swordz.IO Hack

Support extension for SwOrDz.Io

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey, Greasemonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да инсталирате разширение, като например Tampermonkey .

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Userscripts.

За да инсталирате скрипта, трябва да инсталирате разширение като Tampermonkey.

За да инсталирате този скрипт, трябва да имате инсталиран скриптов мениджър.

(Вече имам скриптов мениджър, искам да го инсталирам!)

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За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

(Вече имам инсталиран мениджър на стиловете, искам да го инсталирам!)

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Автор
Денис Климов
Инсталации дневно
0
Инсталации общо
1 025
Рейтинг
1 1 0
Версия
1.2.1
Създаден
22.01.2022
Обновен
22.01.2022
Размер
10 КБ
Лиценз
Няма
Работи на

// ==UserScript==
// @name swordz.IO Hack
// @namespace Sasha
// @version 1.2.1
// @description Support extension for SwOrDz.Io
// @author Sasha2210
// @match *.swordz.io
// @grant ur mum
// ==/UserScript==

(function() {
//Вырубаем сразу же после загрузки звуки и музыку
toggleSound();
toggleMusic();

//Вырубаем отрисовку говнотутора
Img.other[1].src= "";
})();

/*
А это шляпа с сообщеницами :D Осторожно, говнокод.
var msgQueue = 0;
function msgMeme() {
if(Player.list[selfId].map != 'menu') {
var msg;
switch(msgQueue) {
case 0:
msg = '🌑 Qmaks 🌑';
break;
case 1:
msg = '🌒 Qmaks 🌒';
break;
case 2:
msg = '🌓 Qmaks 🌓';
break;
case 3:
msg = '🌔 Qmaks 🌔';
break;
case 4:
msg = '🌕 Qmaks 🌕';
break;
case 5:
msg = '🌖 Qmaks 🌖';
break;
case 6:
msg = '🌗 Qmaks 🌗';
break;
case 7:
msg = '🌘 Qmaks 🌘';
break;
default:
break;
}
if(msgQueue >= 0 && msgQueue <= 7) {
msgQueue++;
if(msgQueue == 7) {
msgQueue = 0;
}
}
socket.emit('keyPress', {
inputId: 'chatMessage',
state: msg
});
typing = false;
}
}
setInterval(msgMeme, 250);*/

var aimbot = false;
var tracers = true;
var staying = false;
var speedhack = false;
var autorespawn = false;
var isAimbotActive = false;

function onUpdate() {
if(autorespawn && Player.list[selfId].map == "menu" && respawnButton.style.display != " ") {
respawnButton.click();
playButton.click();
}
if(Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
if(staying) {
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: 0
});
}
if(aimbot) {
var prevPlayer = {};

var diffX;
var diffY;

for(var playerId in Player.list) {
if(playerId != selfId) {
var otherPlayer = Player.list[playerId];
if(otherPlayer.map != undefined && otherPlayer.map != "menu") {
diffX = otherPlayer.x - Player.list[selfId].x;
diffY = otherPlayer.y - Player.list[selfId].y;
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
if(prevPlayer.distance != undefined) {
if(currentDistance <= prevPlayer.distance) {
prevPlayer.player = otherPlayer;
prevPlayer.distance = currentDistance;
}
} else {
prevPlayer.player = otherPlayer;
prevPlayer.distance = currentDistance;
}
}
}
}

if(isAimbotActive = (prevPlayer.distance != undefined && !isNaN(prevPlayer.distance) && prevPlayer.distance <= 500)) {
diffX = prevPlayer.player.x - Player.list[selfId].x;
diffY = prevPlayer.player.y - Player.list[selfId].y;
mouseAngle = (Math.atan2(diffY, diffX) * 180 / Math.PI);
//AutoAttack
socket.emit('keyPress', {
inputId: 'angle',
state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
});
socket['emit']('keyPress', {
inputId: 'leftButton',
state: true
});
}
}
}
}

