GC Cheat! Helper

Adds play history for the current round and pile contents to the game Cheat! on Grundo's Cafe

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey, Greasemonkey или Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Userscripts.

За да инсталирате скрипта, трябва да инсталирате разширение като Tampermonkey.

За да инсталирате този скрипт, трябва да имате инсталиран скриптов мениджър.

(Вече имам скриптов мениджър, искам да го инсталирам!)

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

(Вече имам инсталиран мениджър на стиловете, искам да го инсталирам!)

// ==UserScript==
// @name         GC Cheat! Helper
// @namespace    https://greasyfork.org/en/users/1175371
// @version      1.8
// @description  Adds play history for the current round and pile contents to the game Cheat! on Grundo's Cafe
// @author       sanjix
// @match        https://www.grundos.cafe/games/cheat/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=grundos.cafe
// @grant        none
// @license      MIT
// ==/UserScript==
(function() {
    //'use strict';

    function CheatGameData(cards, plays, yourOldHand) {
        this.cards = cards;
        this.plays = plays;
        this.yourOldHand = yourOldHand;
    }
    var cheatGameData;
    if (localStorage.cheatGameData == undefined) {
        cheatGameData = new CheatGameData([],[],[]);
        localStorage.setItem('cheatGameData', JSON.stringify(new CheatGameData([],[],[])));
    } else {
        cheatGameData = JSON.parse(localStorage.getItem('cheatGameData'));
    }
    console.log('page loaded');
    var cheatRoundCards = cheatGameData.cards;
    var cheatRoundPlays = cheatGameData.plays;
    var pileStatus = document.querySelector('#cheat-cast + p');
    var pileContents = document.createElement('p');
    var returnToHome = document.querySelector('#cheat-cast ~ #cheat-cards ~ p.center ~ div.button-group');
    var playHistory = document.createElement('div');

    var playersCardCounts = document.querySelectorAll('#cheat-cast .cheat-player b');
    var areAllEqual = true;
    var yourCardCount = document.querySelectorAll('#cheat-cards .cheat-card img.arrow.hide').length;
    if (playersCardCounts.length > 0) {
        if (Number(playersCardCounts[0].textContent) != yourCardCount) {
            areAllEqual = false;
        } else {
            for (i = 1; i < playersCardCounts.length; i++) {
                if (playersCardCounts[i].textContent != playersCardCounts[0].textContent) {
                    areAllEqual = false;
                    break;
                }
            }
        }

        if ((pileStatus.textContent.match(/(\d+)/)[0] == '0') && (areAllEqual) && (cheatRoundPlays.length > 0)) {
            var button = document.createElement('input');
            button.type = 'button';
            button.value = 'Reset Script Game Data?'
            button.addEventListener('click', () => {
                if (confirm('Are you sure? This will reset all script game play history and pile contents.')) {
                    localStorage.setItem('cheatGameData', JSON.stringify(new CheatGameData([],[],[])));
                    location.reload();
                }
            })
            pileStatus.after(button);
        }
    }

    function Play(player, cards, accused, innocence) {
        this.player = player;
        this.cards = cards;
        this.accused = accused;
        this.innocence = innocence;
    }

    function updatePlayHistory(plays) {
        var exceptLatest = plays.slice(0,plays.length - 1);
        exceptLatest.forEach((play) => {
            let cur = document.createElement('p');
            //console.log(play);
            cur.innerHTML = play.player + ' played <b>' + play.cards.join(', ') + '</b>.';
            let pronounObj = play.player == 'You' ? 'you' : 'them';
            let pronounSub = play.player == 'You' ? 'you' : 'they';
            if (play.accused != null) {
                cur.innerHTML += ' ' + play.accused + ' ';
                if (play.innocence) {
                    cur.innerHTML += 'accused ' + pronounObj + ' but ' + pronounSub + ' weren\'t cheating!';
                } else {
                    cur.innerHTML += 'caught ' + pronounObj + ' cheating!';
                }
            } else {
                cur.innerHTML += ' No one accused ' + pronounObj + ' of cheating.';
            }
            playHistory.prepend(cur);
        });
    }

