chud

Caddy Healer for Urban Dead

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey, Greasemonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да инсталирате разширение, като например Tampermonkey .

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Userscripts.

За да инсталирате скрипта, трябва да инсталирате разширение като Tampermonkey.

За да инсталирате този скрипт, трябва да имате инсталиран скриптов мениджър.

(Вече имам скриптов мениджър, искам да го инсталирам!)

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

(Вече имам инсталиран мениджър на стиловете, искам да го инсталирам!)

// ==UserScript==
// @name           chud
// @namespace      http://userscripts.org/users/72447
// @author         haliphax (http://userscripts.org/users/72447)
// @contributor    jimflexx (http://userscripts.org/users/117383)
// @description    Caddy Healer for Urban Dead
// @include        http://urbandead.com/map.cgi*
// @include        http://www.urbandead.com/map.cgi*
// @version 0.0.1.20210919202127
// ==/UserScript==


// sort characters array based on hp (characters[i][2])
function sortCharacters(a, b)
{
	return (a[2] - b[2]);
}


// displays the caddy
function displayCaddy(characters)
{
	var canFAK = false;
	var fakButton = document.evaluate("//form[@action and contains(@action,'use-h')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(fakButton.snapshotLength > 0) {
		canFAK = true;
		fakButton = fakButton.snapshotItem(0);
	}

	var weapons = getWeapons();
	var canPunch = weapons[0] == null ? false : true;
	var canKnife = weapons[1] == null ? false : true;
	var canPistol = weapons[2] == null ? false : true;
	var canShotgun = weapons[3] == null ? false : true;
	var canAxe = weapons[4] == null ? false : true;
	var canMaul = weapons[5] == null ? false : true;
	var canTeeth = weapons[6] == null ? false : true;
	var canDrag = weapons[7] == null ? false : true;

	var caddyMain = document.createElement('div');
	caddyMain.setAttribute('style','background-color: #556655; color: #fbb; border-width: 4px; border-style: solid; border-color: #454; padding: 4px 7px 2px 7px; margin-top: 5px; margin-bottom: 5px;');

	for(var i = 0; i < characters.length; i++) {
		var character = document.createElement('div');
		character.setAttribute('style','clear: both; margin: 2px 0px 3px 0px;');

		// Create the appropriate buttons
		createButton(canKnife, character, characters[i], "K", "knife", "Stab", "#933", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "knife");
		createButton(canAxe, character, characters[i], "A", "axe", "Hack", "#663", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "axe");
		createButton(canPistol, character, characters[i], "P", "pistol", "Shoot", "#366", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "pistol");
		createButton(canShotgun, character, characters[i], "S", "shotgun", "Blast", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "shotgun");
		createButton(canMaul, character, characters[i], "C", "maul", "Claw", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "maul");
		createButton(canTeeth, character, characters[i], "B", "teeth", "Bite", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "teeth");
		createButton(characters[i][2] <= 12 && canDrag, character, characters[i], "D", "drag", "Drag", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "drag");
		createButton(canFAK, character, characters[i], "+", "heal", "Heal", "#393", "#9e9", "#ded", "#fff", "#ded", fakButton.action, null, null);

		// Create the HP display, color-coded by value
		var characterHP = document.createElement('span');
		var inf = characters[i][4].indexOf("class=\"inf\"") != -1 ? true : false;
		characterHP.innerText = " " + characters[i][2] + " ";
		characterHP.setAttribute('style','color: ' + getHPColor(characters[i][2], inf) + '; width: 4em;');
		character.appendChild(characterHP);

		// Create the character's name, with appropriate links and Contact colors
		var characterName = document.createElement('a');
		characterName.innerHTML = characters[i][1];
		characterName.href = "profile.cgi?id=" + characters[i][0];
		if(characters[i][3] != null) characterName.className = characters[i][3];
		character.appendChild(characterName);

		caddyMain.appendChild(character);
	}

	var pars = document.evaluate('//tr/td[@class="cp"]/div[@class="gt"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	if(pars.snapshotLength != 0) {
		pars.snapshotItem(0).parentNode.appendChild(caddyMain);
	}

