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PPCC

Pixel Place Compile Client

These are versions of this script where the code was updated. Show all versions.

  • v1.6.2 2022-05-14

    fix lags when image finished, andfix clear interval when socket disconnected

  • v1.6.2 2022-05-14

    fix getSocket function

  • v1.6.1 2022-05-14

    silent update

  • v1.6.0 2022-05-13

    refactored

  • v1.5.1 2022-05-09

    intermediate changes

  • v1.6.2 2022-04-30

    change to [[x,y,p,i]]

  • v1.6.1 2022-04-30

    fix

  • v1.6 2022-04-30

    changed [x,y,pixel, ...] -> [[id,x,y,pixel], ...]

  • v1.5.2 2022-04-24

    accelerated

  • v1.5.1 2022-04-24

    stupid bug, Object.assign({}, {get socket(){return null;}}); fixed

  • v1.5 2022-04-24

    test

  • v1.4.9 2022-04-24

    fix

  • v1.4.8.1 2022-04-24

    fix

  • v1.4.8 2022-04-24

    shared socket queue

  • v1.4.7 2022-04-24

    added check for execution time, to prevent avalanche freezing effect

  • v1.4.6 2022-04-24

    revert last

  • v1.4.6 2022-04-24

    added check when lock is works

  • v1.4.5 2022-04-24

    fix

  • v1.4.4 2022-04-24

    test

  • v1.4.3 2022-04-24

    fix speed

  • v1.4.2 2022-04-24

    added speed

  • v1.4.1 2022-04-24

    added liveQueue

  • v1.4 2022-04-24

    added client.lock for images

  • v1.3.4 2022-04-24

    slow speed to 20 pps

  • v1.3.3 2022-04-24

    test

  • v1.3.2 2022-04-23

    fix with checking == 255

  • v1.3.1 2022-04-23

    added client.send method

  • v1.3 2022-04-23

    increase speed back to 30, maybe work idk

  • v1.3 2022-04-23

    fix map updating

  • v1.2 2022-04-22

    20 is max speed, 30 and etc is breaking pixels

  • v1.2 2022-04-22

    slower

  • v1.2 2022-04-22

    fix

  • v1.1 2022-04-22

    fix speed

  • v1.1 2022-04-22

    less speed

  • v1.1 2022-04-22

    fix

  • v1.0 2022-04-22