TheZombsProject

Instructions at the GitHub page on how to install and use it, aka https://github.com/eh7644/thezombsproject/blob/main/README.md

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey, Greasemonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да инсталирате разширение, като например Tampermonkey .

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Userscripts.

За да инсталирате скрипта, трябва да инсталирате разширение като Tampermonkey.

За да инсталирате този скрипт, трябва да имате инсталиран скриптов мениджър.

(Вече имам скриптов мениджър, искам да го инсталирам!)

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

(Вече имам инсталиран мениджър на стиловете, искам да го инсталирам!)

// ==UserScript==
// @name         TheZombsProject
// @namespace    https://github.com/eh7644/thezombsproject/
// @version      1.9.5
// @description  Instructions at the GitHub page on how to install and use it, aka https://github.com/eh7644/thezombsproject/blob/main/README.md
// @author       thezombsproject
// @match        zombs.io
// @license      MIT
// ==/UserScript==

let sellAllExcept = false;
let upgradeAllExcept = false;

const onEnterWorld = () => {
    window.addEventListener('error', function (e) {
        game.ui.getComponent("PopupOverlay")
            .showHint(`An error occoured: ${JSON.stringify(e)}`, 5e3)
        log(`Error, data: ${JSON.stringify(e)}`)
    });
}

game.network.addEnterWorldHandler(onEnterWorld);
let entities;
setInterval(() => {
    entities = game.world.entities;
}, 10)
var scanServers = function () {
    Object.values(serverObj)
        .forEach((item => {
        alert(JSON.stringify(item))
    }))
}

wss = new WebSocket("wss://ViolentWateryNetworks.thethe4.repl.co/");
serverObj = {};
wss.onmessage = (e) => {
    console.log(e);
    if (e.data.includes('"m":')) {
        serverObj = JSON.parse(e.data).m;
        for (let i = 0; i < document.getElementsByClassName("hud-intro-server")[0].length; i++) {
            let id = document.getElementsByClassName("hud-intro-server")[0][i].value;
            let target = serverObj[id].leaderboardDataObj.sort((a, b) => b.wave - a.wave)[0];
            document.getElementsByClassName("hud-intro-server")[0][i].innerText = `${game.options.servers[id].name}, ppl: ${serverObj[id].population / 3.125}, ${target.wave} <= ${target.name}`;
        }
    }
}

let alp = ["", "K", "M", "B", "T", "Q"];
let counter = (value = 0) => {
    return length = (value).toLocaleString().split(",").length - 1, v = (value / `1e${length * 3}`).toFixed(2) - "" + alp[length], n = !v ? "LIMIT" : isNaN(v - "") ? v: v - "";
};

document.getElementsByClassName("hud-intro-guide")[0].innerHTML = `<hr />
<h3>Scan Players (main y features)</h3>
<input class="scanpplinput1" value="Player" type="text" placeholder="name">
<button class="scanpplbutton1">Scan?</button>
<br>
<input class="scanpplinput21" value="1000" type="number" placeholder="highestwave">
<button class="highestwavebutton1">Get hws?</button>
<br>
<input class="scanpplinput31" value="1000000000" type="number" placeholder="highestscore">
<button class="highestscorebutton1">Get hss?</button>
<p class = "idk1"></p>
<hr />`

find_1 = (targetName = "Player", findAll = false) => {
    let targets = {};
    let results = 0;
    Object.values(serverObj).forEach(server => {
        if (!server.leaderboardDataObj) return;
        server.leaderboardDataObj.forEach(result => {
            if (result.name.toLowerCase().includes(targetName.toLowerCase()) && !findAll) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
            if (findAll) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
        })
    })
    let sortedTargets = Object.values(targets).sort((a, b) => b.wave - a.wave);
    return [`All the results that includes ${targetName}, ${results}`, sortedTargets]
}

highestWave_1 = (moreOrEqualTo = 1000, lessOrEqualTo = Infinity) => {
    let targets = {};
    let results = 0;
    Object.values(serverObj).forEach(server => {
        if (!server.leaderboardDataObj) return;
        server.leaderboardDataObj.forEach(result => {
            if (result.wave >= moreOrEqualTo && result.wave <= lessOrEqualTo) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
        })
    })
    let sortedTargets = Object.values(targets).sort((a, b) => b.wave - a.wave);
    return [`All the results for waves more or equal to ${moreOrEqualTo} and less or equal to ${lessOrEqualTo}, ${results}`, sortedTargets]
}

