.addEventListener('click', () => {
// const username = usernameInput.value.trim();
// if (username) {
// if (username.length >= 3 && username.length <= 20) {
// FindPlayerGameServer(username);
// notifications("Searching for the user's server...", "info", "🔍", "5000");
// fadeOutAndRemove_7th(popup, overlay);
// } else {
// usernameInput.style.borderColor = '#ff4444';
// usernameInput.style.boxShadow = '0 0 5px rgba(255, 68, 68, 0.5)';
// notifications('Username must be between 3 and 20 characters', 'error', '⚠️', '3000');
//
// // Reset input styling after delay
// setTimeout(() => {
// if (document.body.contains(usernameInput)) {
// usernameInput.style.borderColor = '#444';
// usernameInput.style.boxShadow = 'none';
// }
// }, 2000);
// }
// } else {
// usernameInput.style.borderColor = '#ff4444';
// usernameInput.style.boxShadow = '0 0 5px rgba(255, 68, 68, 0.5)';
// notifications('Please enter a username', 'error', '⚠️', '2500');
// }
// });
//
// // Append elements to popup
// popup.appendChild(confirmButton);
// popup.appendChild(closeButton);
//
// // Append popup to body
// document.body.appendChild(popup);
//
// // Focus the input field automatically
// setTimeout(() => {
// usernameInput.focus();
// }, 300);
//
// // Fade in the overlay and popup with improved animation
// setTimeout(() => {
// overlay.style.opacity = '1';
// popup.style.opacity = '1';
// popup.style.transform = 'translate(-50%, -50%) scale(1)';
// }, 10);
//
// // Keep the same fadeOutAndRemove function name for compatibility
// function fadeOutAndRemove_7th(popup, overlay) {
// popup.style.opacity = '0';
// popup.style.transform = 'translate(-50%, -50%) scale(0.9)';
// overlay.style.opacity = '0';
// setTimeout(() => {
// popup.remove();
// overlay.remove();
// }, 300);
// }
//
// // Close the popup when clicking outside
// overlay.addEventListener('click', () => {
// fadeOutAndRemove_7th(popup, overlay);
// });
//
// // Close the popup when the close button is clicked
// closeButton.addEventListener('click', () => {
// fadeOutAndRemove_7th(popup, overlay);
// });
// }
//
//
//
// const checkIfUserOnline = async (userId) => {
// try {
// const response = await fetch("https://presence.roblox.com/v1/presence/users", {
// method: "POST",
// headers: {
// "Content-Type": "application/json"
// },
// body: JSON.stringify({
// userIds: [parseInt(userId)]
// })
// });
// const data = await response.json();
// const presenceType = data.userPresences?.[0]?.userPresenceType ?? 0;
// return presenceType !== 0; // true if online or in-game/studio
// } catch (error) {
// ConsoleLogEnabled("Presence check failed:", error);
// return false; // fail-safe: treat as offline
// }
// };
//
//
// async function FindPlayerGameServer(playerName) {
// disableLoadMoreButton();
// Loadingbar(true);
// disableFilterButton(true);
// const wait = milliseconds => new Promise(resolve => setTimeout(resolve, milliseconds));
//
// const fetchData = async (url, options = {}) => {
// if (!options.headers) options.headers = {};
// return fetch(url, options)
// .then(response => response.json())
// .catch(error => ConsoleLogEnabled("Fetch error:", error));
// };
//
// const fetchDataGM = (url, options = {}) => {
// return new Promise((resolve, reject) => {
// GM_xmlhttpRequest({
// method: options.method || 'GET',
// url: url,
// headers: options.headers || {},
// anonymous: true, // Prevents sending cookies
// nocache: true, // Prevents caching
// onload: function(response) {
// try {
// const parsedData = JSON.parse(response.responseText);
// resolve(parsedData);
// } catch (error) {
// ConsoleLogEnabled("JSON parsing error:", error);
// reject(error);
// }
// },
// onerror: function(error) {
// ConsoleLogEnabled("Request error:", error);
// reject(error);
// }
// });
// });
// };
//
// ConsoleLogEnabled(`Initiating search for player: ${playerName}`);
//
// const gameId = ((p = window.location.href.split('/')) => {
// const i = p.indexOf('games');
// return i !== -1 && p.length > i + 1 ? p[i + 1] : null;
// })();
// ConsoleLogEnabled(`Game ID identified: ${gameId}`);
