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WME Utils - NavigationPoint

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

لا ينبغي أن لا يتم تثبيت هذا السكريت مباشرة. هو مكتبة لسكبتات لتشمل مع التوجيه الفوقية // @require https://greasyfork.org/scripts/38421-wme-utils-navigationpoint/code/WME%20Utils%20-%20NavigationPoint.js?version=251067

المؤلف
WazeDev
التقييمات
0 0 0
الإصدار
2018.02.13.001
تم إنشاؤه
تم تحديثه
الترخيص
GNU GPLv3
ينطبق على
جميع المواقع

وصف المؤلف

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

Example usage:

var PlaceObject = require("Waze/Feature/Vector/Landmark");
var AddPlace = require("Waze/Action/AddLandmark");
var NewPlace = new PlaceObject();

NewPlace.geometry = new OL.Geometry.Point(longitude, latitude);
NewPlace.attributes.categories.push(category);

let eep = new NavigationPoint(new OL.Geometry.Point(longitude, latitude));
NewPlace.attributes.entryExitPoints.push(eep);

W.model.actionManager.add(new AddPlace(NewPlace));

The above example is for creating a Place via script. The same can be done to modify an existing Place to add the entryExitPoint using the NavigationPoint class by utilizing the UpdateObject class and setting entryExitPoints to an array containing objects of the NavigationPoint class.