highestScore_1 = (moreOrEqualTo = 1000000000, lessOrEqualTo = Infinity) => {
    let targets = {};
    let results = 0;
    Object.values(serverObj).forEach(server => {
        if (!server.leaderboardDataObj) return;
        server.leaderboardDataObj.forEach(result => {
            if (result.score >= moreOrEqualTo && result.score <= lessOrEqualTo) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
        })
    })
    let sortedTargets = Object.values(targets).sort((a, b) => b.score - a.score);
    return [`All the results for scores more or equal to ${moreOrEqualTo} and less or equal to ${lessOrEqualTo}, ${results}`, sortedTargets]
}
let num = 0;
onclickscannedserver = (server) => {
    document.getElementsByClassName("hud-intro-server")[0].value = server;
    game.ui.components.Leaderboard.leaderboardData = serverObj[server].leaderboardDataObj;
    game.ui.components.Leaderboard.update();
};
let scanByName = (name, scanEveryone = false, idd = "") => {
    let result = find_1(name, scanEveryone)[0];
    let input = find_1(name, scanEveryone)[1];
    let data = result + ", {\n";
    for (let i in input) {
        let e = input[i];
        let num_1 = num++;
        data += `<div class="tag${num_1}" onclick="onclickscannedserver('${e.server}');">${"    " + i + ", n: " + e.name + ", sid: " + e.server + ", w: " + counter(e.wave) + ", s: " + counter(e.score) + ",\n"}</div>`;
    }
    data += "}";
    let n = "idk" + idd;
    console.log([n, idd, document.getElementsByClassName(n)[0]])
    document.getElementsByClassName(n)[0].innerHTML = data;
}

let highestwave = (highest, idd = "") => {
    let result = highestWave_1(highest)[0];
    let input = highestWave_1(highest)[1];
    let data = result + ", {\n";
    for (let i in input) {
        let e = input[i];
        let num_1 = num++;
        data += `<div class="tag${num_1}" onclick="onclickscannedserver('${e.server}');">${"    " + i + ", n: " + e.name + ", sid: " + e.server + ", w: " + counter(e.wave) + ", s: " + counter(e.score) + ",\n"}</div>`;
    }
    data += "}";
    let n = "idk" + idd;
    document.getElementsByClassName(n)[0].innerHTML = data;
}

let highestscore = (highest, idd = "") => {
    let result = highestScore_1(highest)[0];
    let input = highestScore_1(highest)[1];
    let data = result + ", {\n";
    for (let i in input) {
        let e = input[i];
        let num_1 = num++;
        data += `<div class="tag${num_1}" onclick="onclickscannedserver('${e.server}');">${"    " + i + ", n: " + e.name + ", sid: " + e.server + ", w: " + counter(e.wave) + ", s: " + counter(e.score) + ",\n"}</div>`;
    }
    data += "}";
    let n = "idk" + idd;
    document.getElementsByClassName(n)[0].innerHTML = data;
}
document.getElementsByClassName("scanpplbutton1")[0].onclick = () => {
    let value = document.getElementsByClassName("scanpplinput1")[0].value;
    scanByName(value, false, "1");
}
document.getElementsByClassName("highestwavebutton1")[0].onclick = () => {
    let value = document.getElementsByClassName("scanpplinput21")[0].value;
    highestwave(value, "1");
}
document.getElementsByClassName("highestscorebutton1")[0].onclick = () => {
    let value = document.getElementsByClassName("scanpplinput31")[0].value;
    highestscore(value, "1");
}
let interval_1 = setInterval(() => {
    if (document.getElementsByClassName("scanpplbutton")[0]) {
        clearInterval(interval_1);
        document.getElementsByClassName("scanpplbutton")[0].onclick = () => {
            let value = document.getElementsByClassName("scanpplinput")[0].value;
            scanByName(value);
        }
        document.getElementsByClassName("highestwavebutton")[0].onclick = () => {
            let value = document.getElementsByClassName("scanpplinput2")[0].value;
            highestwave(value);
        }
        document.getElementsByClassName("highestscorebutton")[0].onclick = () => {
            let value = document.getElementsByClassName("scanpplinput3")[0].value;
            highestscore(value);
        }
    }
}, 100);
var scanPlayers = function () {
    var current = []
    Object.entries(game.ui.getComponent('Leaderboard')
                   .playerNames)
        .forEach((item => {
        current.push(item)
        alert(JSON.stringify(current) + "<br><br>")
    }))
    return JSON.stringify(current)
}
var leaderboardData = function () {
    var current = []
    Object.entries(game.ui.components.Leaderboard.leaderboardData)
        .forEach((item => {
        current.push(item)
        alert(JSON.stringify(current) + "<br><br>")
    }))
    return JSON.stringify(current)
}

const log = msg => {
    let logElem = document.createElement('div')
    logElem.innerHTML = `<br>${msg}`
    logElem.class = "tzpLogDiv"
    document.querySelector('#activitylogs').append(logElem)
}