//
// let userId;
//
// try {
// ConsoleLogEnabled(`Retrieving user ID for player: ${playerName}`);
// const userProfile = await fetch(`https://www.roblox.com/users/profile?username=${playerName}`);
// if (!userProfile.ok) {
// notifications("Error: User does not exist on Roblox!", "error", "⚠️", "2500");
// Loadingbar(false);
// disableFilterButton(false);
// throw `Player "${playerName}" not found`;
// }
// userId = userProfile.url.match(/\d+/)[0];
// const isOnline = await checkIfUserOnline(userId);
// if (!isOnline) {
// notifications("User is currently offline.", "error", "📴", "4000");
// Loadingbar(false);
// disableFilterButton(false);
// fadeOutAndRemove_7th_progress(progressPopup.popup, progressPopup.overlay);
// return `User "${playerName}" is offline.`;
// }
// ConsoleLogEnabled(`User is online — proceeding with server scan.`);
//
// ConsoleLogEnabled(`User ID retrieved: ${userId}`);
// } catch (error) {
// ConsoleLogEnabled("Error:", error);
// return `Error: ${error}`;
// }
//
// ConsoleLogEnabled(`Fetching avatar thumbnail for user ID: ${userId}`);
// const avatarThumbnail = (await fetchData(`https://thumbnails.roblox.com/v1/users/avatar-headshot?userIds=${userId}&format=Png&size=150x150`)).data[0].imageUrl;
// ConsoleLogEnabled(`Avatar thumbnail URL: ${avatarThumbnail}`);
//
// let pageCursor = null;
// let playerFound = false;
// let totalServersChecked = 0;
// let startTime = Date.now();
//
// // Show the search progress popup with the player's thumbnail
// const progressPopup = showSearchProgressPopup(avatarThumbnail);
//
// while (true) {
// let apiUrl = `https://games.roblox.com/v1/games/${gameId}/servers/0?limit=100`;
// if (pageCursor) apiUrl += "&cursor=" + pageCursor;
//
// ConsoleLogEnabled(`Accessing servers with URL: ${apiUrl}`);
// const serverList = await fetchDataGM(apiUrl, {
// credentials: "omit"
// }).catch(() => null);
//
// if (serverList && serverList.data) {
// ConsoleLogEnabled(`Discovered ${serverList.data.length} servers in this set.`);
// for (let index = 0; index < serverList.data.length; index++) {
// const server = serverList.data[index];
// if (!playerFound) {
// totalServersChecked++;
//
// // Calculate time elapsed
// const timeElapsed = Math.floor((Date.now() - startTime) / 1000);
//
// // Update the progress popup
// updateSearchProgressPopup(
// progressPopup,
// totalServersChecked,
// timeElapsed
// );
//
// if (server.playerTokens.length === 0) {
// ConsoleLogEnabled(`Server ${index + 1} is empty. Proceeding to next server.`);
// continue;
// }
//
// ConsoleLogEnabled(`Inspecting server ${index + 1} hosting ${server.playing} players...`);
//
// let thumbnailData;
// while (true) {
// let requestBody = [];
//
// const generateRequestEntry = (playerToken) => ({
// requestId: `0:${playerToken}:AvatarHeadshot:150x150:png:regular`,
// type: "AvatarHeadShot",
// targetId: 0,
// token: playerToken,
// format: "png",
// size: "150x150"
// });
//
// server.playerTokens.forEach(token => {
// requestBody.push(generateRequestEntry(token));
// });
//
// try {
// ConsoleLogEnabled(`Fetching thumbnails for ${server.playerTokens.length} player(s)...`);
// thumbnailData = await fetchData("https://thumbnails.roblox.com/v1/batch", {
// method: "POST",
// headers: {
// "Content-Type": "application/json",
// Accept: "application/json"
// },
// body: JSON.stringify(requestBody)
// });
// ConsoleLogEnabled("Thumbnail Data Response:", thumbnailData);
// break;
// } catch (error) {
// ConsoleLogEnabled("Thumbnail retrieval error:", error);
// await wait(1000);
// }
// }
//
// if (!thumbnailData.data) {
// ConsoleLogEnabled("No thumbnail data available. Moving to next server.");
// continue;
// }
//
// for (let thumbIndex = 0; thumbIndex < thumbnailData.data.length; thumbIndex++) {
// const thumbnail = thumbnailData.data[thumbIndex];
// if (thumbnail && thumbnail.imageUrl === avatarThumbnail) {
// playerFound = true;
// ConsoleLogEnabled(`Player located in server ${index + 1}!`);
// notifications("Found User's Server! Joining Server...", "success", "🚀", "5000");