    function updateInfo(cards, plays) {
         //console.log(cards);
         //console.log(plays);
        cheatGameData.cards = cards;
        cheatGameData.plays = plays;
        localStorage.setItem('cheatGameData', JSON.stringify(cheatGameData));
        cheatRoundCards = cards;
        cheatRoundPlays = plays;
    }

    function buildPlayedCards(quant, card) {
        let playedCards = []
        for (let i = 0; i < quant; i++) {
            playedCards.push(card);
        }
        return playedCards;
    }

    function parsePlay(text) {
        let parsed = text.match(/(.*?) Played (\d) (\w+)$/);
        let cards = []
        switch (parsed[3]) {
            case 'Ace':
            case 'Aces':
                cards = buildPlayedCards(parsed[2], 'A');
                break;
            case 'Two':
            case 'Twos':
                cards = buildPlayedCards(parsed[2], '2');
                break;
            case 'Three':
            case 'Threes':
                cards = buildPlayedCards(parsed[2], '3');
                break;
            case 'Four':
            case 'Fours':
                cards = buildPlayedCards(parsed[2], '4');
                break;
            case 'Five':
            case 'Fives':
                cards = buildPlayedCards(parsed[2], '5');
                break;
            case 'Six':
            case 'Sixes':
                cards = buildPlayedCards(parsed[2], '6');
                break;
            case 'Seven':
            case 'Sevens':
                cards = buildPlayedCards(parsed[2], '7');
                break;
            case 'Eight':
            case 'Eights':
                cards = buildPlayedCards(parsed[2], '8');
                break;
            case 'Nine':
            case 'Nines':
                cards = buildPlayedCards(parsed[2], '9');
                break;
            case 'Ten':
            case 'Tens':
                cards = buildPlayedCards(parsed[2], '10');
                break;
            case 'Jack':
            case 'Jacks':
                cards = buildPlayedCards(parsed[2], 'J');
                break;
            case 'Queen':
            case 'Queens':
                cards = buildPlayedCards(parsed[2], 'Q');
                break;
            case 'King':
            case 'Kings':
                cards = buildPlayedCards(parsed[2], 'K');
                break;
        }
        return new Play(parsed[1], cards, null, null);
    }

    function objection(play, accusedBy, innocence) {
        play.accused = accusedBy;
        play.innocence = innocence;
        //console.log('someone objected to:');
        //console.log(play);
        if ((play.player == 'You') && (play.innocence == false)) {
            console.log('oh no the cheater was you!');
            play.cards = ['something'];
        }
        return play;
    }

    function getHand(hand) {
    //input ex "12_diamonds,11_hearts"
        document.querySelectorAll('#cheat-cards .cheat-card i.cheat-arrow.hide').forEach((card) => {
            //console.log(card.id);
            switch (card.id.split('_')[1]) {
                case '11':
                    hand.push('J');
                    break;
                case '12':
                    hand.push('Q');
                    break;
                case '13':
                    hand.push('K');
                    break;
                case '14':
                    hand.push('A');
                    break
                default:
                    hand.push(card.id.split('_')[1]);
                    break;
            }
        });
            return hand;
    }

    function handToObj(hand) {
        let handObj = {};
        hand.forEach((card) => {
            handObj[card] = (handObj[card] || 0) + 1;
        });
        return handObj;
    }

    function subtractHands(a, b){
        let result = {};
        for (let card in a) {
            result[card] = Math.max(a[card] - (b[card] || 0), 0);
        }
        return result;
    }

    var currentPlay = document.querySelector('#cheat-cards + p strong');
    var yourTurn = document.querySelector('form[action="/games/cheat/play/"]');