const sell = type => {
    var SellArrows = function () {
        for (var uid in entities) {
            if (!entities.hasOwnProperty(uid)) continue;
            var obj = entities[uid];
            if (obj.fromTick.model == type) {
                Game.currentGame.network.sendRpc({
                    name: "DeleteBuilding",
                    uid: obj.fromTick.uid
                })
            }
        }
    }
    game.ui.getComponent("PopupOverlay")
        .showHint(`Sold ${type}s`, 3e3);
    log('Sold towers with building type {[' + type + ']}')
}
const upgrade = type => {
    for (var uid in entities) {
        if (!entities.hasOwnProperty(uid)) continue;
        var obj = entities[uid]
        if (obj.fromTick.model == type) {
            Game.currentGame.network.sendRpc({
                name: "UpgradeBuilding",
                uid: obj.fromTick.uid
            })
        }
    }
    log('Upgraded towers with building type ' + type)
}

const sellAllBut = type => {
    for (var uid in entities) {
        if (!entities.hasOwnProperty(uid)) continue;
        var obj = entities[uid]
        if (obj.fromTick.model !== type && obj.fromTick.model !== "GoldStash") {
            Game.currentGame.network.sendRpc({
                name: "DeleteBuilding",
                uid: obj.fromTick.uid
            })
        }
    }
    log('Sold all but towers with building type ' + type)
}

const upgradeAllBut = type => {
    for (var uid in entities) {
        if (!entities.hasOwnProperty(uid)) continue;
        var obj = entities[uid]
        if (obj.fromTick.model !== type && obj.fromTick.model !== "GoldStash") {
            Game.currentGame.network.sendRpc({
                name: "UpgradeBuilding",
                uid: obj.fromTick.uid
            })
        }
    }
    log('Upgraded all but towers with building type ' + type)
}

const cfp = [{
    path: "sellwallsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("Wall")
        } else {
            sellAllBut("Wall")
        }
    }
}, {
    path: "selldoorsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("Door")
        } else {
            sellAllBut("Door")
        }
    }
}, {
    path: "sellmagesbtn",
    function: () => {
        if(!sellAllExcept){
            sell("MagicTower")
        } else {
            sellAllBut("MagicTower")
        }
    }
}, {
    path: "sellmeleesbtn",
    function: () => {
        if(!sellAllExcept){
            sell("MeleeTower")
        } else {
            sellAllBut("MeleeTower")
        }
    }
}, {
    path: "sellminesbtn",
    function: () => {
        if(!sellAllExcept){
            sell("GoldMine")
        } else {
            sellAllBut("GoldMine")
        }
    }
}, {
    path: "sellbombsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("BombTower")
        } else {
            sellAllBut("BombTower")
        }
    }
}, {
    path: "sellarrowsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("ArrowTower")
        } else {
            sellAllBut("ArrowTower")
        }
    }
}, {
    path: "sellcannonsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("CannonTower")
        } else {
            sellAllBut("CannonTower")
        }
    }
}, {
    path: "sellharvsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("Harvester")
        } else {
            sellAllBut("Harvester")
        }
    }
}, {
    path: "upwallsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("Wall")
        } else {
            upgradeAllBut("Wall")
        }
    }
}, {
    path: "updoorsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("Door")
        } else {
            upgradeAllBut("Door")
        }
    }
}, {
    path: "upmagesbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("MagicTower")
        } else {
            upgradeAllBut("MagicTower")
        }
    }
}, {
    path: "upmeleesbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("MeleeTower")
        } else {
            upgradeAllBut("MeleeTower")
        }
    }
}, {
    path: "upminesbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("GoldMine")
        } else {
            upgradeAllBut("GoldMine")
        }
    }
}, {
    path: "upbombsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("BombTower")
        } else {
            upgradeAllBut("BombTower")
        }
    }
}, {
    path: "uparrowsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("ArrowTower")
        } else {
            upgradeAllBut("ArrowTower")
        }
    }
}, {
    path: "upcannonsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("CannonTower")
        } else {
            upgradeAllBut("CannonTower")
        }
    }
}, {
    path: "upharvsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("Harvester")
        } else {
            upgradeAllBut("Harvester")
        }
    }
}]

addEventListener('load', function (e) {
    document.querySelector('#scanallservsbtn')
        .addEventListener('click', scanServers);
    document.querySelector('#scanlbdatabtn')
        .addEventListener('click', scanPlayers);;
    document.querySelector('#scanplayernamesbtn')
        .addEventListener('click', scanPlayers)
    cfp.forEach((objc => {
        document.querySelector(`#${objc.path}`)
            .addEventListener('click', objc.function);
    }));
    log('Initialized script')
    document.querySelector('#sellallbutchk').addEventListener('change', function() {
        sellAllExcept = this.checked;
    })
    document.querySelector('#upallbutchk').addEventListener('change', function() {
        upgradeAllExcept = this.checked;
    })
});