setInterval(onUpdate, 100);

document.onmousemove = function (info) {
if (info.clientX < 110 && info.clientY > window.innerHeight - 310) {
return;
}
if (Player.list[selfId] && Player.list[selfId].map != 'menu') {
var x = -canvasWIDTH / 2 + info.clientX;
var y = -canvasHEIGHT / 2 + info.clientY;
if(!isAimbotActive) {
mouseAngle = Math.atan2(y, x) / Math.PI * 180;
}
mouseDistance = 1;
if (getDistance(x, y, 0, 0) < canvasWIDTH * canvasWIDTH / 324) {
mouseDistance = 1 * (getDistance(x, y, 0, 0) / (canvasWIDTH * canvasWIDTH / 324));
} else {
mouseDistance = 1;
}
}
}

document.onkeyup = function (key) {
switch(key.keyCode) {
case 69: //on E
speedhack = false;
if(!aimbot) {
socket.emit('keyPress', {
inputId: 'angle',
state: mouseAngle
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: 1
});
break;
case 87: //on W
inputAttack(false);
break;
case 32: //on SPACE
inputDash(false);
break;
case 13:
inputChat(); //on ENTER
break;
case 80: //on P
if(!typing) {
tFunction();
}
break;
default:
break;
}
}

document.onkeydown = function (key) {
//if(document.getElementById('chatMessage') == null) {
if(!typing) {
switch(key.keyCode) {
case 68: //on D
autorespawn = !autorespawn;
break;
case 81: //on Q
aimbot = !aimbot;
if(!aimbot) {
socket['emit']('keyPress', {
inputId: 'leftButton',
state: false
});
isAimbotActive = false;
}
break;
case 90: //on Z
tracers = !tracers;
break;
case 65: //on A
staying = !staying;
break;
case 69: //on E
if(!aimbot && !speedhack) {
socket.emit('keyPress', {
inputId: 'angle',
state: ((mouseAngle + 180) % 360)
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: -5000
});
speedhack = true;
break;
case 87: //on W
inputAttack(true);
break;
case 32: //on Space
inputDash(true);
break;
default:
break;
}
}
}

function onRender() {
if(tracers && Player.list[selfId] != undefined && Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
for(var playerId in Player.list) {
if(playerId != selfId) {
var target = Player.list[playerId];
var diffX = target.x - Player.list[selfId].x;
var diffY = target.y - Player.list[selfId].y;
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
if(currentDistance != undefined && !isNaN(currentDistance) && currentDistance <= 1000) {
ctx.beginPath();
ctx.moveTo(WIDTH / 2, HEIGHT / 2);
ctx.arc(WIDTH / 2, HEIGHT / 2, 1, 0, 2 * Math.PI, true);
ctx.lineTo(diffX + WIDTH / 2, diffY + HEIGHT / 2);
ctx.arc(diffX + WIDTH / 2, diffY + HEIGHT / 2, 1, 0, 2 * Math.PI, true);
ctx.lineWidth = 2;
ctx.strokeStyle = "#e74c3c";
ctx.stroke();
}
}
}
}

ctx.font = "20px Comic Sans MS";
ctx.textAlign = "center";

ctx.fillStyle = aimbot ? "green" : "red";
ctx.fillText("AimBot [Q]", 80, 80);

ctx.fillStyle = tracers ? "green" : "red";
ctx.fillText("Tracers [Z]", 80, 105);

ctx.fillStyle = staying ? "green" : "red";
ctx.fillText("Staying [A]", 80, 130);

ctx.fillStyle = speedhack ? "green" : "red";
ctx.fillText("SpeedHack [E]", 80, 155);

ctx.fillStyle = autorespawn ? "green" : "red";
ctx.fillText("AutoRespawn [D]", 80, 180);

requestAnimationFrame(onRender);
}

onRender();