// showLoadingOverlay();
// Roblox.GameLauncher.joinGameInstance(gameId, server.id);
// fadeOutAndRemove_7th_progress(progressPopup.popup, progressPopup.overlay);
// Loadingbar(false);
// disableFilterButton(false);
// return {
// gameId,
// serverId: server.id,
// currentPlayers: server.playing,
// maximumPlayers: server.maxPlayers,
// };
// }
// }
// } else {
// break;
// }
// }
//
// pageCursor = serverList.nextPageCursor;
// if (!pageCursor || playerFound) break;
// else {
// ConsoleLogEnabled("Pausing for 2.5 seconds before next server batch...");
// await wait(2500);
// }
// } else {
// ConsoleLogEnabled("Server fetch failed. Retrying in 10 seconds...");
// notifications("Got rate limited. Waiting 10 seconds...", "info", "❗", "10000")
// await wait(10000);
// }
// }
//
// if (!playerFound) {
// // Wait for 2 seconds before calling another function
// setTimeout(() => {
// fadeOutAndRemove_7th_progress(progressPopup.popup, progressPopup.overlay);
// notifications("User not found playing this game!", "error", "⚠️", "5000");
// notifications("If the user is playing, try again in a minute. The Roblox API may not be updated yet.", "info", "🔄", "20000");
// }, 2000); // 2000 milliseconds = 2 seconds
//
// // Existing logic (unchanged)
// Loadingbar(false);
// disableFilterButton(false);
// ConsoleLogEnabled(`Player not found in the searched servers (${totalServersChecked} servers checked)`);
// // Update the progress popup with the final count
// updateSearchProgressPopup(
// progressPopup,
// totalServersChecked,
// Math.floor((Date.now() - startTime) / 1000),
// true
// );
// return `Player not found in the searched servers (${totalServersChecked} servers checked)`;
// }
// }
//
// // Enhanced progress popup for search visualization
// function showSearchProgressPopup(avatarThumbnail) {
// // Create the overlay with blur effect
// const overlay = document.createElement('div');
// overlay.style.cssText = `
// position: fixed;
// top: 0;
// left: 0;
// width: 100%;
// height: 100%;
// background-color: rgba(0, 0, 0, 0.6);
// z-index: 9999;
// opacity: 0;
// transition: opacity 0.4s ease;
// backdrop-filter: blur(3px);
// `;
// document.body.appendChild(overlay);
//
// // Create the popup container with improved styling
// const popup = document.createElement('div');
// popup.className = 'search-progress-popup';
// popup.style.cssText = `
// position: fixed;
// top: 50%;
// left: 50%;
// transform: translate(-50%, -50%) scale(0.95);
// background-color: rgb(30, 32, 34);
// padding: 30px;
// border-radius: 12px;
// z-index: 10000;
// box-shadow: 0 10px 25px rgba(0, 0, 0, 0.8);
// display: flex;
// flex-direction: column;
// align-items: center;
// gap: 20px;
// width: 340px;
// opacity: 0;
// transition: opacity 0.4s ease, transform 0.4s ease;
// border: 1px solid rgba(255, 255, 255, 0.1);
// `;
//
// // Improved title with visual hierarchy
// const title = document.createElement('h3');
// title.textContent = 'Searching for Player...';
// title.style.cssText = `
// color: white;
// margin: 0 0 10px 0;
// font-size: 20px;
// font-weight: 600;
// text-align: center;
// `;
// popup.appendChild(title);
//
// // Add animated loader element
// const loaderContainer = document.createElement('div');
// loaderContainer.style.cssText = `
// position: relative;
// width: 120px;
// height: 120px;
// display: flex;
// justify-content: center;
// align-items: center;
// `;
//
// // Create ripple effect around avatar
// const ripple = document.createElement('div');
// ripple.style.cssText = `
// position: absolute;
// width: 110px;
// height: 110px;
// border-radius: 50%;
// border: 3px solid #b71c1c;
// animation: ripple 1.5s ease-out infinite;
// opacity: 0;
// `;
//
// // Add the keyframe animation
// const style = document.createElement('style');
// style.textContent = `
// @keyframes ripple {
// 0% {
// transform: scale(0.8);
// opacity: 0.8;
// }
// 100% {
// transform: scale(1.2);
// opacity: 0;
// }
// }
// @keyframes pulse {
// 0% { box-shadow: 0 0 0 0 rgba(255, 68, 68, 0.5); }
