Live FPS Display

Displays Real Time FPS on zombsroyale.io

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Live FPS Display
// @namespace    zombsroyale.io
// @version      4.0
// @description  Displays Real Time FPS on zombsroyale.io
// @match        zombsroyale.io
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    
    var fpsDisplay = document.createElement('div');
    fpsDisplay.style.position = 'fixed';
    fpsDisplay.style.top = '10px';
    fpsDisplay.style.right = '10px';
    fpsDisplay.style.padding = '5px';
    fpsDisplay.style.backgroundColor = 'rgba(0, 0, 0, 0.5)';
    fpsDisplay.style.color = '#fff';
    fpsDisplay.style.zIndex = '9999';

   
    document.body.appendChild(fpsDisplay);

   
    var frameCount = 0;
    var startTime = performance.now();

    
    function updateFPS() {
        var endTime = performance.now();
        var elapsed = endTime - startTime;
        var fps = Math.round(frameCount / (elapsed / 1000));

        fpsDisplay.textContent = 'FPS: ' + fps;
        frameCount = 0;
        startTime = endTime;

        setTimeout(updateFPS, 100); 
    }

    // Function to count frames
    function countFrames() {
        frameCount++;
        requestAnimationFrame(countFrames);
    }

    
    countFrames();
    updateFPS();
})();