animate = function() {
intervalTimer++;
requestAnimationFrame(animate);
if (!selfId) {
return;
}
ctx.clearRect(0, 0, WIDTH, HEIGHT);
for (var PlayerID in Player.list) {
Player.list[PlayerID].update();
}
for (var NpcID in NPC.list) {
NPC.list[NpcID].update();
}
for (var MobID in Mob.list) {
Mob.list[MobID].update();
}
for (var BulletID in Bullet.list) {
Bullet.list[BulletID].update();
}
drawMap();
if (intervalTimer % FPS == 0) {
manageMusic();
}
if (intervalTimer % 4 == 0 && Player.list[selfId].map == 'menu') {
manageShop();
manageHighScore();
}
if (Player['list'][selfId]['map'] == 'menu') {
if (adTimer2++ > 60 * FPS) {
aipDisplayTag['refresh']('fightz-io_336x280');
aipDisplayTag['refresh']('fightz-io_300x250');
adTimer2 = 0;
}
} else {
adTimer2 = 0;
}
if (intervalTimer % 8 == 0 && Player['list'][selfId]['map'] !== 'menu') {
if (Math['abs'](angleStatus - mouseAngle) > 1 || Math['abs'](distanceStatus - mouseDistance) > 0.1) {
if(!isAimbotActive) {
socket.emit('keyPress', {
inputId: 'angle',
state: speedhack ? (mouseAngle + 360) % 360 : mouseAngle
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: speedhack ? 45 : (staying ? 15 : mouseDistance)
});
angleStatus = mouseAngle;
distanceStatus = mouseDistance;
}
}
for (var DecorationID in Decoration.list) {
if (Decoration.list[DecorationID].type != 35) {
Decoration.list[DecorationID].draw();
}
}
for (var foodID in Food.list) {
Food.list[foodID].draw();
}
for (var mobID in Mob.list) {
Mob.list[mobID].draw();
}
for (var ncpID in NPC.list) {
NPC.list[ncpID].draw();
}
for (var bulletID in Bullet.list) {
Bullet.list[bulletID].draw();
}
for (var playerID in Player.list) {
Player.list[playerID].draw();
}
for (var decorationID in Decoration.list) {
if (Decoration.list[decorationID].type == 35) {
Decoration.list[decorationID].draw();
}
}
for (var PLAYERID in Player.list) {
Player.list[PLAYERID].drawMessage();
}
if (!(Player.list[selfId].score <= scoreRecord)) {
scoreRecord = Player.list[selfId].score;
levelRecord = Player.list[selfId].level;
setCookie('scoreRecord', scoreRecord, 365);
setCookie('levelRecord', levelRecord, 365);
}
if (!(Player.list[selfId].score <= scoreRecordThisGame)) {
scoreRecordThisGame = Player.list[selfId].score;
levelRecordThisGame = Player.list[selfId].level;
}
if (Player.list[selfId].map != 'menu') {
drawLeaderboard();
homeDiv.style.display = 'none';
document.getElementById('controlContainer').style.display = 'block';
} else {
if (homeDiv.style.display == 'none' && deathTimer++ >= (FPS * 1)) {
deathTimer = 0;
homeDiv.style.display = 'block';
if (firstLogin == 1) {
respawnDiv.style.display = 'block';
readyDiv.style.display = 'none';
scoreRecordThisGame = 0;
levelRecordThisGame = 0;
}
document.getElementById('controlContainer').style.display = 'none';
signDivSignIn.style.display = 'none';
signDivLoading.style.display = 'inline-block';
if (finishLoading == 0 && loadPlayButton == 1) {
signDivSignIn.style.display = 'inline-block';
signDivLoading.style.display = 'none';
}
if (typing == true) {
document.getElementById('chatContainer').innerHTML = '';
typing = false;
}
if (firstLogin == 1) {
spawnMessage.style.display = 'block';
spawnMessage.innerHTML = 'You died. You\'ll spawn with +' + Player.list[selfId].score + ' score!';
}
}
}
}