// 70% { box-shadow: 0 0 0 10px rgba(58, 122, 255, 0); }
// 100% { box-shadow: 0 0 0 0 rgba(58, 122, 255, 0); }
// }
// `;
// document.head.appendChild(style);
//
// // Enhanced player thumbnail display
// const thumbnail = document.createElement('img');
// thumbnail.src = avatarThumbnail;
// thumbnail.style.cssText = `
// width: 100px;
// height: 100px;
// border-radius: 50%;
// object-fit: cover;
// border: 4px solid #b71c1c;
// box-shadow: 0 0 20px rgba(255, 68, 68, 0.5);
// animation: pulse 2s infinite;
// z-index: 2;
// `;
//
// loaderContainer.appendChild(ripple);
// loaderContainer.appendChild(thumbnail);
// popup.appendChild(loaderContainer);
//
// // Status container
// const statusContainer = document.createElement('div');
// statusContainer.style.cssText = `
// background-color: rgba(0, 0, 0, 0.2);
// border-radius: 8px;
// padding: 15px;
// width: 100%;
// box-sizing: border-box;
// `;
//
// // Improved progress indicators with icons
// const serversSearchedContainer = document.createElement('div');
// serversSearchedContainer.style.cssText = `
// display: flex;
// align-items: center;
// gap: 10px;
// margin-bottom: 10px;
// `;
//
// const serverIcon = document.createElement('span');
// serverIcon.textContent = '🔍';
// serverIcon.style.fontSize = '18px';
//
// const serversSearchedText = document.createElement('p');
// serversSearchedText.textContent = 'Servers searched: 0';
// serversSearchedText.style.cssText = `
// color: white;
// margin: 0;
// font-size: 16px;
// flex-grow: 1;
// `;
//
// serversSearchedContainer.appendChild(serverIcon);
// serversSearchedContainer.appendChild(serversSearchedText);
//
// const timeElapsedContainer = document.createElement('div');
// timeElapsedContainer.style.cssText = `
// display: flex;
// align-items: center;
// gap: 10px;
// `;
//
// const timeIcon = document.createElement('span');
// timeIcon.textContent = '⏱️';
// timeIcon.style.fontSize = '18px';
//
// const timeElapsedText = document.createElement('p');
// timeElapsedText.textContent = 'Time elapsed: 0s';
// timeElapsedText.style.cssText = `
// color: white;
// margin: 0;
// font-size: 16px;
// flex-grow: 1;
// `;
//
// timeElapsedContainer.appendChild(timeIcon);
// timeElapsedContainer.appendChild(timeElapsedText);
//
// statusContainer.appendChild(serversSearchedContainer);
// statusContainer.appendChild(timeElapsedContainer);
// popup.appendChild(statusContainer);
//
// // Add a status message that can be updated
// const statusMessage = document.createElement('p');
// statusMessage.textContent = 'Scanning servers...';
// statusMessage.style.cssText = `
// color: #aaaaaa;
// margin: -10px 0 0 0;
// font-size: 14px;
// text-align: center;
// font-style: italic;
// `;
// popup.appendChild(statusMessage);
//
// // Append the popup to the body
// document.body.appendChild(popup);
//
// // Fade in the overlay and popup
// setTimeout(() => {
// overlay.style.opacity = '1';
// popup.style.opacity = '1';
// popup.style.transform = 'translate(-50%, -50%) scale(1)';
// }, 10);
//
// return {
// popup,
// overlay,
// serversSearchedText,
// timeElapsedText,
// statusMessage,
// ripple
// };
// }
//
// // Enhanced update function for search progress popup
// function updateSearchProgressPopup(
// progressPopup,
// totalServersChecked,
// timeElapsed,
// isFinal = false
// ) {
// // Update numbers with animation effect
// const currentServers = parseInt(progressPopup.serversSearchedText.textContent.match(/\d+/)[0]);
// const currentTime = parseInt(progressPopup.timeElapsedText.textContent.match(/\d+/)[0]);
//
// // Animate the number changes
// progressPopup.serversSearchedText.textContent = `Servers searched: ${totalServersChecked}`;
// progressPopup.timeElapsedText.textContent = `Time elapsed: ${timeElapsed}s`;
//
// // Update status message based on progress
// if (totalServersChecked % 5 === 0) {
// const messages = [
// "Scanning servers...",
// "Checking player lists...",
// "Searching for matches...",
// "Processing server data...",
// "Analyzing player tokens..."
