Kitten Extrapolation

A script for outputting information about kitten survival (Other features may come later)

От 07.06.2015. Виж последната версия.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey, Greasemonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да инсталирате разширение, като например Tampermonkey .

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Violentmonkey.

За да инсталирате този скрипт, трябва да имате инсталирано разширение като Tampermonkey или Userscripts.

За да инсталирате скрипта, трябва да инсталирате разширение като Tampermonkey.

За да инсталирате този скрипт, трябва да имате инсталиран скриптов мениджър.

(Вече имам скриптов мениджър, искам да го инсталирам!)

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да инсталирате разширение като Stylus.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

За да инсталирате този стил, трябва да имате инсталиран мениджър на потребителски стилове.

(Вече имам инсталиран мениджър на стиловете, искам да го инсталирам!)

// ==UserScript==
// @name         Kitten Extrapolation
// @namespace    https://greasyfork.org/en/scripts/10234-kittens-game-data-output
// @version      0.3.3
// @description  A script for outputting information about kitten survival (Other features may come later)
// @author       Yuriy
// @match        http://bloodrizer.ru/games/kittens/
// @grant        none
// ==/UserScript==

function initiate_script() {
    var data_out = document.createElement('div');
    data_out.id = 'data_container';
    data_out.style.width = '100%';
    data_out.style.bottom = '0px';
    data_out.style.verticalAlign = 'bottom';
    data_out.innerHTML = '<div style="width: 340px;"> <table id="food_table_season" table-layout: fixed;></table></div></div><div> <p id="food_balance_info"></p> </div>';
    right_col = document.getElementById('rightColumn')
    right_col.style.width = '360px';
    before_child = document.getElementById('clearLog')
    right_col.insertBefore(data_out, before_child);
}

if (!document.getElementById('data_container')) {
  initiate_script();
}

function calculate_food_income_data(weather_ratio_val, seconds) {
    var total = 0;
    var subtotal = 0;
    
    total += gamePage.getEffect("catnip" + "PerTickBase")*5
    total *= 1+weather_ratio_val;
    
    var resMapProduction = gamePage.village.getResProduction();
    subtotal = resMapProduction['catnip']*5 || 0;
    subtotal *= (1 + gamePage.workshop.getEffect('catnip' + "Ratio"))
    
    total += subtotal;
    
    total *= (1 + gamePage.bld.getEffect('catnip' + "Ratio"))
    
    total *= (1 + gamePage.space.getEffect('catnip' + "Ratio"))
    
    total *= (1 + gamePage.religion.getEffect('catnip' + "Ratio"))
    
    var paragonRatio = gamePage.resPool.get("paragon").value * 0.01;
    paragonRatio = gamePage.bld.getHyperbolicEffect(paragonRatio, 2);
    
    total *= 1+paragonRatio
    
    if (gamePage.religion.getRU("solarRevolution").researched){
        total *= 1+(gamePage.religion.getProductionBonus() / 100)
	}
    
    total *= seconds;
    
    return total;
}

function calculate_food_data(weather_ratio_val, seconds) {
    var total = calculate_food_income_data(weather_ratio_val, seconds);
    
    var resMapConsumption = gamePage.village.getResConsumption();
    var resConsumption = resMapConsumption['catnip'] || 0;
    resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true));
    resConsumption *= 5;
    resConsumption *= seconds;
    
    total += resConsumption;
    
    return total
}

function val_to_printable(total) {
    var total_value = '';
    
    if(!(isFinite(total))){
        total_value = total;
    }else if(Math.abs(total)>1000000000000){
        total = total / 1000000000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' T';
    }else if(Math.abs(total)>1000000000){
        total = total / 1000000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' G';
    }else if(Math.abs(total)>1000000){
        total = total / 1000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' M';
    }else if(Math.abs(total)>1000){
        total = total / 1000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' k';
    }else{
        total = total.toFixed(2);
        total_value += total;
    }
    
    return total_value;
    
}

function generate_food_table(seconds, label) {
    var contents = '';
    //Define the table colomn widths
    contents += '<col width="100">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    //The top of the table, describing what it is showing. Leave once cell blank at the start
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += ' '
    contents += '</td>';
    contents += '<td style="text-align:center" colspan="4">'
    contents += label
    contents += '</td>';
    contents += '</tr>';
    //Second level of the top of the table, describing what it is showing. Leave once cell blank at the start
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += ' '
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += 'Winter'
    contents += '</td> <td style="text-align:center">'
    contents += 'Spring'
    contents += '</td> <td style="text-align:center">'
    contents += 'Summer'
    contents += '</td> <td style="text-align:center">'
    contents += 'Autumn'
    contents += '</td>';
    contents += '</tr>';
    //Data for a good season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Good season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.60, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.65, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.15, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.15, seconds))
    contents += '</td>';
    contents += '</tr>';
    //Data for an average season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Avg season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.75, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.50, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.0, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.0, seconds))
    contents += '</td>';
    contents += '</tr>';
    //Data for a bad season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Bad season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.90, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.35, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.15, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.15, seconds))
    contents += '</td>';
    contents += '</tr>';
    return contents
}

function generate_food_balance_data() {
    var contents = '';
    contents += "Yearly food produced (avg): ";
    contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200))
    contents += "<br>";
    var resMapConsumption = gamePage.village.getResConsumption();
    var resConsumption = resMapConsumption['catnip'] || 0;
    resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true));
    resConsumption *= 5;
    resConsumption *= 800;
    contents += "Yearly food consumed (avg): ";
    contents += val_to_printable(-resConsumption);
    contents += "<br>";
    contents += "Surplus (or deficit): ";
    contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption);
    contents += "<br>";
    contents += "Surplus/consumed: ";
    if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 15) {
        contents += '<span style="color: green;">'
    }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 0) {
        contents += '<span style="color: yellow;">'
    }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 < 0) {
        contents += '<span style="color: red;">'
    }else{
        contents += '<span">'
    }
    contents += val_to_printable((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100);
    contents += "%";
    contents += '</span>'
    contents += "<br>";
    //Get the current season
    day = gamePage.calendar.day;
    var season = gamePage.calendar.seasons[gamePage.calendar.season].title;
    weatherMod = gamePage.calendar.getWeatherMod();
    weatherMod = (gamePage.calendar.getCurSeason().modifiers["catnip"] + weatherMod);
    weatherMod -= 1;
    if(season == "Winter")
    {
        contents += "Can I survive the winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0.35, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'

        }
    }else if(season == "Autumn")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else if(season == "Summer")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else if(season == "Spring")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else{
        contents += '<span style="color: purple;">'
        contents += "Season detection error. Please report with screenshot to:"
        contents += "<br>";
        contents += "https://greasyfork.org/en/scripts/10234-kittens-game-data-output";
        contents += '</span>'
    }
    contents += "<br>";
    return contents;
}

function output_data() {
    document.getElementById('food_table_season').innerHTML = generate_food_table(200, 'Food during seasons (/season)');
    document.getElementById('food_balance_info').innerHTML = generate_food_balance_data();
}

setInterval(output_data, 200);