    if (currentPlay != null) {
        cheatGameData = JSON.parse(localStorage.getItem('cheatGameData'));
        cheatRoundCards = cheatGameData.cards;
        cheatRoundPlays = cheatGameData.plays;
        if ((yourTurn != null) && (document.querySelector('select[name="card_type"]') != null)) {
            console.log('it\'s your turn!');
            cheatGameData.yourOldHand = getHand([]);
            //localStorage.setItem('cheatGameData',JSON.stringify(cheatGameData.yourOldHand));
            cheatRoundPlays.push(new Play('You', [], null, null));
            updateInfo(cheatRoundCards, cheatRoundPlays);
        } else {
            console.log('it\'s not your turn!');
            var storedHand = cheatGameData.yourOldHand;
            let hand = getHand([]);
            let playedCards = [];
            let lastPlay = cheatRoundPlays.at(-1) || 0;
            console.log(hand);
            console.log(storedHand);
            console.log(lastPlay.player);
            if ((JSON.stringify(hand) != JSON.stringify(storedHand)) && (lastPlay.player == 'You')) {
            //if (lastPlay.player == 'You') {
                console.log('it was just your turn');
                let storedHandObj = handToObj(storedHand);
                let curHandObj = handToObj(hand);
                if (hand.length < storedHand.length) {
                    console.log('figuring out what cards you played');
                    for (var i in storedHandObj) {
                        var curHandCount = curHandObj[i] || 0;
                        if (storedHandObj[i] != curHandCount) {
                            for (let j = 0; j < storedHandObj[i] - curHandCount; j++) {
                                playedCards.push(i);
                            }
                        }
                    }
                } else {
                    playedCards.push('something');
                }
                if (lastPlay.accused == null) {
                    cheatRoundCards = cheatRoundCards.concat(playedCards);
                }
                cheatRoundPlays.at(-1).cards = playedCards;
                updateInfo(cheatRoundCards, cheatRoundPlays);
                pileContents.textContent = JSON.parse(localStorage.getItem('cheatGameData')).plays.join(', ');
                pileStatus.after(pileContents);
                updatePlayHistory(cheatRoundPlays);
                //console.log(playHistory);
            }
            let cur = parsePlay(currentPlay.textContent);
            //console.log(cur);
            cheatRoundCards = cheatRoundCards.concat(cur.cards);
            //console.log(cheatRoundCards);
            cheatRoundPlays.push(cur);
            updateInfo(cheatRoundCards, cheatRoundPlays);
        }
    }

    var cheating = document.evaluate(
        '//p[contains(.,"caught")]',
        document,
        null,
        XPathResult.FIRST_ORDERED_NODE_TYPE,
        null).singleNodeValue;
    var accused = document.evaluate(
        '//p[contains(.,"accused")][contains(strong,"NOT CHEATING")]',
        document,
        null,
        XPathResult.FIRST_ORDERED_NODE_TYPE,
        null).singleNodeValue;

    function accusationHelper(text, match, innocence) {
        let lastPlay = cheatRoundPlays.pop();
        cheatRoundPlays.push(objection(lastPlay, text.match(match)[1], innocence));
        updateInfo([], cheatRoundPlays);
        //console.log(cheatGameData);
        //console.log(JSON.parse(localStorage.getItem('cheatGameData')));
    }

    if (cheating != null) {
        console.log('someone\'s a cheater');
        //they cheated
        accusationHelper(cheating.textContent, /^(.*?) caught/, false);

    } else if (accused != null) {
        console.log('no one cheated tho');
        //they didn't cheat tho
        accusationHelper(accused.textContent, /^(.*?) accused \w+/, true);
    }

    if (pileStatus != null) {
        pileContents.textContent = JSON.parse(localStorage.getItem('cheatGameData')).cards.join(', ');
        pileStatus.after(pileContents);
        updatePlayHistory(cheatRoundPlays);
        // console.log(playHistory);
        returnToHome.after(playHistory);
    }

    if ((document.evaluate(
        '//p[contains(.,"You have won") or contains(.,"won this round")]',
        document,
        null,
        XPathResult.FIRST_ORDERED_NODE_TYPE,
        null).singleNodeValue != null
    ) || (document.querySelector('input[value="Start a New Game"]') != null)) {
        console.log('resetting for new game');
        updateInfo([],[]);
    }
})();