// ];
// progressPopup.statusMessage.textContent = messages[Math.floor(Math.random() * messages.length)];
// }
//
// if (isFinal) {
// progressPopup.statusMessage.textContent = "Search completed";
// progressPopup.statusMessage.style.color = "#ffaa00";
// progressPopup.statusMessage.style.fontWeight = "bold";
// progressPopup.ripple.style.animationPlayState = "paused";
// progressPopup.serversSearchedText.textContent = `Servers searched: ${totalServersChecked} (complete)`;
// }
// }
//
// // Enhanced removal function for progress popup
// function fadeOutAndRemove_7th_progress(popup, overlay) {
// popup.style.opacity = '0';
// popup.style.transform = 'translate(-50%, -50%) scale(0.9)';
// overlay.style.opacity = '0';
// setTimeout(() => {
// popup.remove();
// overlay.remove();
// }, 400);
// }
//
//
//
//
/*********************************************************************************************************************************************************************************************************************************************
End of: This is all the functions for the 8 buttons
*********************************************************************************************************************************************************************************************************************************************/
/*********************************************************************************************************************************************************************************************************************************************
The Universal Functions
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: disableLoadMoreButton
description: Disables the "Load More" button
*******************************************************/
function disableLoadMoreButton() {
const loadMoreButton = document.querySelector('.rbx-running-games-load-more');
if (loadMoreButton) {
loadMoreButton.disabled = true;
loadMoreButton.style.opacity = '0.5';
loadMoreButton.style.cursor = 'not-allowed';
// only add the label if it doesnt already exist
if (!loadMoreButton.textContent.includes('(Disabled by Rolocate)')) {
loadMoreButton.textContent += ' (Disabled by Rolocate)';
}
ConsoleLogEnabled('Load More button disabled with text change');
} else {
ConsoleLogEnabled('Load More button not found!');
}
}
/*******************************************************
name of function: Loadingbar
description: Shows or hides a loading bar (now using pulsing boxes)
*******************************************************/
function Loadingbar(disable) {
const serverListSection = document.querySelector('#rbx-public-running-games');
const serverCardsContainer = document.querySelector('#rbx-public-game-server-item-container');
const emptyGameInstancesContainer = document.querySelector('.section-content-off.empty-game-instances-container');
const noServersMessage = emptyGameInstancesContainer?.querySelector('.no-servers-message');
// check if the "Unable to load servers." message is visible
if (!serverCardsContainer && noServersMessage?.textContent.includes('Unable to load servers.')) {
notifications('Unable to load servers. Please refresh the page.', 'error', '⚠️', '8000');
return;
}
// reset
if (disable) {
if (serverCardsContainer) {
serverCardsContainer.innerHTML = ''; // Clear contents
serverCardsContainer.removeAttribute('style'); // Remove inline styles if present
}
// no duplicate ones
const existingLoadingBar = document.querySelector('#loading-bar');
if (existingLoadingBar) {
existingLoadingBar.remove(); // Remove the existing loading bar if it exists
}
// Create and display the loading boxes
const loadingContainer = document.createElement('div');
loadingContainer.id = 'loading-bar';
loadingContainer.style.cssText = `
display: flex;
justify-content: center;
align-items: center;
gap: 5px;
margin-top: 10px;
`;
const fragment = document.createDocumentFragment();
for (let i = 0; i < 3; i++) {
const box = document.createElement('div');
box.style.cssText = `
width: 10px;
height: 10px;
background-color: white;
margin: 0 5px;
border-radius: 2px;
animation: pulse 1.2s ${i * 0.2}s infinite;
`;
fragment.appendChild(box);
}
loadingContainer.appendChild(fragment);
if (serverListSection) {
serverListSection.appendChild(loadingContainer);
}
// make thing look good
const existingStyle = document.querySelector('#loading-style');
if (!existingStyle) {
const styleSheet = document.createElement('style');
styleSheet.id = 'loading-style';
styleSheet.textContent = `
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.5); }
}
`;
document.head.appendChild(styleSheet);
}
// target by the unique select IDs that are created in the component
const countryFilter = document.getElementById('countryFilter');
const cityFilter = document.getElementById('cityFilter');
// find the dumb container
let outerDiv = null;
if (countryFilter) {
outerDiv = countryFilter.closest('div[style*="display: flex"][style*="gap: 32px"]');
} else if (cityFilter) {
outerDiv = cityFilter.closest('div[style*="display: flex"][style*="gap: 32px"]');
}
// remove it
if (outerDiv) {
outerDiv.remove();
}
// ik this approach sucks but its the best i can do. it remove ths premium messages with this specific
// text so it doesnet remove the other stuff, you prob cant even understand what im sayin right now
const premiumMessageDiv = document.querySelector('.premium-message-text');
if (premiumMessageDiv) {
const messageText = premiumMessageDiv.textContent.trim();
const errorMessages = [
"Error: Cannot access server regions because you have not purchased the game.",
"Error: This game requires users to teleport to a subplace. As a result, server regions cannot be retrieved."