}


// simply creates a button with the given parameters
function createButton(able, character, characters, displayText, buttonType, titleText, defColor, hovColor, textColor, hovTextColor, borderColor, buttonAction, inputName, inputValue) {
	if(!able) return;

	var characterForm = document.createElement('form');
	characterForm.innerHTML = displayText;
	characterForm.setAttribute("onmouseover", "this.style.backgroundColor = '" + hovColor + "'; this.style.color = '" + hovTextColor + "'");
	characterForm.setAttribute("onmouseout", "this.style.backgroundColor = '" + defColor + "'; this.style.color = '" + textColor + "'");
	characterForm.setAttribute("onclick",  'chud' + buttonType + '_' + characters[0] + '.submit()', false);
	characterForm.setAttribute('style','height: 1em; clear: none; border: ' + borderColor + ' solid 1px; background-color: ' + defColor + '; padding: 0px 2px 0px 2px; margin-right: 1px; text-align: center; cursor: pointer; color: ' + textColor + ';');
	characterForm.name = "chud" + buttonType + "_" + characters[0];
	characterForm.action = buttonAction;
	characterForm.method = "post";
	characterForm.title = titleText;

	var characterTarget = document.createElement('input');
	characterTarget.setAttribute("type", "hidden");
	characterTarget.name = "target";
	characterTarget.value = characters[0];

	var otherInput = document.createElement('input');
	otherInput.setAttribute("type", "hidden");
	otherInput.name = inputName;
	otherInput.value = inputValue;

	characterForm.appendChild(characterTarget);
	characterForm.appendChild(otherInput);
	character.appendChild(characterForm);
}


// generates a color for HP based on its value
function getHPColor(hp, inf) {
	var level = hp / 60;
	var color = '#';

	if(inf) var c = [[170, 180, 70], [120, 240, 40]];
	else var c = [[255, 40, 60], [240, 175, 120]];
	
	for (var i = 0; i < 3; ++i)
		color += ('0' + parseInt(c[0][i] + ((c[1][i] - c[0][i]) * level)).toString(16)).substr(-2);
	
	return color;
}


// finds all of the weapons you can use
function getWeapons() {
	var weapons = new Array();
	weapons[0] = document.evaluate("//option[@value and contains(@value,'punch')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(weapons[0].snapshotLength > 0) {
		weapons[1] = document.evaluate("//option[@value and contains(@value,'knife')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[2] = document.evaluate("//option[@value and contains(@value,'pistol')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[3] = document.evaluate("//option[@value and contains(@value,'shotgun')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[4] = document.evaluate("//option[@value and contains(@value,'axe')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	else {
		weapons[5] = document.evaluate("//option[@value and contains(@value,'maul')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[6] = document.evaluate("//option[@value and contains(@value,'teeth')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[7] = document.evaluate("//option[@value and contains(@value,'drag')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	
	for(var i = 0; i < weapons.length; i++) {
		if(weapons[i] != null && weapons[i].snapshotLength > 0) weapons[i] = weapons[i].snapshotItem(0);
		else weapons[i] = null;
	}
	return weapons;
}


// main script body
var pnRegex = /<a.*?href="profile.cgi\?id=(\d+)"(?:\sclass="(.*?)")?>(.*?)<\/a>.*?\((\d+)<sub/gi;
var matches = null;

var characters = new Array();
var i = 0;
matches = pnRegex.exec(document.body.innerHTML);

while(matches != null) {
	if (matches[0].indexOf("class=\"trg\"")!=-1 || matches[0].indexOf("class=\"inf\"")!=-1) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	else if(matches[4] != 60 && matches[4] != 50) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	matches = pnRegex.exec(document.body.innerHTML);
}

if(characters.length > 0) {
	characters.sort(sortCharacters);
	displayCaddy(characters);
}