];
if (errorMessages.includes(messageText)) {
showMessage("END");
}
}
} else {
// If disable is false, remove the loading bar
const loadingBar = document.querySelector('#loading-bar');
if (loadingBar) {
loadingBar.remove();
}
// Reset any applied styles
const styleSheet = document.querySelector('#loading-style');
if (styleSheet) {
styleSheet.remove();
}
}
}
/*******************************************************
name of function: fetchPlayerThumbnails
description: Fetches player thumbnails for up to 5 players. Skips the batch if an error occurs.
*******************************************************/
async function fetchPlayerThumbnails(playerTokens) {
// limit to the first 5 player tokens
const limitedTokens = playerTokens.slice(0, 5);
const body = limitedTokens.map(token => ({
requestId: `0:${token}:AvatarHeadshot:150x150:png:regular`,
type: "AvatarHeadShot",
targetId: 0,
token,
format: "png",
size: "150x150",
}));
try {
const response = await fetch("https://thumbnails.roblox.com/v1/batch", {
method: "POST",
headers: {
"Content-Type": "application/json",
Accept: "application/json",
},
body: JSON.stringify(body),
});
// Check if the response is successful
if (!response.ok) {
throw new Error(`HTTP error! Status: ${response.status}`);
}
const data = await response.json();
return data.data || []; // Return the data or an empty array if no data is present
} catch (error) {
ConsoleLogEnabled('Error fetching player thumbnails:', error);
return []; // Return an empty array if an error occurs
}
}
/*******************************************************
name of function: disableFilterButton
description: Disables or enables the filter button based on the input.
*******************************************************/
function disableFilterButton(disable) {
const filterButton = document.querySelector('.RL-filter-button');
const refreshButtons = document.querySelectorAll('.btn-more.rbx-refresh.refresh-link-icon.btn-control-xs.btn-min-width');
const filterOverlayId = 'filter-button-overlay';
const refreshOverlayClass = 'refresh-button-overlay';
if (filterButton) {
const parent = filterButton.parentElement;
if (disable) {
// kill the filter button so it cant be clicked
filterButton.disabled = true;
filterButton.style.opacity = '0.5';
filterButton.style.cursor = 'not-allowed';
// an invisible overlay on it so no sneaky clicks
let overlay = document.getElementById(filterOverlayId);
if (!overlay) {
overlay = document.createElement('div');
overlay.id = filterOverlayId;
overlay.style.position = 'absolute';
overlay.style.top = '-10px';
overlay.style.left = '-10px';
overlay.style.width = 'calc(100% + 20px)';
overlay.style.height = 'calc(100% + 20px)';
overlay.style.backgroundColor = 'transparent';
overlay.style.zIndex = '9999';
overlay.style.pointerEvents = 'all'; // block clicks like a boss
parent.style.position = 'relative';
parent.appendChild(overlay);
}
} else {
// bring the filter button back to life
filterButton.disabled = false;
filterButton.style.opacity = '1';
filterButton.style.cursor = 'pointer';
// remove that annoying overlay
const overlay = document.getElementById(filterOverlayId);
if (overlay) {
overlay.remove();
}
}
} else {
ConsoleLogEnabled('Filter button not found! Something is wrong!');
notifications("Something's wrong. Please report and issue on Greasyfork.", "error", "⚠️", "15000");
}
if (refreshButtons.length > 0) {
refreshButtons.forEach((refreshButton) => {
const refreshParent = refreshButton.parentElement;
if (disable) {
// same overlay trick but for refresh buttons
let refreshOverlay = refreshParent.querySelector(`.${refreshOverlayClass}`);
if (!refreshOverlay) {
refreshOverlay = document.createElement('div');
refreshOverlay.className = refreshOverlayClass;
refreshOverlay.style.position = 'absolute';
refreshOverlay.style.top = '-10px';
refreshOverlay.style.left = '-10px';
refreshOverlay.style.width = 'calc(100% + 20px)';
refreshOverlay.style.height = 'calc(100% + 20px)';
refreshOverlay.style.backgroundColor = 'transparent';
refreshOverlay.style.zIndex = '9999';
refreshOverlay.style.pointerEvents = 'all'; // no clicks allowed here either
refreshParent.style.position = 'relative';
refreshParent.appendChild(refreshOverlay);
}
} else {
// remove overlays and let buttons live again
const refreshOverlay = refreshParent.querySelector(`.${refreshOverlayClass}`);
if (refreshOverlay) {
refreshOverlay.remove();
}
}
});
} else {
ConsoleLogEnabled('Refresh button not found!');
notifications("Something's wrong. Please report and issue on Greasyfork.", "error", "⚠️", "15000");
}
}
/*******************************************************
name of function: rbx_card
description: Creates the roblox cards that are not from server regions
*******************************************************/
async function rbx_card(serverId, playerTokens, maxPlayers, playing, gameId) {
// Fetch player thumbnails (up to 5)
const thumbnails = await fetchPlayerThumbnails(playerTokens);
// Create the server card container
const cardItem = document.createElement('li');
cardItem.className = 'rbx-game-server-item col-md-3 col-sm-4 col-xs-6';
// Create the player thumbnails container
const playerThumbnailsContainer = document.createElement('div');
playerThumbnailsContainer.className = 'player-thumbnails-container';
// add player thumbnails to the container (up to 5)
thumbnails.forEach(thumbnail => {
const playerAvatar = document.createElement('span');
playerAvatar.className = 'avatar avatar-headshot-md player-avatar';
const thumbnailImage = document.createElement('span');
thumbnailImage.className = 'thumbnail-2d-container avatar-card-image';
const img = document.createElement('img');
img.src = thumbnail.imageUrl;
img.alt = '';
img.title = '';
thumbnailImage.appendChild(img);
playerAvatar.appendChild(thumbnailImage);
playerThumbnailsContainer.appendChild(playerAvatar);
});
// Add the 6th placeholder for remaining players
if (playing > 5) {
const remainingPlayers = playing - 5;
const placeholder = document.createElement('span');
placeholder.className = 'avatar avatar-headshot-md player-avatar hidden-players-placeholder';
placeholder.textContent = `+${remainingPlayers}`;
placeholder.style.cssText = `
background-color: #6a6f81; /* Grayish-blue background */
color: white;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%; /* Fully round */
font-size: 16px; /* Larger font size */
width: 60px; /* Larger width */
height: 60px; /* Larger height */
`;
playerThumbnailsContainer.appendChild(placeholder);
}
// Create the server details container
const serverDetails = document.createElement('div');
serverDetails.className = 'rbx-game-server-details game-server-details';
// add sevrer stautus yea
const serverStatus = document.createElement('div');
serverStatus.className = 'text-info rbx-game-status rbx-game-server-status text-overflow';
serverStatus.textContent = `${playing} of ${maxPlayers} people max`;
serverDetails.appendChild(serverStatus);
// Add the player count gauge
const gaugeContainer = document.createElement('div');
gaugeContainer.className = 'server-player-count-gauge border';
const gaugeInner = document.createElement('div');
gaugeInner.className = 'gauge-inner-bar border';
gaugeInner.style.width = `${(playing / maxPlayers) * 100}%`;
gaugeContainer.appendChild(gaugeInner);
serverDetails.appendChild(gaugeContainer);
// Create a container for the buttons
const buttonContainer = document.createElement('div');
buttonContainer.className = 'button-container';
buttonContainer.style.cssText = `
display: flex;
gap: 8px; /* Space between buttons */
`;
// add the "Join" button
const joinButton = document.createElement('button');
joinButton.type = 'button';
joinButton.className = 'btn-full-width btn-control-xs rbx-game-server-join game-server-join-btn btn-primary-md btn-min-width';
joinButton.textContent = 'Join';
// add click event to join the server
joinButton.addEventListener('click', () => {
showLoadingOverlay();
Roblox.GameLauncher.joinGameInstance(gameId, serverId);
});
buttonContainer.appendChild(joinButton);
// add the "Invite" button
const inviteButton = document.createElement('button');
inviteButton.type = 'button';
inviteButton.className = 'btn-full-width btn-control-xs rbx-game-server-invite game-server-invite-btn btn-secondary-md btn-min-width';
inviteButton.textContent = 'Invite';
// invite copy.
inviteButton.addEventListener('click', () => {
const inviteLink = `https://oqarshi.github.io/Invite/?placeid=${gameId}&serverid=${serverId}`;
ConsoleLogEnabled('Copied invite link:', inviteLink);
navigator.clipboard.writeText(inviteLink).then(() => {
notifications('Success! Invite link copied to clipboard!', 'success', '🎉', '2000');
ConsoleLogEnabled('Invite link copied to clipboard');
// Change text to "Copied!"
const originalText = inviteButton.textContent;
inviteButton.textContent = 'Copied!';
inviteButton.disabled = true;
// Revert text after 2 seconds
setTimeout(() => {
inviteButton.textContent = originalText;
inviteButton.disabled = false;
}, 1000);
}).catch(err => {
ConsoleLogEnabled('Failed to copy invite link:', err);
notifications('Failed! Invite link copied to clipboard!', 'error', '⚠️', '2000');
});
});
buttonContainer.appendChild(inviteButton);
// add the button container to the server details
serverDetails.appendChild(buttonContainer);
// assemble the card
const cardContainer = document.createElement('div');
cardContainer.className = 'card-item';
cardContainer.appendChild(playerThumbnailsContainer);
cardContainer.appendChild(serverDetails);
cardItem.appendChild(cardContainer);
// add the card to the server list
const serverList = document.querySelector('#rbx-public-game-server-item-container');
serverList.appendChild(cardItem);
}
/*********************************************************************************************************************************************************************************************************************************************
End of function for the notification function
*********************************************************************************************************************************************************************************************************************************************/
/*********************************************************************************************************************************************************************************************************************************************
Launching Function
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: showLoadingOverlay
description: Loading box when joining a server
*******************************************************/
function showLoadingOverlay() {
// big dark box to show loading cuz why not
const content = document.createElement('div');
content.style.position = 'fixed';
content.style.top = 'calc(50% - 15px)';
content.style.left = '50%';
content.style.transform = 'translate(-50%, -50%)';
content.style.width = '400px';
content.style.height = '250px';
content.style.backgroundColor = '#1e1e1e';
content.style.display = 'flex';
content.style.flexDirection = 'column';
content.style.justifyContent = 'center';
content.style.alignItems = 'center';
content.style.boxShadow = '0 4px 20px rgba(0, 0, 0, 0.5)';
content.style.borderRadius = '12px';
content.style.zIndex = '1000000';
content.style.opacity = '0';
content.style.transition = 'opacity 0.5s ease';
content.style.fontFamily = 'Arial, sans-serif';
// text that says we’re doing something important (kinda)
const loadingText = document.createElement('p');
loadingText.textContent = 'Joining Roblox Game...';
loadingText.style.fontSize = '20px';
loadingText.style.color = '#fff';
loadingText.style.marginTop = '20px';
loadingText.style.fontWeight = 'bold';
// logo image cuz pictures make things fancy
const base64Image = document.createElement('img');
base64Image.src = window.Base64Images.logo;
base64Image.style.width = '80px';
base64Image.style.height = '80px';
base64Image.style.borderRadius = '8px';
// 3 little pulsing boxes to pretend something’s loading
const loadingBoxes = document.createElement('div');
loadingBoxes.style.display = 'flex';
loadingBoxes.style.alignItems = 'center';
loadingBoxes.style.justifyContent = 'center';
loadingBoxes.style.marginTop = '15px';
for (let i = 0; i < 3; i++) {
const box = document.createElement('div');
box.style.width = '10px';
box.style.height = '10px';
box.style.backgroundColor = '#fff';
box.style.margin = '0 5px';
box.style.borderRadius = '2px';
box.style.animation = `pulse 1.2s ${i * 0.2}s infinite`;
loadingBoxes.appendChild(box);
}
const style = document.createElement('style');
style.textContent = `
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.5); }
}
`;
document.head.appendChild(style);
content.appendChild(base64Image);
content.appendChild(loadingText);
content.appendChild(loadingBoxes);
document.body.appendChild(content);
// fade it in cuz opacity is cool
setTimeout(() => {
content.style.opacity = '1';
}, 10);
// fade out and remove cuz no one likes clutter
setTimeout(() => {
content.style.opacity = '0';
setTimeout(() => {
document.body.removeChild(content);
}, 500);
}, 8000);
}
/*********************************************************************************************************************************************************************************************************************************************
End of function for the launching function
*********************************************************************************************************************************************************************************************************************************************/
}
/*******************************************************
End of code for the random hop button and the filter button on roblox.com/games/*
*******************************************************/
})();